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Jais

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Everything posted by Jais

  1. I do like it though and the whole point of the match-up guide is to help ppl... Whenever my request for a sub-forum gets put through I'll append it. Even though it's redundent it is still "assumed" one can figure it out for themselves. Maybe the order, as in. I can put the CH section right after the dealing w/ pressure section. Thanks for the advice/ input.
  2. It's as sound idea I agree. The only problem I see is even more redundancy. For example. It's pretty much going to say, Instant Block+FD to create space, then 1F jump away unless you have FD'd them far away enough as to visually see their next attack and then CH it. Example1) Slayer IB+FD until he is so far away all he can do is IAD, Mappa, 6H at this distance just throw out 2S if he's a lill close where the 2S is not safe to swing, then 1F jump. Example2) Sol IB+FD until he is so far away all he can do is IAD, bandit punch, bandit kick or gunflame if he throwsgunflame 1f jump out therwise if you see a ch listed in the ch list, take the damage. it's all pretty much gonna say FD+IB to 1f jump, unless you can CH as listed above.
  3. Jais

    Bridget Basics

    It appears Bridget's skill gets trumped by abhare and damage. =[
  4. (MacArthur Blunts on Jais account) Tensionless vs. Eddie 6K or Dandy H combo... (6K, Dandy H into 5K->6P) 5K->j.S->j.K->5H->sjc H->j.D->j.2K->j.K->5H->pile Does many damages IN THE CORNER
  5. Update While Dash Splitting on the ground you never have to release the buffers. Ground : [K],6~4~6 Air: You have to release the K and S before the last 6. [K]~6~4~ ]K[ + ]S[ ~6 Another roll dash splitting shortcut 214(6+[K]+)~4~(release)~6
  6. I have some pointers for ya =D http://www.youtube.com/watch?v=a7LAEWh6Yog only throw 6S When you have a razor or a buffer j.HSS_3 is never good RogerGet set f.s loses to RK's 2S, 2S, 6P, and 5H. so don't poke with it. counter poke EVERYTHING w/ 3P. Don't full screen zone robo-ky all your doing is giving him meter. Close the gap and put yourself at the "I'mma CH you w/ 3P range" Jump away from potential Robo Dash. I'm glad you had vids up =D
  7. http://www.dustloop.com/data/ac/system.html I'm working on some dash splitting on the ground right now. Doing things w/ Buri like hit, callback, dash split, run in hit. I am curious as to what the frame count is for a run to reach it's maximum velocity, specifically Bridget's. Say, from standing, tapping forward forward, then knowing how many frames have passed until I have reached my full run. Can anybody help? With dash splitting on the ground you can go from FD to a full run in 1 frame. I am curious about how many frames I am theoretically saving by doing this technique instead of having the start up of the run(velocity) not have Bridget move as fast as she could( full run velocity).
  8. Jais

    Bridget Basics

    Actually it's better damage to roll earlier in the combo. CH 2S~6S~j.S~roll~j.2S~jc.K~j.S~j.2S~roll~j.S~j.2S This works amazing on Chipp off of j.P's. anti-air j.P x N (until thet get that height where your j.S would hit under them )~j.S~roll~j.2S~jc.K~j.S~j.2S~roll~j.S~j.2S
  9. Super jump ~ air dash ~ Divine Blade ~FRC~ Falling j.HS. in
  10. May..may may may may may.... I understand Andrew's inherent disgust at the Millia match-up. I am so glad I have never had to fight it in tourney. I play Phil 6 times a year on avg ( sadface), I feel that fight is TERRIBLE. Now about May, in my honest opinion, This fight is just as bad as Millia. My biggest set-upless damage w/ Buri, sadly is off a Anti-air 6P and a CH2S~6S~B&B. Both of these are thrown out the window. You can't use them as "reflexes" to rush ins. Her normals just plain beat yours. Here is what I rely on against May, Yo yo call back CH ~B&B. No shit that's all I feel you can adequately rely on. Your abhare = shit hers = 80% life and knockdown. I can do the match-up guide later, Imma touch on a few things now. 1) DO NOT SWING UNLESS YOU CREATED THE SITUATION* 2) You can CH 6P a pressured Horizontal IFF they don't FB it. 3) Her ground pokes (5HS, and 5K) Are both low invincible and amazing 4) If you backdash, from IAD distance ( like we all fo to create space w/ Buri) May gets a FREE IAD j.S~j.HS, land Vert Dolphin loopx3~ knockdown 5) Don't offensively Fuck with her J.HS, period. Don't 6P.Don't 2S.Don't Swing. Junp into it, instant block, and if you are lucky enough to guard it in the right frame( Bso your close enough), you can either net a falling j.K~jc.K~j.S~j.2S or an air throw. 6) Do not throw her on your oki, her 5K is throw invincible and nets her %70 and knockdown. 7) Her 5HS leaves her at like +7( no lie) Meaning YOU CAN NOT SWING AFTEWRWARDS OR YOU DIE 8) Her frame traps are best tio deal with by FD'ing to create more space and jmup away. 9) Jump away w/ FD incase May throws a Vertical Dolphin thatnets her 60% life and knockdown as a GROUNDED jump bait. 10) If you don't jump it'll cross in the corner and then she'll FRC fr 50% and knockdown. 11) Your best AA is yo yo call back. 12) Her pressure of 5K(far)~f.S~Special move that gives her an advantage. you are gonna want to FD that to push her away father. 13)You can't zone her...she counter zones you just like HOS and Jam. By the time you are zoning and wanting to AA her she set a hoop and the longer the hoop sits there the more of a disadvantage you are at. Hos has charge and Jam has card. 14) Your combo damage is ass and hers is amazing 15) Your throw damage is ass and hers is amazing 16) Your abahre is ass and hers is amazing 17) Your air throw range is ass and hers is amazing 18) Your frame traps are ass and hers are amazing I HATE THIS FIGHT ooh yeah pressure 2S~2K(whiff), 2S(CH bait) is really good. * Very important Much love =] Good luck everybody
  11. Thanks for so much discussion ^_^
  12. Amazing find today. Punch Bear call and EX Punch Bear call do not get hit by Slidehead in the later frames!!
  13. for the k>p>k>p>k one, probably. I would have to see the video. If you see the super jump trail, and they jump canceled, its a super jump install. (Zinac)
  14. Happy B-Day Stone. ^_^
  15. Nice movie friend =D
  16. Jais

    Bridget Basics

    Beings your a new Buri player I should tell you this. I had to figure it out myslef and I didn't learn it for now shit, like 2 years. When the yo yo is active, you have HS option for a button. Meaning you can mash the fuck out of throw and never miss it.
  17. Sup Stone =D
  18. Google Accelerator F's Filebank all to fuck. =P
  19. Discuss
  20. Thank You ^_^
  21. Chipp vids up on TenkaiGear under videos. These are amazing guys, no joke. http://www.tenkaigear.com/
  22. sure, this was a quick and dirty job, I'll elaborate more soon.
  23. Byron and Matt nailed it. I have some Slash vids of Ruu vs Chipp. I'll upload them, they are the up most example of how to fight this match.
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