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Everything posted by PozerWolf
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Well, I knew about the console issue for SC2. But you see, being that game had a strong scene for it during its time (serious players or not), by some logic within' your post, they should've allowed these hidden characters in tournaments, mainly because they were not broken. And as you said, as long as there not broken, then its ok for them to be allowed. Same issue with people who played the SDBZ arcade and goto console. New characters, but not broken, so they should be allowed. And seeing as how SC2 was not hard to find or get (even by today), well... But then again, I never saw SC as a serious game >_> And you can't rule SC3 just because its messed up. The arcade version did fix up retarded glitches. But then again, what fighting game doesen't have its issue. Still, I'd still would like it to stand by arcade rules, and just because these hidden characters will be taken out, by no means does that mean the game will lose depth. But of course, this is your opinion, and I kind of doubt this game will ever have a strong enough scene for this argument to be truly worth debating. But overall, its like I've said. Fighting games try to stay as close to the arcade rules as possible. Why change it now? Not to mention it seemed like when they ported it to console, they had it forced apon the rules that they had it at tournaments in japan. Only 7 slots, 1 inherit ability or skill, and one wish ability. While in Arcade, you were able to inherit as much as you need and were allowed 2 wishes, as long as you got your 8 slots filled.
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When something is considered broken, as in an over-powered move, no matter what version of course, chances are its going to get banned. But the thing, even tho certain features were not broken on the console version, but were in the arcade version, they were not allowed at console tournaments. An example (even tho it isnt arcade) is what you just said. The console-exclusive characters were banned, because it would be unfair for people who have the Xbox version if a tournament were played on one of the other consoles But you might go off thinking, "Well, why should we worry about it in SDBZ sisuation? There are hardly any arcade cabs for the game to begin with in America". This can be said about any other game. For example: Guilty Gear Slash. In Guilty Gear, the EX are not exactly broken. In fact, some people believe that are worse than there original counter-parts. But they are not allowed a tournies because they are not in the Arcade version. This is the only reason why they are banned from console tournaments. At a #R vs Slash in Japan, it was shown that Slash Ky would take out #R Eddie (Eddie being very good in #R, of course). Yet in Slash tournaments for console, they do not allow #R characters due to the lack of the feature being on arcade. Unless of course people just want to have some fun and mess around a bit, lol (kind of like that tourny I just mentioned). In look how many cabs for Guilty Gear Slash there are in America... seriously. Yet the community is going to take this game as true to the arcade as much as possible. And of course, what about Melty Blood? Seriously, I have no idea where you can find an Arcade cab here in America for that game, yet the community in America are trying to be true to the arcade port as much as possible. Thats how things have been working for every game now, so why change that rule?
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I found out more about the 8th slot crap. So lets say you finish your skill tree with Goku, you can either end up with 4 or 5 skills. Now i'm positive you can only have one more system skill (the purple icon), so you can have 2 system skills in total. Than the rest you can either wish and inherit any other moves you want, though i'm not sure what will happen if you choose the wish to get a system skill when you already have 2, not sure if the wish will overwrite the inherited system skill. Everybody has 8 slots to begin with and depending on what you do with the skill tree you get 4-3 spaces left.You can definitely have more than 1 inherit battle skill. Also you have to note the arcade version takes SOO long to fill up. The exp bar only fills up when you finish story mode or lose during story mode and also when you lose a VS match, you don't get anything if you win besides BP points -.- Also in the arcades most people don't even bother inheriting battle skills, most are very competent enough with their own moves, but that doesn't mean inherit battle skills are useless, just depends on each persons taste. Seems like you could inherit more than one battle skill, which already sounds broken ;p If thats the case, the only reason Cell is allowed 8 slots is because his skill tree is one level longer. Hence, he finishes with 6 slots once your done with him. Hmmmmm... so is Cell having 8 abilities on the console truly broken?
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Hmmm, I don't think understand my argument on why we should stay true to the arcade when it comes to serious tournaments for this game. I seriously don't see how people don't understand the sisuation. People want to go against the arcade rules of Super DBZ just because there is no strong arcade scene for this game. So what?! What fighting game isn't like that now a days in America? Seriously, I don't see how people think its such a great idea on allowing console-only characters in tournaments wiether or not they are broken. And erm, Mecha Freza is actually really fuckin' good, lol. Not to mention, I found a salution on how to check if wiether or not the person your player has inherit a console-only ability. Also, Cell can still have 8 slots (or so its said) in the console version. If this is true, should it be tournament banned that he is allowed the 8th slot?
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Well, the only reason I find it that they should be banned is just to stay true to the arcade as much as possible (like how every other game that is held at tournaments, even tho America would never have the Arcade version of that game or the arcades would be very rare... like GG Slash). Not to mention, it seemed that arcade also had rules themselves, seeing as how there not allowed to fill in the 8th slot or anything.
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Watching the old jap vids on Super DBZ, I notice that almost everyone has the 8 slot missing, even at max levels (in other words, they could've filled that 8th slot anytime they wanted too). I wonder if the japs made a tourny ban on having 8 slots, and when it hit consoles they only allowed 7. Seems to make sense... By any chance, would anyone have any new jap vids? Where can they be found? =(
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Well, its not like it was a good idea too follow up after the 2nd hit if stun dipper. I don't think anyone even does that anymore in slash >_>
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Too lazy to check at the moment ;( Tho it seems like Cell's inf is nothing more than a training mode combo and can only be done in training mode due to it's corner (kind of like Goku's cannon loop). Or maybe they found another way to continue it!! =o
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Thats up to you to choice ;P Also, a possible inf from Cell: http://www.youtube.com/watch?v=Yc63Y2e7s6Y&NR I was kind of worried about this, seeing as how the input time for 214+H/L (that rock move) can be delayed, you can neg edge the kick then cancel right into the move. Tho, they call it a "loop" for some reason, it does look like an inf. I guess its because of the pushback that he can no longer continue it.
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The only reason I made a character card for Freiza was because of his move, haha. Not to mention, Goku has that move where he you can't interupted his launchers unless you hit them twice.
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I actually don't see anythin wrong with thos abilites >_> Sure they are good, but they are not godly. Not to mention the console version did reduce the number of abilites you can have from 8 to 7.
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Wait... it wasen't like that in slash already? >_>
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Gah... I was kind of worried about this. So yeah, it seems that you actually can learn moves from the hidden characters in this game. If this is the case, shouldn't the moves you can only learn from them be tournament banned? Not to mention you can wish for certain moves that are not around on the Arcade version. If possible, I'd like a list of moves that should be tournament banned from the game.
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Showing me the video would make thing easier >_>
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Homing H = Block + Heavy. You home to your opponent with an heavy attack, dur ;P And erm, there isn't a specific place you can actually learn combos from. Well, not that I know of =/ And I forget that one jap site that had a bunch of Super DBZ vids...
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Unfly combos? The only one I know is: Homing H. Seriously ;( At times I find 18 better than 17, but 18 can either choice to have her weight increase (which is a need) or wall smash, which allows the opponent to get dizzy once hit against the wall as long as there lifted (no need for Homing H). Wall smash is a very good skill that 17 has, and it does work wonders with his 214 x 2 L/H special.
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It 'causes a clean hit!! =o
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I'd have to agree with that Ky's move that follows up after VT looks ugly as fuck =/ I mean shit, it isn't that hard to draw a few more frames on it (like 5 or 6 more). Hope they make some more frames for it after beta if this game does get a final release, but I'm really doubting that (seeing HOS and all). And erm, what was that he was trying to do on the ground? Was that actually a force break? I didn't know they were supers. Or did he just try to do CSE FRC Super glitch (it looked more or less like he force break the CSE, I dunno).
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Actually, becareful about adding more wieght to chars that are already heavy. Sometimes its easier to rejuggle them into a small combo. Remember, no matter how much they weight, L and H will launch them for the same height.
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BTW: Has anyone seen this? http://www.youtube.com/watch?v=ZDVWf2yLLyg This shows that anyone who uses light body characters NEED wieght increase!! :amazed: Also, Freeza's combos actually seem nice, lol.
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The combos are not too hard, really. With a stick, you can do them just fine. Just that, when playing in an actual match, people need to worry more about hitting your opponent, rather than trying to do awesome combos. My match videos are an example of that ;(
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All you do is go into flite mode, cancel out of flite mode, then come down with an attack. But when your coming down with an attack, you got to push the attack button really fuckin' fast. I mean c'mon, there was a reason why I did it so many times in the intro of the vid XD
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I was supposed to re-juggle with energy blast(?) after the L,L. Sadly, the kick super came out instead. I did the combo once before, I didn't have the record button on. The last combo took me about a good 10 - 15 mins to get only because I still can't seem to time the H,L loop.
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Does this short combo video define gay or what? lolololololol http://www.youtube.com/watch?v=0CSxSCh1Bzw
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Ye, the general air juggle starter is to unfly mode and come down with a certain attack to continue the juggle. I've seen vids where #17 and 18 just did there personal combos, rather than doing the juggle at all. I've haven't seen any cool combos from Frieza, I think thats only because of the way his character is.