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Everything posted by ryofoong
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I can't even play on my main account for this game. I've been using my friend's account to troll ranked x-x
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By "current one" do you mean the [9~2] loops or do you mean the method posted on the front page? The ones posted on the front page are considered to be the easiest methods and are doable in the corner. The [9~2] method, however, needs to be pulled back to 1 at the last second to work half the time. I might make a video concerning this, but I've been busy with school and haven't been able to play at all.
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That IK setup is so cool. I want to see someone post a video on that because it's quite intricate. I'd do it myself but I'm about to leave on a trip for 5 days. If by the time I get back that isn't done, I'll put together a video myself! See you guys in 5 days! Looking forward to the new gimmicks I get to find out!~
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I just 100% killed a Naoto with j.D Garu > (2A > 5B > Sweep > D. Garu)x2 > 2A > 5B > 5C > 2C > B. Bufu > Mind Charge > AOA > OMC > COFFINZ. Sent me a message about no skill required to play Elizabeth. I giggled. Also the j.D Garu starter was in the corner. The 2A > 5B after the D. Garus can connect if you learned to do the [9~2] Garu loops before we discovered the easier methods, just pull back to 1 instead of 2 and you'll back up enough for the 5B to connect coming back, too. Also you MUST pull back because if you sweep wrong the opponent can also go over your head. But still. 8.2k damage.
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I played some games today on my friend's account. Named Daninator. GG got B+ rank and was like lolwut, I don't even this game very well. And then proceeded to rage at the bad spamming people did.
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I use palette 8. Because purple.
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If you know the exact proration of your moves and what will not connect (I.E. Playing a lot of games) there's actually a point after SB.Zio here the 2nd part of the 5C will NOT connect. And if you opponent techs you can actually do a 5D and catch them. Here
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Keep in mind that it's 1500 HP you gain in awakened mode. In awakened mode you take only about 62.5% or so damage. So for 50 meter, which is relatively easy for Elizabeth to get, she gets much more survivability. And she'll mathematically have more HP than someone with the 9500 average HP. So it's pretty good.
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It pretty much depends on what you do before the whole combo and how you decide to finish. Like stated above, just go into training mode and practice with CH and non-CH and see what connects. Use every possible combo and setup you think you'll use and figure out the extend of the combo you can do. Usually if you're unsure you can almost always do at least 1 D.Garu on normal thanatos grab and an opponent hit in the air with 5B. SB.Garu > D.Garu will land on normal hit as long as you don't do something like 2A > 5AA > 5B > Sweep. The 2A > 5B catch at the end of the D.Garu might be harder to connect so a 5A > 5C would be safer on normal hit.
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You will always struggle because you must make the least mistakes in an even match. It's very sad. High risk high reward characters are always so much... "fun" :D
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That's actually really useful. I was attempting to OMC 5C earlier when I was messing around in training mode and was like "Damn, this can't be OMC. There goes all these options I was thinking of using!" So now it turns out I can use them. Good stuff good stuff.
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I saw an Elizabeth doing 2C > C.Agi as well. I believe that has more hitstun than 5C does. I'll test it when I get back home later tomorrow.
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Elizabeth has a number of tools that make it so she's not in that bad of a situation close range against kanji. Mainly 2B > j.B is a much better option against Kanji than 5B because it makes you throw invincible. At the same time Kanji can't just throw out moves because he has to respect Elizabeth's midscreen Thanatos game to an extent. Having Kanji on the absolute other side of the screen could make it dangerous if you get hit by his lightning into electric not being able to move stuff. It's not about not letting Kanji get close, it's about not letting Kanji get IN. Mainly it comes down to your confidence against the PLAYER not the character but the player. Can this player get in on you through your pressure. Do you know he can? Etc etc. Elizabeth is a character that has a gameplan. If that gameplan involves bringing Kanji close then all you need to do is plan for what he can do against you at that range.
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There's a sorta gimmick I found here that can be done if you use Agi. You OMC after landing Agi on a blocking opponent and then walk up for mixup. This is pretty standard but people might not realize you can OMC it, as well as the fact that if you use SB.Agi the flames going forward actually conceal Elizabeth to an extent. If a move is landed during Agi keep in mind that the opponent will launch. Example
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That's what I've been doing. My inputs have always been pretty sloppy so I am just not timing it right sometimes, plus I want to do it quickly so that there's no openings in it. I'm sure with some practice I'll get it down, though. It's just weird because the only time I've buffered a forward and then button press forward again input was like back in guilty gear to do airdash roman cancel combos. And i was bad at those too!
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Yeah I didn't know exactly where that info would go, but it's important info. And for beginners it's not something that can just be picked up by looking, it's the little things, ya'know? Anyways I'll attempt to contribute as much as I can to this thread, considering I kinda forced you into making it xD
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Has anyone else noticed that to do the Elizabeth IAD turn around crossups against people it's much better to Turn around IAD? So like... I find that kinda hard to do.
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NOW PLAY ME. EAST COAST VS WEST COAST GO. JK I don't have xbox live gold. But congrats! :D
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Do the maximum amount of hits that your AOA can do and get the fatal counter. And then make sure when you jump you aren't RISING as the j.B is landing, as in delay your j.A a tiny bit.
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Wait for the person you're hitting you come back with the j.B, as it is two parts, and then jump immediately.
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We all know you can basically "teach" your opponent to do some things that you can later take advantage of. But this will get down to some specifics that will allow you to further analyze exactly each movement you do. Opponent Conditioning: - Opponents who are adept at fighting Elizabeths will eventually learn to watch Elizabeth herself to see what moves she's doing exactly. Like 5D her arm is out straight, 2C she is crouching and holding a card, and so forth. Something interesting is that opponents will begin to do this with even Agi and superjump airdash almost all the time. However, Bufu and Agi share almost the exact same animation and this can be used to trick opponents into jumping into a B.Bufu unblockable and then combo with whatever you want. (Only works with people who react extremely quickly, as the animations aren't identical and then they can just not airdash, leaving thanatos open. Only use in rare situations) - A staple movement for a lot of high level Elizabeth players is to [dash forward > IAD back > j.B] Besides this zoning our your opponent and building meter it can be used to condition your opponent to expect this movement. It seems basic but Elizabeth has a number of ways to counteract an opponent who will attempt to get in on you during the holes of this movement. Options that Elizabeth has are as follows: * Elizabeth can dash forward > jump > j.D if you expect your opponent to immediately jump in at you. Can be seen here * Elizabeth can also use Bufu because Bufu is air unblockable and the A version comes out quite quickly. * 5C is good against IAD as well as run ins and can be hit confirmed for good damage. Seen here * Using A.Zio instead of the j.B can also be effective against certain opponents. Seen here * Standing and using 2B anti-air into a combo is also a viable option against opponents who don't IAD, but super jump airdash, or jump doublejump in. - 5C Rock Paper Scissors+ Another thing to note is that 2C can be OMC on hit and can be used effectively against opponents who wait for a 2C and attempt to break thanatos. - The Thread I'll post more as I start to figure out more things. My name is spelled wrong :P
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I don't really mind if you want to take control of the thread. Since you made all the other important threads in this forum if you remade it into something much more streamlined for this forum it would make more sense than me putting together whatever I think would be good. I just wanted that kind of thread around so that people could discuss those kinds of things about Elizabeth because I feel like with such a momentum heavy character setups, gimmicks, resets, and such things are essential to good play. When I was playing Arakune back in BB I could look at the forums and see all the combos no problem, but when it came down to reseting and gimmicking people I had to sift through a lot of data in order to figure out what to do. Things from videos and so forth, and it made my learning experience progress much slower. I feel Elizabeth is the same way, so it is really important to have that information accessable. If you remade the thread it would most definitely be much better than what I could put together.
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I actually have a capture card so I can post up my method as well, seeing as how I'm not going to be doing much without xbox live gold besides sitting in the lab. But tomorrow, because turns out I have things to do today. I also need to reformat the thread about gimmicks and resets and such.
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It was only a P4U tournament. It was sponsored by Atlas so there was some nice stuff there, though. It wasn't Wednesday Night Fights, it was just a P4U levelup tournament. Yeah I will get to work on putting it down so I can at least have a template to copy and paste if we remake the thread.
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Lol I was actually testing that with the elevator combo but not the D.Garu combos. Man, shoulda tested for the D.Garu combos xD Although the [9~2] combo allows you to bring them into the corner from MUCH farther away, but is obviously much, much harder.