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ryofoong

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Everything posted by ryofoong

  1. But Valkenhyn is so much cooler...
  2. I play Carl now!! *Flails around*
  3. ... Why is there a time loop to begin with? Is Ragna and Nu's joining the end of the time loop and it resets? Or... something?
  4. I air throw due to laziness and habit of playing Carl xD. I know I could j.C>j.D but I usually get caught in some sort of pressure if the combo's really high and I gotta jump back/teleport and blah. Btw: The Arakune Combo Video: Reload is supposed to be Fumo. I THINK! Don't take my word for it
  5. LOOK GUYS! Ryo's super scrubby Arakune, TO THE RESCUE!! http://www.youtube.com/watch?v=z9ypekZ5z2Y http://www.youtube.com/watch?v=EFR-c2hTIhk http://www.youtube.com/watch?v=W4JUg2xxFec http://www.youtube.com/watch?v=QApY0pfNlzY These are all from the same guy. He recorded my matches without me knowing when I fought him. So it's basically all me vs him. xD
  6. j.A is awesome for anti-airing people who you know are going to jump in. Because then you can do a normal blah blah combo blah blah damage blah blah nerf Arakune blah blah.
  7. This isn't entirely true. You can always do 6A>2B>C Loop. Although you need a good part of your curse still active, it makes comboing during a curse much easier. Also instead of holding the D bug during the 6A>5D you can always summon the D bug so it's pulled backwards towards you. I've had a number of success doing this method versus holding down the D bug. Bug it's all up to you.
  8. ^^ Copper. I am disappointed. Why did you not win?! D:<! It's only a super duper one sided matchup that's annoying as hell to fight against! Just hit him with your controller, or put sleeping pills in his water! D:
  9. Litchi seems to be one of the easier matchups for me when it comes down to it. Just don't get close to her as much as possible. Otherwise you'll get that stupid invincible move in the face. Most Litchi's like to airdash into some sort of air move. So doing a 5C is useful, but don't overuse it. Otherwise, the safest thing would be to get her marked either by cloud of by j.2D and just go wild. And seriously. Don't ever stand next to her when she's on the ground. Even though you CAN start a combo or continue pressure, if she gets up with her invincible move it's like 15 seconds of straight combos. You have a slight advantage in the air so be sure to use that you your advantage when she doesn't have her staff. It swings in your favor considerably if she doesn't have her staff. But be wary of when the staff comes back etc etc. Some Litchi's try to use their staff as a way to poke you. You can try to use this to your advantage by trying to hit her with a j.2D of whatever when she's sending it at you. Since you marking her is worth alot more than a tiny bit of your health, in my opinion. However, if you do get hit, don't let her rush you and gain ANY sort of momentum. Because she'll bring you to the corner, and you normally HAVE to burst, unless she messes up.
  10. From what I've seen many Jins who like to rushdown fall victim to the 2B. 2B is usually a nightmare for most people if you use it right, but since it also gets a free CH off of ice car (lol) it's especially deadly against scrub Jins. If you're fighting a rushdown Jin, 2B still will beat out some of his closer ranged moves. (Like only 1 of his close ranged moves x.O) But of course, the safest thing to do is get him marked and camp him for the entire match, using the D bug and the B bug to cover his ice car approach, and then C bug and B bug to hit him. And then j.2D to poke him for a million years. He cries like a baby all the time.
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