Darkside-Jin's (Tentative) Movelist!
Sekkajin Hitotsu (236A)
--The first strike of Sekkajin, gain hit stun and moves forward on strike. Has followups.
>>Sekkajin Futatsu (236B) (After Hitotsu)
--The second strike of Sekkajin, more hit stun and hits low. Has more followups.
>>Sekkajin Mittsu (236C) (After Futatsu)
--The third strike of Sekkajin, more hit stun and hits high. Has more followups.
>>Sekkajin Yottsu (236A) (After Mittsu)
--A second mid strike...knocks the opponent back into stagger and fall animation.
>>Sekkajin Itsutsu (236B) (After Mittsu)
--A second low strike...knocks the opponent to the ground in sweep.
>>Sekkajin Muttsu (236C) (After Mittsu)
--A second high strike...knocks the opponent in the air.
>>Sekkajin Nanatsu (236A) (After Yottsu)
--A rushing blowback strike that cancels the knockdown animation. Can dash cancel.
>>Sekkajin Yattsu (236B) (After Itsutsu)
--Swipes his sword upwards to send the opponent up off the ground. Can jump cancel.
>>Sekkajin Kokonotsu (236C) (After Muttsu)
--Leaps into the air with an aerial Ice Musou Strike. Hits twice into knockdown.
>>Sekkajin Too (236D) (After Any)
--Freezes the opponent, can only be used once per combo.
Tentou Hishouken (214A/B/C)
--Throws an Ice Blade in the opposite direction, hits the opponent from Behind, pushes them forward a bit on impact.
Aerial Tentou Hishouken (214A/B/C)
--Throws Ice Blades that go upwards at varying angles and speeds, C goes in the opposite direction.
Tentou Hishougeki (214D costs 25% Heat)
--Throws a 3-hit Iceblade that hits the opponent from behind. Freezes on impact.
Aerial Tentou Hishougeki (214D costs 25% Heat)
--Throws 3 Ice Blades upwards, 2 up at an angle, and one moves forward. Freezes on impact.
Senshouzan Ouda (421A/B/C)
--Hops quickly and does a downward Slash that causes ground bounce, the stronger the attack, the faster it comes out, instant overhead, also aerial.
Tosshougeki Ouda (421D costs 25% Heat)
--A hopping forward slash that causes instant knockdown/knockback. Floor Slide on Counter-hit.
Fubuki Yoha (623A/B)
--Stands still for a moment until an attack strikes, absorbs the hit and counters with his own. Untechable knockback as before, but you can now follow up with several moves. A recovers from stance faster, not completely invincible in this state however.
>>Kyouhon Fubuki (623A/B)
--A dash-motion version of Fubuki that causes wall bounce.
>>Kyouhon Rehhyou (623C/D if out of Meter)
--A dash-motion version of Rehhyou that will cause completely untechable knock up and fall back for a number of frames, difficult to time, however.
>>Kyouhon Hirensou (623D costs 25% Heat)
--Freeze and huge floor slide for decent Damage.
(A) Hirensou Shingetsu (623C/D can cost 25% Heat)
--Pulls back and throws out a stunning quick strike (C version), D version freezes on impact. Has additional followups.
(AB)>>Hirensou Tsukikage (623C/D can cost 25% Heat)
--Whips out another Arcing strike which can either Stun or Freeze, and then sends out his knockback strike per usual. Causes Floor Slide on 2nd hit. This totals for 3 hits.
(AC)>>Musou: Senshouzan (236A/B/C)
--Follows up with Musou moves instead for a good high low mixup.
(AD)>>Musou: Tosshougeki (236D costs 25% Heat)
Moves go: Hirensou>Hirensou (3 hits), Hirensou>Musou S. (3 hits), or Hirensou>Musou T.
(3 hits), D versions can cancel into one another for multiple Hirensou chains.
---Distortion Drives
Touga no Getsumei (236236D...D,D,D 50% Heat required)
--Throws out a single fang, but can throw out an additional 3 other fangs. One Fang equates to 3 hits, holding D at any time will Freeze the opponent on impact, this stops the move however.
Gekkeiha Hyoujin no Hiyoku (632146D,D,D,D,D... 50% Heat required)
--Strikes with a single movement similar to Hirensou, but this hit follows up with rapid fire flurry of Ice Arrows. This move can wiff and the arrows can still come out, up to 15 of them maximum, they aim upwards and arc downwards and Freeze on impact if D is ever held down, this will NOT stop the move, however.
--Astral Heat
Nox Nyctores Released! (214214D)
--Unleashes the full power of Yukianesa which includes instant freezing by any projectile with no cost to Heat, Freezing does not damage the opponent in this state, however...
>>Arctic Dungeon Zwei (360+D)
--Can only be done when the opponent is Frozen!! Freezes the opponent, then splits them into four fragments. Ends in an Astral Finish.