Day 1 Impressions:
- Drive range nerf is really good for getting rid of bad habits. Fullscreen drive was risky in the first place, now you'll have to think more about how to get in. You have a bunch of other movement tools to do so.
- 3C only combos at really close range, or in the corner. You're better off using 6A(2) most of the time, even if it does less damage.
- j.C air-to-ground is buffed, since you can still dash->5B, the 3C afterwards will always work. This leads to ~3.9k.
- 6C CH still bounces for relatively good damage.
- The dashes inbetween up drive A loop is really not needed most of the time.
- Up Drive A loop is easy as hell
- AB2 ender is really easy now comparatively. No superjumps or timing a second 6C charge is needed.
- Taokaka's corner damage off 5B is 4.6k with 236CC.
- j.B is fast as hell, probably great for pressure.
- CS1 non-taunt combos work for air-to-air, but do less damage because of same-move proration. If you can confirm it into an up drive A loop, it'll do more damage.
- Drive hitstop makes certain things easy, most combos do not require you to be fast at all