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Everything posted by Jais
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lol XD No man. Boss.Slayer is Memphis Tennessee Mac is Kentucky. It would be easily confusing, especially internationally.
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Slayer omg, 6K clashed w/ Robo DP!?!?
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Then, I apologize for the insult from misinterpretation. I know there were teams that did not attend that had entered the last chance qualifier( whom I'd assume would have loved to be there). While we were specifically invited and escorted to the Lounge and told the the players would like to meet us. No "not just the American team because of their results or whatnot" intentionally implied. :china:
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What I learned in Japan about Bridget. Neutral State Never make an Offensive move b/c Bridgets normals have shitty hitboxes. All your moves should be "counters"( as seen above) or evasion. Use movement( roll, fd, jc, double jump, super jump, fd brake) to force an enemy to whiff whereas you can then punish them w/ pokes, yo-yo, and air throws. Defensive State AGAIN All your moves should be "counters"( as seen above) or evasion. Use movement( roll, fd, jc, double jump, super jump, fd brake) to force an enemy to whiff whereas you can then punish them w/ pokes, yo-yo, and air throws. Low profile 2K is amazing against Millia and Sol. Offensive State Only when you clearly have frames to do so, knockdown, guarded 2P, etc.
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F.s is bad in my experience, it is only good if you were to bait BBU on wake-up w/ 2P, but they actually Dandy, then you whiff the 2P and immediately throw a f.s~HS~IAD combo. Otherwise don't throw f.s These are pretty much the only way I hit Slayers. FD his pressure away from you so he has 4 options to get back in. 6HS- nets you a free CH 2S 6K - nets you a free CH 5P IAD - nets you a free CH 6P Mappa - nets you a free CH 5P ( rare on pressure) Zone him w/ the yo-yo. Place the yo yo so he has limited movement. IAD j.HS - nets a free CH j.P~j.S~roll~j.2S~jc.S~j.2S~roll~j.S~j.2S Mappa - nets a free 2P/ 3P depends on timing. 3P whiffs 2HS and bets 2K and 2D and 6HS it's real good. Until slayer starts throwing 5HS and 2P. =[ If played properly he'll just j.K you to death and you'll hate this game.
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Anji has to out patience Buri 5P is an amazing anti-air 6S is an amazing counter poke sj.K beats all air normals Buri has. just don't get impatient and try to blindly rush/jump in. Make Buri dedicate himself to a normal then get in while he is recovering, Whether it be Dash breaking or spacing or what not.
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Just do it. Practice. /Mac
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You burst BBU RIGHT when it hits.
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6P FRC. Leads to like, any mixup you want... I'm not saying it's a HORRIBLE UN-WINNABLE matchup, I'm saying it's in Slayer's favor. I'm sure Brent would agree seeing how he's played me billions and billions of times. He has to throw out risky things. BOTTOM LINE = Sol throws out risky specials to beat my normals while I throw out safe normals to beat his specials. Slayer has infinitely better normals than Sol, too. (Mac)
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- crazy larry
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Why Slayer is a bad match-up for Sol: 5K - Sol can't get inside without special move 2S - Sol can't jump in 5P - See above, but safer j.P - See above, but safer j.K - Starts unprorated aircombo 6P - trades with GV for a combo, clashes with VV, beats riot stomp. 2Hit untech is the easiest to hit on Sol Combos against Sol are easy, you just have to do the right ones. Mindless combos don't influence tiers anyway. Sol can't get inside w/out taking a huge risk. bdc mappa CH command grab 6P trades grand viper Riot stomp always loses VV = death b/c too many ways to safely bait. Only way it's a bad match-up for Slayer is if Slayer is mindlessly rushing to get inside, Slayer doesn't NEED to be inside to win this fight at all. 2H. If Slayer is using dandy to get out of pressure or mappa to get inside (which SHOULDN'T be done in this match cause you don't need to) he will get rocked by a special move. Bottom line - Sol's ways to get inside or counter what Slayer is trying to do all lead to Sol throwing out risky moves that get punished... by Slayer. Slayer doing what he does in this matchup is generally safe from all of Sol's answers. Fuck. This is MacArthur Blunts.
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- crazy larry
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http://www.youtube.com/watch?v=5wz7StsrYp0&feature=related May
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No. Here's why. 1F jump leaves the ground on frame 1, Roll has start-up. As far as the "dash splitting" undertone of the roll, When you dash split it allows you to leave the ground faster than a regular jump yes, but there is still a height where you have to reach in order to do a movement action ( IAD height) and dash splitting allows you to minimize the time it takes to reach that height. This makes me wanna try 1F IAD combo's.
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Da Best Vid http://www.youtube.com/watch?v=2SLpmlW0bTY I get this smiling feelingi watching Jack and Chernell pray GG
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Slayer can CH j.K into 60% and knockdown before the FRC. Ky shouldn't even have a chance to reach the FRC point.
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The wonders of FD and IB will treat all Slayer's who fight ABA very well.
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Moroha, you punish Danzai with IB first hit->BBU_DOT_Crosswise_Sweep_Pile Really, I like when ABA Danzai's cause I get free CH's from it. Really, the only way to do this matchup is to RTSD ASAP while she's in normal mode and don't let a bitch get out. this is MacArthur Blunts BTW.
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Key to Slayer - Mix up your enders. Each one gives you different Oki. And you have like, 5 kinds of oki. (This is MacArthur Blunts BTW. I always forget to log out of Jais' account..)
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Go to training mode, turn on input. When the FRC point appears the input will flash WHITE(Thnx Excelence). You can use this for practice. then just practice, practice, practice. Good Luck =D
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SLAYER CLAP xN makes people FEAR
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Macblunts on Jais account again.. turning around is so sweet in combos. The j.S loops on johnny are hilarious when you're comboing in the same place.
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PS Throwbaiting after the 6P with the IAD FB is hysterical. It's like "sweet free throw BAM CH j.HS" XD
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^ Do you guys even know about this JO penis? It's the biggest I've ever seen...
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Reaction air throws are a must. Reaction 6P to IAD's are a must.
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Sorry Guys I Suck At Posting 5k->6p After The Overhead