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Everything posted by mynus
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TSB 10/26/13 Winners Bracket - Mynus (IN) vs. SKD (AB) Winners Final - Mynus (IN) vs. Zidane (AN) Grand Final - Mynus (IN) vs Zidane (AN)
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Match Analysis by Klaige from IAD-TV episode 10 Mynus (IN) vs. A3Religion (JO) & Mynus (IN) vs. Zidane (AN) - www.youtube.com/watch?v=2XW8vTxSmRE#t=52m27s TSB 10/26/13 Mynus (IN) vs. DaiAndOh (VE) - http://www.youtube.com/watch?v=HyZJNTtccM4&list=PLAft8u1jfIo4QUOLgec8g8ciGfIZ-NG15&index=16
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[Xrd] News & (Theoretical) Gameplay Discussion
mynus replied to Shinjin's topic in Guilty Gear General
I LOVE how you got it exactly right in my case :-) Other than that, judging from past history, idk/doubt there will be more than three loketests for this. So we could possibly expect the next one to be fairly close to a release build. -
[Xrd] News & (Theoretical) Gameplay Discussion
mynus replied to Shinjin's topic in Guilty Gear General
Dude, not touching #Reload I-no ever again :-( Levels of yuck and sadness. Here's hoping Xrd I-no doesn't get bopped... -
[Xrd] News & (Theoretical) Gameplay Discussion
mynus replied to Shinjin's topic in Guilty Gear General
Maybe it's just due to staff wanting the lines for the loketest to move quickly, but I'm suppressed no one has commented on how HIGH the damage is in these vids! And that's saying something being that we're talking GG which is a high damage game by nature already. -
Some options and stuff I've been working on since release. Will try to add Meter gain values to these soon. Have more routes including throw combo options for midscreen as well as corner oki setups and mixups based off of the ones I did for BBEX coming up. Refer to my YouTube channel for those to get an idea if interested before I post them later on. BBCP Litchi: Corner/Near Corner:________________________________________________________________________________________________________ 5A > 5B[m] > 2C[m] > 6D(2) > Haku > Hatsu > Riichi A > Ippatsu D > (run under) Staff 1 > 3C > Kanchan > Tsubame [2.9K] 5A > 5B[m] > 2C[m] > 6D(2) > Haku > Hatsu > Chun > 5B > Staff 1 > 6C(2) > 6D(1) > Tsubame [2.9K] 5A > 5B[m] > 2C[m] > 6D(2) > Haku > Hatsu > Chun > Staff 1 > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame [3.0K] 5B[m] > 2C[m] > 6D(2) > Haku > Hatsu > Chun > 5B > Staff 1 > Kanchan > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > 5D > 6C(2) > 3C [3.9K] 5B[m] > 2C[m] > 6D(2) > Haku > Chun > Hatsu > Riichi A > Ippatsu D > (run under) 6C(2) > 3C > Staff 1 > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame [4.1K] 5B[m] > 5C(1) > 6D(1) > Tsubame > Haku > Hatsu > Riichi A > Ippatsu D > (run under > Staff 1 > Kanchan > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > 5D > 6C(2) [3.5K] 5B[m] > 5C(2) > 6D(1) > Tsubame > Haku > Chun > Hatsu > Riichi A > Ippatsu D > (run under) [D] > ]D[ > 6A > 5C > Staff 2 > Kanchan > 4B[m] > Itsuu A > 4 Kote > 3C [3.8K] 6C[m] > 5D > Haku > Hatsu > Ippatsu B > 3C > Staff 1 > Kanchan > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 6C(2) > Tsubame [3.8K] 4D > 3C > Haku > Hatsu > Chun > 5B > Staff 1 > Kanchan > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 6C(2) > Tsubame [3.3K, no Ragna] 4D > 3C > Haku > Hatsu > Riichi A > Ippatsu B > Staff 1 > Kanchan > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 6C(2) > 6D(1) > Tsubame [3.2K] 4D > 3C > Haku > Hatsu > Chun > 5B > 5[D] > ]D[ > 6A > 5C > Staff 2 > 2C[m] > 6D(2) > Staff 1 > 3C > Kanchan > 6D(1) > Tsubame [3.1K] Setup: {5D launch > blocked 5A} > 3C > Staff 2 > Haku > Hatsu > Chun > 2A > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame [3.4K] Setup: {5D launch > staff 2 blocked} > late 6A > 6B[m] > 6C > 5D > Haku > Hatsu > Riichi A > Ippatsu B > Staff 1 > Kanchan > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 6C(2) > Tsubame [3.1K] Setup: {5D launch > staff 2 blocked} > late 6A > 5C(1) > 4D > Haku > Hatsu > Chun > 5B > 5D > Kanchan > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 6C(2) > Tsubame [3.4K, no Ragna] Setup: {2D set} > 6A > 6B > Staff 1 > Haku > Staff 2 > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 3C > Kanchan > 6D(1) > Tsubame [3.0K] Setup: {2D set} > 6A > 6B > Staff 1 > Haku > Staff 2 > 6D(2) > Staff 1 > 3C > Staff 2 > Kanchan > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 6C(2) > 6D(1) > Tsubame [3.3K] Setup: {2D set} > 6A > 6B > Staff 1 > 2C > Crush Trigger > Staff 2 > Itsuu B > 5[D] > Haku > Hatsu > ]D[ > Chun > Staff 2 > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C [3.5K] Itsuu B > 6 Kote > Haku > Hatsu > Riichi A > Ippatsu D > (run under) Staff 1 > Kanchan > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 6C(2) > 6D(1) > Tsubame [3.8K] Itsuu B > 5[D] > Haku > Hatsu > ]D[ > Chun > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 6C(2) > 6D(1) > Tsubame [3.9K] Itsuu C > 5[D] > j.B > dj.B > ]D[ > dj.C > Hatsu > Chun > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame [3.5K] Throw > 5B[m] > 6D(2) > Haku > Hatsu > Chun > Staff 1 > 3C > Kanchan > 6D(1) > Tsubame [3.7K] In corner j.2D (cross up) > 5B > 3C > Staff 1 > Kanchan > 5B[m] > 4B[m] > Itsuu A > 6 Kote > Haku > Hatsu > Riichi A > Ippatsu D > (run under) Staff 1 > 6C(2) > 6D(1) > Tsubame [3.1K] Midscreen:_________________________________________________________________________________________________________________________ Itsuu B > Shinshin > charged Kanchan > 5B > 4B > Itsuu A > 6 Kote > Haku > Hatsu > Riichi A > Ippatsu D > (run under) 6C > 3C [3.6K] Itsuu B > 6 Kote > Haku > Hatsu > Riichi A > Ippatsu B > Staff 1 > TK Hatsu > Chun > Staff 2 > 6C(2) > Tsubame [3.2K] Itsuu C > 5[D] > j.B > dj.B > dj.C > ]D[ > dash 5B > j.B > j.C > staff 2 > dash 5B[m] > 4B[m] > dash Itsuu A > 6Kote > Haku > Hatsu > Riichi A > Ippatsu D > (run under) 6C(2) > 3C [3.2K] Itsuu C > 5[D] > j.B > j.C > ]D[ > dash 5B > j.B > j.C > staff 2 > dash 5B[m] > 4B[m] > dash Itsuu A > 4 Kote > 3C > Staff 1 > 6C(2) > Staff 2 > dash Tsubame [3.2K] Itsuu C > 5[D] > j.B > dj.B > dj.C > ]D[ > j.Hatsu > Chun > dash 5B[m] > 4B[m] > Itsuu A > 6 Kote > Haku > Hatsu > Riichi A > Ippatsu D > (run under) 6C(2) > 3C [3.3K] j.2C (cross-up) > 5B > 3C > Staff 1 > TK Hatsu > Chun > Staff 2 > 5B[m] > 4B[m] > Itsuu A > Haku > Hatsu > Riichi A > Ippatsu D > (run under) 6C(2) > 3C 5B[m] > 5C(2) > 6D(1) > Overdrive > 5B > 6B > 2C > 3C+3D > Chun > 3D > charged Kanchan > 6C(2) > 3D > 6A > Ranbu (632146C) [5.3K] 2C[m] CH > 2D > 3C > Staff 1 > dash 3C > Haku > Staff 2 > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame [3.4K] 2C[m] CH > dash 5B[m] > 4B[m] > Itsuu A > 5[D] > Haku > {]D[ + Hatsu} > Chun > Staff 2 > 6C(2) > 6D(1) > Tsubame [3.7K] 2C[m] CH > dash 6B[m] > IAD j.B[m] > j.A > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 3C > Staff 2 > Kanchan > 6D(1) > Tsubame [3.1K] 6B[m] air CH > IAD > (2A)/5B[m] > 4B[m] > Itsuu A > 5[D] > Haku > ]D[ + Hatsu > Chun > Staff 2 > 6C(2) > 6D(1) > Tsubame [4.0K] 3C[m] CH > 2B[m] > 4B[m] > Itsuu A > 5[D] > Haku + ]D[ > Hatsu > Chun > 6C(2)> 6D(1) > Tsubame [3.8K] 3C[m] CH > Itsuu C > 5[D] > dash j.B > dj.B > dj.C > ]D[ > Air Hatsu > Chun > 5B[m] > 4B[m] > Itsuu A > 4 Kote > 3C > Staff 1 > 6C(2) > Tsubame [3.8K]
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[Xrd] News & (Theoretical) Gameplay Discussion
mynus replied to Shinjin's topic in Guilty Gear General
I don't see how some people on these boards can be spouting misinformation from their mouths (fingers) when the are OFFICIAL JP mooks for respective games with all data AND.the DL Wiki which members of this community spend hours of tier personal time updating. Yes, Slashbacks have 2-3 frame window (4 in the air), unable to guard for 30 frames but can attempt another slashback immediately at the expense of less shortened blockstun. Read the mook/wiki it's right there. Yes, Slashbacks are high risk/variable reward being that sometimes I use SB to punish bursts (necessary for I-no meter less punishes), and predictable strings. But more often that not it is for defensive purposes to escape pressure. Had to let this be known to clear the air since the speculation on a game engine present for at least 7 years is sad and kinda rediculous. -now I too am guilty for derailing this thread. Apologies. -
Looks great. Thanks for the Super combo section Honnou and damage values Toum.
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Awesome tournout and viewership on stream. Great BBCP first tourney!
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The j.S connects. It's free. On Sol/Anji so try it on them. These are AA versions of the combo since you'll most likely never start any I-no combo with point blank 6P. 9TNines proof of concept got us here tho so I want to add his examples out of respect/thanks/reference.
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thanks, I missed that. Also, Optimizing Punishes & Burst Bait/Punish sections are up.
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Good question. I suppose lets focus on the combos with specific openers for now, and think up.an idea for the "starter" labeled gatling combos. We could do one for best starter (5S) and one for okay starter (2K), so notation would look like: [CN, KD, 25%, DMG = 215(5S)/165(2K)]
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I-no wiki updated with Combos (including glossary and optimal starters). I've done meterless, 6frc6, and FB as of now, with sub-categories. If something is missing and you can edit, please do so but be sure to place the combo in its respective category and follow the already established format for uniformity. Damage values coming soon! -- If you are feeling up to the challenge of testing the combo damage values for the combos (all tested already since they are actual options I use all the time), please use a uniform Damage/Guts/Hitbox character like Testament, Faust, Sol or Zappa. Please place damage value after last value on the combo annex at the end/bottom of every combo. ie. [MS, KD, 25%, 225dmg] Glossary is before combo section for your reference. Thanks guys, let's make the wiki THE go-to-place for relevant I-no combo knowledge and information.
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The c.S is super jump installed from the notation.