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Everything posted by FlyingVe
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GG's the other day. You were the first CS Arakune I played that knew how to play. I can see why people RQ during the helicopter loop, it was really... boring. I had time to get a beer. Sorry, for being so annoying with Mu, I'm still learning her, and not confident enough to be more aggressive yet. We should play again sometime.
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DRK plays Mu really differently than me though. He does alot of straight zoning. I've spent all my time trying to come up with obnoxious Oki setups. Hazama just makes it really hard for me to set up and move in. I'll invite you next time my friends an I spar. We all need some more Hazama practice since most of them in ranked are so incredibly bad.
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I was also going ask you how you're liking/approaching makoto. She's obviously a rushdown character, but I'm not really sure her approach is very good, and her mid-screen damage is average. Also, her command dash, seems really gimmicky. I think it will work for a week or two until people get used to it, then... not so much. Also, I've been hearing she rapes in the corner. Perhaps you could enlighten me on how, that way I can be ready for it when the Makoto players start getting competent.
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I am the sort of player that focuses alot on technical stuff. I make up for my somewhat lacking sense of timing and yomi, with an in depth knowledge for frames, and prefect execution. Other players don't really value it that much, they prefer to "feel it out" so to speak. From my point of view, I like to know what will work and why. That was, if something isn't working I know it's my own fault, and execution is always something that you can fix with practice. Frame knowledge will help every player I think, at least for the important moves. Something can be said for ignoring the frames, though usually tactics like this are a bit gimmicky. More experienced players will catch on to the fact that you're ignoring the frames and punish you. Also, scrubs don't think... so you can't mind game them... annoying.