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Everything posted by FlyingVe
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As for traps I do use: AC>(pause)>(jump)>land>360/720 2C>(pause)xxAC [intentionally miss the gattling, if they tech you get an unprorated combo, if not, normal combo] 360B>5B>AC (360A will work on Ragna and Tager) (corner) 6C>(JC)>j2C>5Bxx360B AC>Bsledge>5AxxAC Also, learn the good throw combo (throw is Tagers fastest non-720 move): B+C>Bsledge>(pause)>5C>6B>AC (works on most of the cast) And, the CH 2C combo (substitute 2D for sledge if you need Mag): CH 2C>(voltaic charge if your ballsy)>5C>6A>AC>Bsledge>followup or 5A tech trap
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Yeah, now you know why i hate the Bug throwing SOB so much, both of my characters have unbelievably bad matchups with him. As for tech traps, it really depends on who you're fighting and what situation. Most people start by learning alot of simple AC traps, those really only work on newer players because more experience people know them. I am a big fan of the more basic traps, for example, after knocking someone down, jump at them, this creates a guessing game (not a good one, but it's Tager) between baiting, jB, and landing into a throw. Overall though, as the players you fight get better and better, tech traps become a much smaller part of Tager's game. Also, 5C is Tager's only good normal, ChanceWizard taught me to love it.
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Hmm... Does the PS2 version have online play? It might be worth getting an imported one. The PS2 I have is one of the launch models, and I don't like the idea of ripping the tray door off. I'm trying to remember the characters I switched in Fighting games, SSBM: Luigi/Jiglypuff > Samus/Falco GG: Sol/May>Jam/Potemkin BB: Jin/Noel > Ragna/Tager SF4: Guile/Viper>Juri/Abel (god this game pisses me off)
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I was thinking about getting the PS2 version of the game, partly because I wanted to play Ryougi. She was awesome as hell in the anime, and she looks pretty cool in the game as well. Though seeing as she is only in the console version, and I'll have to jump through alot of hoops to get that to run (import) I might wind up getting the old PC version. OUt of those characters the most appealing to me seems like Akiha, or Nanaya Shiki. But I have never once been right about which character I wanted to play, so who knows who I'll wind up with (hell I've even played Zoners before). White Len sounds like you though (fucking lolicon
). From the vids I've seen she looks alot like rachel with all kinds of weird zoning and pressure. However, there is another Loli on the cast if memory serves... -
You can look at Kaqn, but alot of his style (and playing CT Ragna in general) is Yomi and conditioning, and no amount of videos will teach you that. You also won't end many combo's with GH, sometimes I will use it after 5D against Tager because the Dash6A follow-up gets screwy and wiffing against him hurts alot (I can't count the number of times I've been 720'D because of his screwy hitbox causing things to wiff). However, GH is still a decent mixup with meter to back it up, and seeing as you can't follow it up without a Counter hit or TK, knowing the following traps is useful. Yes, i do play Tager, quite well in fact. Some people may get upset when I say this, but I have one of the best Tager's on XBL (IMO). He's a very basic character, you can get all of his stuff down an a couple of days, but to be effective you need to watch your opponent, and not cock-up back-dashes like i sometimes do.
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I want to learn Melty Blood really bad, but I'm not sure how to deal with running it, being an import and all. My understanding is that the PS3's are still region locked for PS2 games. I don't want to spend $70 and not be able to play the game. How do you do it? Also, I'm still learning SF4 so you wouldn't be out of you league or anything. Just learning with us.
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As for Hazama, I actually didn't land the DD as a Fatal counter a whole lot. My competition wasn't the greatest so I pretty much got the enemy cornered and just kept frame trapping them with Jump cancels and 5B. Against more skilled opponents IBing might be more important, especially against Bang and Carl. A lot of my opponents would mash out a Jayoku every now and then, but I refuse to mash, and don't recommend it. In my eyes, by mashing, you are limiting how good you can get at a game in favor of relying on luck.
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Baikenv's pressure seems like something that only works for him (kinda like MikeZ and 2C), if you look at all the top ragna's (me, seifuku, fallout, Baikenv) we all play very differently and you will develop your own style in time. 6A>IAD>5C is probably working because well... it's weird, people won't expect it, however, you can always combo off the 6A and that is a more solid strategy (I hate gimmicks). However, if you end a combo with GH, and can't follow up, IAD jA/jC/jD/throw, and sometimes dash6A is a decent follow-up. As for the rapid cancel stuff, that is a bit harder, but it's a good skill to learn (you might notice ragna players love RC even when they aren't ragna). If you could tell me what specifically was wrong, I might be able to offer some advice.
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To be honest the thing I'm struggling with most is just the timing on everything, but that just boils down to practice I figure (I can do it in training, but I speed up in a match
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If you have any general advice on how to play the game, or specific thoughts on Juri and Abel, I'd love to here them. -
Absolutely! I haven't been on BB a whole lot lately, so I might be a bit rusty, but I'd be more than happy to show/teach you anything you want to know. Just send me a message/invite/friend request anytime I'm on and I should be available.