Needs more 2D and running away against Kune. 6D if spaced right too. Make him scared to go in the air and make his j.D moves miss.
More blocking overheads, defense is too important.
j.2dd crescent cancel pressure instead of close full crescents
Spike chaser is not that good especially if you full charge it. Gives him time to sj and get in on you, you want to keep the distance.
I know a lot of Lamb players like to fullscreen needles super on opponent wakeup just to get breathing room (bad habit of mine as well) but all it does is feed them meter. If you must do it at least mix it up. If they don't fall for mixup at least try to take some primers. 4D, 236D, run up TK crescent, etc.By the time they get hit by something they'll take like 1k damage only. I think the 50 meter is better used elsewhere. Like RC combo off those tk crescents you hit.