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mynus

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Everything posted by mynus

  1. It's cool, I just couldn't wrap my head around the whole "mental multi-task handicap" idea.
  2. I don't even. You make it sound as if humans can't multi-task perfectly well. You can't lump all players together in one category. Execution has nothing to do with your reaction as a player. If you are a good player with good reactions what char you play is not going to change that. Everyone is different, problem is, ppl need to find the right character for them. How easy a char is to play has nothing to do with how good of a player you are. I play I-no, and perfectly well at a high level consistently. Is she hard? Maybe, but not to me. Her execution is not an issue, but My first competitive game was MvC2 so maybe that explains it. New players will find that it's her neutral game that is really challenging, which I love - but that is just me. Playing her in Xrd is not going to have anything to do with how "hard" she is, nor for any other character. Bottom line, easy chars are not going to magically make you a better player cause you have more "mental resources" to devote to the other aspects of the game. If you are a good player you will do that already. Just play the char that fits your play style - that is what will make a difference. Of course this is all with a competitive mindset taken into account. If you just want to play casuals....feel free to flail with whoever you want, but don't go trying to label everyone else just cause you can't perform execution-wise. Das racist.
  3. Do you have a link for this happening? I've seen it before but want to use it for the Xrd I-no Guilty Bits episode. Of course you can FDC during a blockstring. What are you confused about exactly? Hasegawa is super boring imo, Though I do like OSCA's playstyle in Xrd rather than +R. Actually I liked Hasegawa's +R playstyle more (played under tokoino). Turio is still trying to find his footing with I-no in this game and his win rate is hovering around 50%, but hands down U-zen is my favorite right now. He is totally my style/who my play resembles the most.
  4. Who are the international players? I only know of Abegen so far.
  5. Just saw this today from 9/27/14 mikado 3v3. https://www.youtube.com/watch?v=32ukig2-qlg&list=UUNS7KzXpV2VFJZw_sB9uqhA&t=3m47s OSCA goes nuts with j.D FDC, whats interesting is that he also does j.D FDC empty jump low with 2k. Attacks immediately afterwards with no landing recovery whatsoever. looks absolutely sick. He was also comboing off of j.D FDC j.k; so it seems pretty unlikely that there should be any type of landing recovery after the j.D FDC at least, especially regarding the empty into low option.
  6. that had me pretty mad when i saw it. maybe something to do with cinematic frames overlapping invul frames idk Edit - just posted this in general discussion thread....
  7. You can't be serious. We just established how VCL YRC completely shuts down all defensive option selects and various reversals. This is the main difference, plus forcing KD from ANY hit. She could not negate reversals or defensive option selects 100% outside/inside meaty attacks in XX series. YRC allows many chars able to force respect on oki. Plus, if you are mashing reversal in pressure in anticipation of j.D, you are going to get baited, and die. You are comparing I-no with previous versions like everything about the two games is similar enough to do so, as if she is the only char that changed in any way. When you are forced to hold her set play on defense then you will realize that the comparison attempt is in vain.
  8. How is J.D FDC risky in any way? First off, the data Ruu compiled is by no means 100%, since I asked him about it personally last weekend when he was in Connecticut. Landing recovery only applies if I-no makes no contact with the opponent after the FDC. If not, it would be impossible to combo after j.D FDC > j.S > C.S (which we seen done all the time; w/o landing recovery). It is basically an instant overhead off of C.S and a strong 3rd/4th overhead off of hover dash. The low threat off of hover dash is still there as well as well as throw. j.D by itself is already safe because of jump cancel, as you can always hit confirm and jc backwards > j.H > S.dive in corner to 1) be safe 2) continue combo 3) auto-baits bursts. Honestly, if Burst was mapped only to H+D, and I-no had a realistic threat of j.D FDC even with Burst stocked; she might well be in S tier rank due to her KD setplay + guessing game + pressure options being that much stronger at any time. Unfortunately, players like U-zen (who uses it all of the time) and OSCA (who just started to implement it into his game) have Bursted by accident almost every time they have tried to do it with Burst stocked. So, off of C.S she has 1) j.D FDC overhead, 2)STBT which is a low + YRC high/low, 3) frame trap into 2k, 4) go low into 2D, 5) Note YRC continue pressure/punish escape attempts. In AC the only way to combo off of j.D FDC was to 1) OD, 2) S.dive (13 frames landing recovery on dive overruled j.D recovery), 3) VCL/HCL FRC. in Xrd this is no longer the case. As for Ogawa's assessment, as GreatFernman said he is referring to fuzzy defensive options: fuzzy jump/throw/guard getting shut-down by VCL YRC. You have to block/guess honestly against I-no because of this option and reversal attempts are out of the question, so she forces you to have to respect on wakeup everytime. BS'ing VLC is also impossible since it is projectile-type. He goes on to say that her air-to-air game is superb now that she can force KD anywhere on screen with HCL followup > oki, which lends its hand/complements her already stellar setplay game off of multiple situations. There is no character bias here, this is an actual objective assessment. 1 more thing: In AC I-no had plenty of even matchups as well as favorable ones (Dizzy, Sol, Pot, Zappa). Her only truly bad matchups were against (Jam, Faust, May, Venom, Axl).
  9. Database for best/worst monitors/TV's [including 4K & larger models] for gaming: displaylag.com Database for best gaming monitors (ex ASUS, BenQ): http://forums.shoryuken.com/discussion/145141/sub-1-frame-hdtv-monitor-input-lag-database Database for best/worst input lag tests results for common fightsticks: http://forums.shoryuken.com/discussion/191312/how-much-does-your-arcade-stick-lag-arcade-stick-input-lag-testing-results-thread -Everything you need to know/get you started. If you're going to start over, might as well do it right.
  10. Merkava can just wait on Gordeau's wakeup with 100 meter, if he does ANY of his supers on wakeup, wait for the super flash and counter with 236C. Beats all of his wakeup super options, and if in corner or with CS, is a really good punish for massive damage. Free. However, Gordeau can do the exact same to Merkava if you mash 236C during his blockstrings/on your wakeup, and even has OS setups during his blockstrings to auto counter mash-out 236C with his command grab super. 41236C may be a better option to challenge his blockstrings but will lose to C Grim Reaper. Basically, because of the options available to counter each-others challenges, both need to respect each other at all times if they are stocked with meter. Best bet if you corner Gordeau is to end corner-carry combo with 22C > CS > Fly upback above him. If he does C Grim Reaper it will whiff for a free falling j.C/dive kick punish, and if he attempts to dash out of the corner/worms, dive kick to force block/hit into worms for dmg > run it back.
  11. Never played with or against an EX char. Never will. Fuck that "having" to learn the matchup poppycock. Unless in official arcade/tourney setting. EX chars can EAD.
  12. I-no could always do Burst yomi with H STBT since AC. S STBT will be hit at the tail end of the Bursts active frames, but H STBT will go under and you will be free to whiff punish the burst. Of course 6P>H STBT does not combo so it is 100% Burst yomi. In +R you could FRC the first point to OS but that is not possible in Xrd.
  13. So further collaborations with the skullgirls team incoming?! We should be hearing something soon i think.
  14. http://www.dustloop.com/forums/index.php?/topic/8587-xrd-i-no-video-thread-updated-71614/page-2 or you can just type U-zen Xrd into youtube you know...
  15. Preach on brother. Preach. Basically everything I've been telling people about I-no so far. Hasegawa is mildly impressive with his play, and OSCA is doing well with his strong defensive tactics/smart combo choice. Most impressed by U-zen as he plays the most like I do.
  16. Is there an award icon for "Most Impressive Hater?", cause I will give it to you right now. Some Supermod please make this happen. And besides that, Coffeeling was merely stating that not having "Still in the Dark" in the OST/game was a gripe, not an invitation for you to re-introduce your pro-BB partisan bias lolz. I do enjoy reading them though...
  17. That is a given for the past 12 years. This is GG and tiers do not make chars go extinct in competitive play, but as a vet this is a striking departure to what Arcsys has been feeding us since XX. Just because you can win with said character doesnt mean you wont go grey and pull your hair out doing it. If they wanted to start from scratch with this game, it should have been across the board because some characters really just got it too good with all of the tools. (Fuck you SIdewinder)
  18. Taking away I-no's different note speeds was so unwarranted. Losing midscreen S dive juggle is sad as well. No clue why they would take things away from her when she already lost so many options and midscreen damage output due to losing FRC. Sigh Arcsys....Sigh.
  19. 高田馬場ミカド Mikado Tuesday Tournament Vids: 4/1: http://youtu.be/n7RhHRl1Mqw 4/8: http://youtu.be/BcsVhMvwin0 4/15: http://youtu.be/nz2ueYRIvh8 4/22: http://youtu.be/i2xghYp_LUA 4/29: http://youtu.be/2YmUlahDez0 5/6: http://youtu.be/ap3rBtIwFCw 5/13: http://youtu.be/HYdwzp-SB1U 5/20: http://youtu.be/1qNH1ZaUkjc 6/3: http://youtu.be/0abgUQFYXDo (Random 3v3) 6/17: http://youtu.be/Ejb-Ulm_M5c 6/24: http://youtu.be/7vYgZanBJsk *Show Jonio some love by subscribing to his YouTube channel!
  20. I-no and other characters combos are not prohibitively difficult. This is just a stereotypical excuse for ppl who gave up on learning something that they had to put any real effort into or practice. Like any other game, practice will reward you with solid execution, no matter what character that you play. Obviously if you are not a character specialist, it is easy to call another chars b&b's "rediculous" or "requiring massive amounts of execution."
  21. just play +R. Matchup/game/tourney exp will do you way better than practice mode of a game that is 9 years obsolete. Why are ppl still suggesting this?
  22. fun times.
  23. Not every character in Xrd is based off of #Reload. Like I-no for instance is closest to her Slash iteration.
  24. Ino was God tier in XX and A tier in Slash.... She hasn't been meter reliant since she got dive loops in AC. The other stuff sounds about right.
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