Zakuta Asura
Members-
Posts
296 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Zakuta Asura
-
GAMECHARIOT http://gamechariot.com/06frame_main.html Johnny vs. Jam Slayer vs. Testament Order Sol vs. Dizzy Order Sol vs. Testament
-
I just find it funny how they're complaining and not contributing. I know I've done my bit and I plan on putting my theories into practice when I get a hold of the game. If a player feels that the FRC won't benefit their game so much then that their business (tbh, I prefer the FRC before the hit), they can just play around with it from time to time, which I'm pretty sure all of us will do anyway.
-
Sol 100% DI Demo + Sol Bandit Bringer loop: KAIOUKEN http://cgi.www5f.biglobe.ne.jp/~k1102tennsi/ggxxfile/cgi/dlcount.cgi?url=ggxxfile/kaiouken.zip;name=kaiouken
-
I'd say you're better off using it in combos after j.H, if doing that even works (like IAD -> j.H -> Youzansen -> FRC -> combo). Maybe you can also continue pressure with it using 6P to start. From what I've seen, the little pop back in the air means that the technique does have some potential. I'll have to work with it when I get the game ~ _ ~
-
Just in case people haven't seen it - Sol 100% Tension DI: http://www5f.biglobe.ne.jp/~k1102tennsi/ggxxfile/dorain1.zip (Sol goes crazy) http://www5f.biglobe.ne.jp/~k1102tennsi/ggxxfile/dorain2.zip (Goku Moroha Sol)
-
Hokuto No Ken: Read Before Making a New Thread!
Zakuta Asura replied to Mr. Mamation's topic in Hokuto No General
It works a treat for me. -
http://page.freett.com/komiosa/movie.htm Check out Renado's super aggressive Baiken...fun times to be had!
-
Kuni? He's been around for a while.
-
Hmm...I think the new j.D looks pretty cool faster. I won't hide the fact that I prefered the wall bounce. j.D is like, one of the only move now that forces you against the the wall and not bounce or stick. And after looking at the mook, Baiken's H counter (Ouren) looks greatGREAT I TELL YOU
-
Yeah, but at least it has something going for it :p Think of it as an AA you can use when it's guaranteed someone's going to drop in on your head =p
-
I want to see if 6H is actually usable as an AA seen as it has upper body invincibility now.
-
Baiken couldn't get any more awesome.
-
It's before the hit though -_-
-
Another slight change needed for the Baiken data. It doesn't say that 6H is JCable between frames 15~34, it says that the move has upper body invincibility between frames 15~34.
-
Heh, no problem, really :D I like what you are doing...I was just expecting something that looks as plain as these forums =p
-
Hey, it's the Japanese frame data page, only in opposite colours and in English =p
-
Nothing has changed with j.K - it's the same as it's always been. It's just that some Baiken players may have figured out that it's actually a good move to set up with. It really only leaves the defender with 2 options - block and backdash (and in both situations, Baiken is in better shape - you'll recover fast enough to do something about that backdash).
-
Wake-up j.K is almost like a free jump-in. You can recover to block reversal attacks and you don't have to worry about 6P's or any low profile attack - plus the j.K still connects, so you're eliminating some threatening options. It's perhaps more reliable than Tatami, but it does require timing.
-
It's true! :D~ Ditch those Tatami's....if you want to safely get in without the prospect of getting sparked by a VV or even a super, j.K is the way to go!
-
Back to the j.K discussion - j.K is also good against wake up dragon.
-
General Gameplay Questions Thread - POST YOUR GAMEPLAY QUESTIONS HERE
Zakuta Asura replied to Kairi's topic in Archive
Some people just want to play the game, ya know? -
http://blog.mi-ka-do.net/?eid=269067 BLEED (Johnny) vs. mike (Jam) Domii (Anji) vs. H.H (Dizzy) Ten (I-No) vs. H.H (Ky) H.H (Dizzy) vs. Masutani (Venom) Domii (Anji) vs. mike (Jam) BLEED (Johnny) vs. Domii (Anji) mike (Jam) vs. Tsubasa (Anji)
-
Looking for movies, eh? http://maturundesu.web.fc2.com/movie.htm ■Tournament Portion■ 0.5th Match: Y (JO) vs CPO (PO) 0.5th Match: August (MA) vs CPO (PO) 0.5th Match: Rice (SL) vs CPO (PO) 1st Match: Yu~he~ (MA) vs RYO (OR) 1st Match: Kazu (JA) vs RYO (OR) 1st Match: Kazu (JA) vs Rise (リセ) (TE) 1st Match: Kazu (JA) vs CPO (PO) Semi-final: Doraie~su (AN) vs Kedako (MA) Semi-final: Dogura (RO) vs Kedako (MA) Semi-final: Dogura (RO) vs Reihou (霊宝) (AB) Semi-final: Dogura (RO) vs TOMOI (ZA) Final: P.C (SO) vs Shirakawa Naoto (白河直人) (ED) Final: Doraie~su (AN) vs Shirakawa Naoto (ED) Final: Dogura (RO) vs Shirakawa Naoto (ED) Final: Dogura (RO) vs Efute (MA) Final: Dogura (RO) vs Doubt (SL) ■Kouhaku Ikusa ("Red and White" Battle)■ Doraie~su AN) vs Donko (SL) Doraie~su (AN) vs Koro-chan (SO) ANG (AN) vs Koro-chan (SO) BIG (DI) vs Koro-chan (SO) Kazu (JA) vs Koro-chan (SO) Kazu (JA) vs Seikimatsu Hasha Kobushi Bou (世紀末覇者拳暴) (FA) Kazu (JA) vs Uchifa (牛ふぁ) (KY) Kabegiwa no DC (壁際のDC) (JO) vs Omon (KY) Kedako (MA) vs Efute (MA) Dogura (RO) vs Efute (MA) Dogura (RO) vs Doubt (SL) You (ヨウ) (ED) vs Doubt (SL) You (ED) vs Nabaiken (BA) MGA (SL) vs Nabaiken (BA) P.C (SO) vs Nabaiken (BA) P.C (SO) vs Shirakawa Naoto (ED) P.C (SO) vs R.F (FA) url: http://www.filebank.co.jp/guest/maturundesu/movie pass: nakaboshi http://tengok.sakura.ne.jp/movie/douga.htm Zakomohikan A (AX) vs Takayuki (JO) Riwon (ZA) vs Takayuki (JO) Zakomohikan A (AX) vs Riwon (ZA) http://that-is-50-quality.hp.infoseek.co.jp/movie.html Ayaka (彩雅) (SL) vs Yuzuki (IN) Nekota (RO) vs Asazuki (KY) Mya (MA) vs Abyss (KY) Jin (仁) (CH) vs Sa~do Sei (サード勢) (VE) Megane (FA) vs Metal (SO) DK (OR) vs Will (DI) Ikusa (AN) vs Bibosu (ZA) Nana (BR) vs Sangou (参号) (JA) Ayaka (SL) vs Nekota (RO) Abyss (KY) vs Jin (CH) Metal (SO) vs Will (DI) Ikusa (AN) vs Sangou (JA) Ayaka (SL) vs Abyss (KY) Will (DI) vs Sangou (JA) Ayaka (SL) vs Will (DI) Sangou (JA) vs Abyss (KY)
-
New GameChariot vids... ...watch out for when Ky says 'Company Car' :D