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Everything posted by nstalkie
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The last 214H is meant to be a 214P ? An easier combo than this one, with about the same effect but sacrificing 25% meter: 5D > J.D > 214P(1) > 5HS > 214D > 5HS > 214P > 236P (corner) works on Axl, Zappa, Dizzy, Chipp, Anji, Slayer, Millia, Ky, Eddie, Testament, Faust, Justice, I-No different timing on May, Baiken, Bridget, Jam, Johnny, Sol, Order Sol, Venom
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A little bit of info on 236D: It has the extended curse pattern from the Kick version of Phantom Soul. I saw that in the original AC thread, 2 of the patterns are wrong (maybe based on a certain version of arcade board ?). It lists the extended patterns 2 and 3 to have 4 extra moves, but it's always 3 extra moves when compared to the Punch version. They are the same in +R: L = Low, H = High, S = Schythe, F = Feathers. 236K and 236D curse do the longer version in brackets. 1: L L S F H (L S S) 2: F S L H H (L S F) 3: H F L S F (S H L) 4: S S H F F (L H H) Tiny uninteresting bit: 236D is missing from Testament's command list, so it's a SUPERSECRET MOVE ! For EXE beast: an easy way to get it to come out as fast as possible is to press the button (S or HS) again when the beast closes it's mouth. Extremely easy to time. Testament is still in recovery, so you don't get any unwanted moves by doing this (unless you FRC ofcourse). Edit: the information here regarding the patterns is not correct, please visit my update at http://www.dustloop.com/forums/showthread.php?14282-Testament-AC-R-Changes/page7&p=1536205&viewfull=1#post1536205
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For 100% correctness, I now play GGXXAC+R instead of GGXXAC+, FUCK YEAH !
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I did some testing on +R for some of these combos. I'm quite new to Guilty Gear and my execution isn't exactly the best in the world, so I'm kinda doubting if I tested some things correctly. What I do to test, is to do the combo on one of the characters I know it works on, then use the replay to test all the other ones. When I see it almost works, I try it out again manually and alter the timings in slightly different ways. f.S > 6K > 6HS crouching counterhit, works on everyone 6P > c.S > f.S > 6K > 6HS does NOT work on Kliff, Zappa 6P > c.S > HS > 214P > 6K > 214P > 2HS > 214P works on Kliff, Bridget, May, Baiken, I-No For I-No, my initial recording didn't work. I could do it manually though and I think the timing for I-no works on everyone. In the combo listed here, there's also a TK badlands afterwards in the combolist above, but I couldn't get that to work. 6P > c.S > 2S > 2D > 214P works on Kliff, Jam, Dizzy, May, Baiken, Bridget, Justice, I-No 6P > c.S > HS > 632146HS > 236P works on Axl, Slayer, Chipp, ABA, Johnny, Millia, Sol Badguy, Order Sol, Ky, Robo-Ky, May, Eddie, Testament, Baiken, Venom, Faust, Potemkin, Justice, I-No If you leave out the c.S, it works on the rest of the cast (Kliff, Jam, Zappa, Dizzy, Anji, Bridget) throw > 236P does NOT work on Kliff, Zappa, Robo-Ky, Baiken, I-No (not tested with recording) throw > f.S > 6K > 214P > 214P > 214P > 214P works on May, Bridget The above combo list has this listed with the last badlands being a TK badlands, but I could do it without tiger kneeing. I did record it with a TK as well and I still only could get it to work on May and Bridget. The last 214P didn't hit I-No, which made me doubt if it was really Tigerknee'd. I could make the recorded combo whiff and confirm that indeed I performed a TK badlands (by looking at damage: air badlands does less damage). Maybe it didn't come out as TK due to my timing being off in the combo ? air throw > 236P does NOT work on Justice for Eddie & Venom, you have to do it a little faster than for the rest of the cast. (not tested with recording) Something odd I noticed: ground 214HS whiffs vs standing Kliff, Zappa, Chipp, May, Baiken, Faust (they don't immediately get caught in it, like the other characters). Crossing up afterwards vs standing Zappa, standing Chipp and standing May causes them to get caught though (crossing up with for example IAD). I hope this info is of use to someone
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I have the JPN version and I'm from Europe. I'm pretty new at GG though. Another thing I noticed: translations in the command list.
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Unfortunately I don't see anything in there about lobbies > 2 people ? But I'm already happy we should be playing +R "soon"
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Not true, really. It depends on personal preference. Examples: Belgium's best Tekken and Soul Calibur player uses pad (JinTheBest), actually a lot of tekken players prefer playing on pad. Won several tournaments. Ever heard of Louffy ? He's a very famous player from France, he plays SFIV and KOFXIII at pro level with a PS1 pad. Won several tournaments. To bring it more to the dustloop side of games: the player who is regarded as being the best at Blazblue in the UK, plays on pad (Kiba). Won several tournaments. These are just a couple of examples, I've seen many good players use pads. I do think they are in the minority though. I must say, I never saw someone use a keyboard at a tournament
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In the UK, you have Gremlin Solutions (http://www.gremlinsolutions.co.uk/). I never did business with them, so maybe someone else can chime in. I dunno how easy it is to swap sticks in that Datel, you may want to look up some information on how to do it somewhere.
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I feel it's disturbing to be waiting for someone to join your lobby while the Robo-ky theme is playing. Gives me that desolate feeling that I'm the only one online at the moment (especially because i'm in the EU, so it doesn't happen often that someone with a good connection joins ).
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Edit: short answer: if you play fighting games a lot, getting a good stick with sanwa or seimitsu parts is not a bad investment. You'll enjoy playing on it more than you are doing on a cheap stick. I have friends that do stuff like tachi-gigas in 3rd strike on a Datel arcade stick (They use the one with Ryu as stick art). The problem is likely you, but it could still be the stick. I don't have any experience with the stick you use, but I had similar thoughts years ago. Then I took my stick (a custom sanwa parts one) to a big tournament, a better player than myself asked if he could use my stick for a couple of matches and I saw him pull off some of the sick combos I was trying to do, but couldn't. He gave back my stick and said: great stick ! It was an eye opener for me. (The stick rusted in a nasty UK thunderstorm 3 years ago, so I don't have it anymore. RIP 3rd strike Makoto stick). As another guy said, with a more expensive stick, you'll be liking the buttons a lot more than the ones on cheap sticks. The stick itself has not really been a problem for myself on any of the cheaper sticks I used. Another thing that might help is to change from the default square gate to a hexagonal gate (assuming the stick you have has a square gate). I personally found a hex gate to be bit easier for doing QCF motions. I gave it about a month and switched back though. One of the reasons was that my IAD's were less consistent. That's a personal thing though. The other reason: when you need to borrow someone elses stick or play on an arcade cab, it'll likely be a square gate. I don't know how easy it is to change on a non-sanwa stick, with a sanwa stick it's easy to change. It's an option you might consider. It could always be that there is something wrong with your stick ofcourse, I don't really have tips on how to check for failures that happen rarely. At the end of its lifetime, I was actually having some problems that I thought were genuine, where sometimes I couldn't jump. I never could prove it though. If you played with a battop in a European / UK arcade, chances are about 99% that it was a US style battop stick. They are still different from Korean sticks which are EXTREMELY tight.
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As for the mechanics thing: I always explain to people that you can look at it as options you can learn to use. Just integrate them into your gameplay over time and it'll become second nature. You don't have to immediately know about roman cancels, dead angle attacks, bursts, all of that. If you do know and use them, great ! But just start playing, try to have fun. Then later focus on integrating and starting to use new mechanics. You can't make people to start playing better, if they don't start to play in the first place. As you may know the release of P4A in Europe had a ridiculous delay. Here's some of the comments I overheard on several different forums: "how will we be able to compete with the US when they've had access to the game much longer than us ?", "There are some people in Europe that are playing a pirated version of the game, so we won't be able to compete" and similar things. Japan had access to P4A much earlier than the US, yet I see people from the US being able to compete against them (proof: EVO top 3). I have friends that were playing a pirated version and I'm able to beat them. It's not impossible to catch up. By that logic, none of the older games should ever be touched by people who were not around since day 1. Awful, awful mentality ! (and btw ... how many times do these people complaining about the US being ahead, actually play against US people ?? How many of these people play SFIV where people in Japan/US/UK also had earlier access to, due to arcade machines ?). I see it as motivation: let's see if I can defeat these people that have been playing for much longer than me. The whole difficult games thing is another discussion but many people use the perceived difficulty of a game as an excuse to never play them. How many times have I heard "I don't play (KOF/GG/VF/...) because it's too hard". Yes, you won't be able to pick up these games and expect to win against a seasoned player right from the get-go. But to use it as an excuse for not even trying it, is extremely poor IMHO. I personally see it as an accomplishment when I finally defeat that one player who always bodied me, when I learn that combo that seemed impossible to do when I started, etc... It's why I play the games. If I would pick up a game and instantly be the best at it, I would probably drop it immediately because there's no challenge. Other mentalities I hate, but which do exist: - I don't play the game because there is no scene over here (yeah, it won't start if everyone keeps telling themselves that) - not really a part of this discussion but: I don't go to tournaments because there's no chance I'll win it (and you will probably never win anything with that mentality) - not really a part of this discussion but: I don't go to sessions because the people are too good (PERFECT ! you have loads of people that will be able to help you ! Is it because you think people may laugh at your noobness ? I never saw that happen as long as you are humble and don't start saying you are the best player that ever walked the earth.) Mentality problems are nearly impossible to change though. Atleast I can't think of anything right now to change it. If I'm confronted with the mentalities I described, I usually give my look on things if people are willing to listen to it.
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Don't know if this comment is towards me, but if it is, I want to make something clear. English is not my first language. The mention I made about the elitism was in regards to the second post in this thread. I don't really agree with poster #2. Which is why I also mention "I know that's not how you meant the picture to come accross, but some may interprete it that way.". With the "I could make the comment:" part, it's a common expression in my language (Dutch) to say others might say or think something along the lines of the comment you give, but that you yourself don't agree with it. There is no way I would think that someone who spends all this time making videos to guide new players and is asking for ways how to get more people into the games, would actually not want "noobs" in here and is an elitist !!
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I like your reply ! Let's describe my own situation and how I got into some of the games I play: SF3: I didn't know anything about the FGC. I spent days looking up info on SRK about the system, about the characters I was interested in, etc... Later played on GGPO, got bodied immensly, but met some people who were also new at the game, wanted to get better etc... and slowly leveled up. SFIV: dunno anymore how I learned it, what I looked up etc. BB: I didn't know anyone who played airdasher games (as said, the scene was non-existent here, there were a couple of people that tried out GG, but it quickly died out. This was during a time when I didn't play video games anymore (I'm a much older guy than most of the forum posters I think)). What helped me a great deal was that DVD that came with the US limited edition. Without it, I would surely have felt lost. I lost a great deal of my online matches at the start. I think I went something like 50 losses before I got my first win. After a while, I started to become a little better though and I saw a tournament in London where they had BB, so I went there. I met some great people who became friends of mine, they helped me out a lot in pointing out what I did wrong, how I should concentrate on getting better, what to focus on, what to learn for my character etc... a big shoutout to those people (Raziel from Greece, got 2nd in that tournament, but didn't mind spending nearly all of his time with a scrub like me, Kane who teached me a lot about Rachel that I didn't know). KOFXIII: Checked out DandyJ's vids on the KOF system. Learned that. Watched some vids which I can't remember anymore about the KOF system, went to dreamcancel forums to check out character specific tips. Went to the ranbats in Brussels, where the KOF veterans gave me a lot of tips, pointed out things I was not doing correctly etc... I knew these people from previous SFIV tournaments I went too. GG: watched the guilty gear tutorial vid from dustloop on youtube. I know some GG players now due to going to the aforementioned tournaments in London. I can always go to them for tips and help. I'm sure not everyone will do as much as myself (like travelling to other countries just to get some experience in the games), but I do see a re-occuring theme going: introductional videos and access to people who are willing to help you out. I think the first step is making sure that during the time of release of a game, there's access to tutorial videos that are good and making sure they get posted along with the relevant articles on sites like eventhubs and shoryuken (Tataki, you are definately doing your part in that). A second step is having people to guide you. This is the hard part I think. If you look at my own experiences, I found them by seeking them out, but not everyone will have that luxury or will want to go that far when they start out with a game. (edit: I feel it's a bit the responsability of the community members to make sure people know they can come to you even with silly questions. I certainly try to make sure to do my part there for my local community). Many people will not feel like posting on a forum out of fear of being called a noob. I think that's where the community comes in, but it's hard to change a perception or a misconception about a forum or it's members (dunno how the outside world views dustloop btw, if that is the case or not). Make sure people that have questions don't feel like people look down on them for asking them. You may be surprised how little some people know about the games. I learned someone how to instant air dash just yesterday. Juicebox does some good things for the KOF community I think. He has a stream where you can find links to all the tutorials, he makes tutorials himself, answers questions from viewers on the stream, his vids get posted on eventhubs etc... It's still not the same as what I had, because I had people playing against me and pointing out my mistakes, which he can't do because of the terrible netcode. I'm wondering how many people picked up KOF from watching his stuff. Yes, to me it was perfectly clear. I was commenting on how poster #2 mentioned "elitism". For me I believe that if more people get exposed to the games in question, they might get interested easier. You have a point in pointing out the mahvel discrepancy in my line of thinking though
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You're asking the question how people can be educated, but maybe the question is: do people WANT to be educated ? I compare it to TV: you have 1000s of great documentaries but nobody watches them, but what gets the highest viewer ratings ? Reality shows and soaps where nothing really happens ever. You have great movies in the theatres, but what gets the most money ? Michael Bay movies. Nothing will guarantee you that people will watch videos, start getting interested in trying out different games and trying to seek to become one of the top players instead of blindly adoring them. I think before streams existed, more people were hungry for being in that number one spot, but now 90% of the people just want to be able to say: hey, I played a match vs Daigo in pools ! oh yeah and I saw Chris G and Justin Wong play live and I had a chat with Maximillian ! I've noticed this in my own local scene as well, where for example Gootecks and Mike Ross will get more respect for their cross counter videos than someone like Kuroda. I hate the mentality, but people like 'Hype'. Hype comes from "personalities". Imagine GG Xrd comes out and Daigo announces he'll get back into Guilty Gear. Yipes is commentating the matches, top US SFIV and Marvel players (like Wong, Chris G, Filipino Champ, ...) start playing Guilty Gear. Maximillian does a long running series of videos and "assist me" stuff with the GG characters. Gootecks & Mike Ross start a series "My guilty neighborhood". Instant popularity guaranteed and the scene will grow ! Btw, if anyone from my local scene is reading this, know that I have a lot of respect for all of you guys. You turn up to events, organise events and all that stuff. My opinions here don't mean I think any less of any of you (and I know quite a few don't have the mentality I'm describing). I'm also not of the opinion that everyone needs to strive to level up to become a high level player. If you don't, that's fine for me. Hell, I'm not a top player myself An example: I was invited just now to view EVO finals at a friend's place who is known to be an SFIV-only guy. That's fine and we had great fun. It seemed like at first I was the only one interested in viewing the KOFXIII finals. I'm really thinking that if I hadn't shown up, nobody would have watched it even. But we did, some people asked me questions about it and I explained a couple of things, gave them some backgrounds on the players, strategies, the KOFXIII system etc... During all this time, me and the 2 people I went with (both primarily into Tekken, but they basically play everything casually) had brought a setup and a whole array of games (uMVC3, BB:CS Extend, P4A, TTT2, KOFXIII, SCV, MK9). Only 2 other people outside of our trio tried out any of the games. One exception, we were fooling around with some random select uMVC3 matches and were having a great laugh and tried to get other people to fool around with us too, which they did after some convincing ! (marvel is not popular at all over here btw ... it's not like in the US, literally nobody plays it). Guess what happens when marvel finals started ? The setups were shutted down and everyone was now watching the stream and getting hype. Yes, nobody plays the game, yet everyone watched. (some great level matches btw !). It was pretty clear to me that only 2 games mattered to most of the people: marvel and SFIV (of which one of them they don't actually play, they just like the "Hype"). Again: I don't mind that, I consider them as much a part of the FGC as myself and I don't think less of them in any way, but it is what it is. I can tell the host of that session is very hungry about getting better in SFIV btw. Every time we organise sessions, we have random people getting ill at the day we organise it. Just say you don't feel like coming, I won't think any less of you ! (case in point, someone dialed in sick for that EVO session we just had ...) Every time the French side of the country organises something, almost no-one from the Flemish side turns up. Again with the most lame ass excuses: "They are too good, so we don't have a chance to win the tournament", "We don't speak French very well", "I knew I said I would come, but I got ill just now" ... I dare to bet that nearly all the guys making excuses would turn up if let's say Maximillian would be there for some reason. The hunger is gone and all that remains is the "Hype" and celebrity cultus. btw: on the French side, it appears to be a bit the same as over here: you have the older generation of players, who play every game they can get their hands on (with a few exceptions, like the typical dustloop games unfortunately !). We have high level KOF and Tekken players in our country, so it's even easier for them to get into those other games, but they don't get much new blood too despite organising sessions and ranbats and all the likes. Then on the other hand, you again have the same crowd that only plays SFIV, is only interested in SFIV, ... Example: I went to the 2 KOFXIII ranbats they organised. It was a pain in the ass for me to go travel-wise (had to use public transport, had to go after work, travelling late in Brussels also doesn't make me feel comfortable). The first ranbat, we had 12 players, the second we had 8 (and they were all KOF veterans + me). It died out after that, because clearly they had hoped for some new blood to show up, but it didn't happen. (I think even one of the guys who was going to show up, called and said he was ill. LOL... it's apparently the same everywhere, some nasty viruses spreading around in the FGC). I know this all sounds depressing but in my view, it doesn't have to be. The more people that come into the scene for the hype and the celebrities, the more chances you will get that one guy that says: hey, I'm really interested in trying out something new, can you explain to me some stuff about game X, can you explain to me thing Y that I saw happening in that match ? I try to be a guy that guides people into the FGC a little bit more. People want to play and level up in games ? I'll happily bring them into contact with our top players and explain a couple of things myself if possible. If I see people complaining about having no local scene on some stream and it's a country from Europe, I'll try to direct them to some websites from their country. For example, a German guy was saying in the stream how he was so sad that there was no local scene near him. I chatted with him and found out he actually lives near a scene with a lot of people in it and they were even having a tournament that weekend ! He just didn't know. He went to his first tournament that weekend. What I do try is not to force my opinion down peoples throats, but make it clear that I'm open for any questions they have (yeah, we have that guy here too: talking trash about SFIV and how people should play his favourite games instead, he does more damage than he realises and it actually pissed me off). Some people that are only interested in SFIV are actually interested in levelling up their game. I'm convinced that maybe they'll try out other games once they get sick of update version 2016 or whatever of the same game. I'm not going to tell them they have to though, they have to make that decision for themselves. We didn't have any scene here for the Arcsystemworks games. What did I do myself to change this situation ? I organised BB sessions in a short-lived arcade we had, made sure people knew about it by posting it up on facebook and forums. People actually showed up and a start for a small scene was set ! If I meet someone with a 4 connection online, I'll immediately ask them if they live in Belgium, want to join some of our groups etc... To get new people, I make sure to post up stuff like "new version of Guilty Gear coming out", "GGXXAC now available on XBOX live", "check out this awesome BB video", etc.. It's all tiny things you can do, but it helps ! It makes people interested. I think you do a great job with your videos Tataki. Not only the Juicy bits ones, but I know you have some other educational vids on your youtube as well if I remember correctly. Do I think they'll convince the people I describe here, to start digging deeper into fighting games ? Nope. They just don't care, they like watching their reality shows and soaps. I'm actually the target audience for your Juicy bits videos, so I do enjoy the things you put out. (Hey I even link them in a topic on another forum which I created in case people want to try out GGXXAC+R when it comes out). I think I understand where the "elitism" thing comes from (poster #2). I could make the comment: "who are you supposed to say that mvc3 is a lesser game and a game for idiots when compared to VF5". I know that's not how you meant the picture to come accross, but some may interprete it that way. Some thought that popped in my head while I was writing this: Nowadays we have streams and forums which are easily accessible to everyone. Everyone is saying how the scene has grown, but is that really the case ? Many of the stream monsters for example don't play the games, don't care about getting better and are more interested in the drama, the hype and the celebs. In the past, we wouldn't even have seen these people cause they didn't show up to tournaments or sessions, didn't talk about the drama cause they didn't know who the hell this "Justin Wong" or "Filipino Champ" guy was. The accessibility of the FGC now means those people consider themselves a part of the FGC (and in a sense, they are !). PS: I always find it depressing that a video that's about some FGC drama and random twitter posts from celebs get more comments on sites like eventhubs and SRK, then some of the actual legit articles. PS2: Wow, I was just writing down random things that popped in my head, but it become really long. I'm known for my essay writing but goddamn
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handle: nstalkie Dustloop name: nstalkie City: Leuven Country: Belgium Games: BB, GG, P4A PSN: nstalkie
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There's a few people that are picking up Guilty Gear and are noobs at it. I myself am one of them. Another guy you guys will know, that just started playing is raisedbyfinches. I'm waiting for the +R patch before I get really active in it though.
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I'm pretty new to Guilty Gear, so I'm kinda the intended audience for these kinds of videos. I think they do what they are set out to do really well. They give you a quick glance at what the characters are about, what some of their specials do and some of the ways they are being used. They aren't intended to be full blown tutorials where you will learn the intricate ins and outs of a character, that's what the character forums are for. I see them more as vids for beginners who are still searching for what character they want to play or intros to characters. Beginners can also use them to get a quick overview of the character's special moves. Examples: "I don't know what Anji's butterfly is for", "What does that fog thing do for Johnny", "What are those bloodbags ABA uses", etc.. I played another beginner online today and he kept getting hit by my Testaments trees. I told him how they work and to look for his skirt to figure out when I'm planting them, etc... I feel the vids are more for giving this kind of information and I think they do their job well. I am re-posting these vids myself on another forum. Why ? To get new people interested in the game, help them figure out what is going on when they look at matches, helping them find their character etc... Sure you can get that information from the Wiki or by visiting the character specific threads, but these days many newer players prefer vids (PS: I don't have a preference actually, but that's outside of the discussion).
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If you are just going to do specials with any character, you'll get destroyed by any player worth his salt. Why many people are so upset with Noel is actually that they kept losing to the drive spam that she can do. When I see a beginner Noel, I think: "ok probably drive spam", when I see a beginner Jin: "ice car coming thru !". In any fighting game, you'll get destroyed if you just use special moves btw, BB is not alone in that (think ken that does wakeup shoryu all the time in SFIV). For your combo practice, it's really a matter of practice. Like other people said, you are probably waiting too long before actually inputting the next move. Many times, you don't want to wait until you see your move on the screen before inputting the next move. Especially with Tsubaki: I noticed that in her trials, you almost "dial" it quickly and the whole thing comes out (if you are practicing that bnb that I'm thinking of right now). Normals cancel into other normals in BB (and P4 too btw). Not everything will cancel into everything, but it's not like in SFIV where only a very select number of normals are cancellable into other normals and you have to perform a lot of links. For most combos, you don't have to link moves like in SFIV, just press the next button in time. Why your combos work in training mode and not in a real match: - training mode is different from a real match, as you are relaxed in training mode, can think it over for a while, opponent doesn't move, etc... like others said: it's normal for many players to be able to do something in training mode, but not in an actual match. Keep training and putting that stuff into muscle memory and after a while you won't even have to think about it anymore. - "but the opponents escape my combo in a real match, while i can do it in training mode and do it exactly the same there". Well, look at that combo counter. Notice that sometimes it becomes blue ? that means that your opponent could have escaped your combo at some point (the hit on which it was escapable is listed below the combo counter). For a REAL combo, the counter will stay red. You can set the dummy to automatically tech from your combos so you can see it immediately where it's escapable. I don't know the exact training mode option, because my PS3 is not turned on at the moment. Also: you can set the dummy to block after 1 hit, you'll probably want to set that on as well. If you are doing the combo and suddenly the dummy blocks a part of it: it means you have not done your combo correctly and were way too late with one of your inputs. - Make sure your combo is actually a combo Maybe it doesn't work on all characters ? Throws during combos will always be escapable btw. If you haven't played through the tutorial mode, I highly recommend doing it. You don't have to do all parts yet or remember EVERYTHING from it, but definately give it a try and try to incorporate things from it in your gameplay over time. Always cool to see new people get interested in the ArcSystemWorks games.
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[Podcast] Guilty Gear Sweden (English) Podcast - Official Thread
nstalkie replied to Shinjin's topic in Guilty Gear General
I'm trying to learn Testament, I'm pretty new to Guilty Gear though. So I'll make sure to listen to the podcast with Caer. It's probably about AC+ Testament as opposed to +R testament ? Anyway, I'll still listen -
Still not released in Europe either. Are there still plans to actually release it over here ? It's no problem for me personally, as I just bought it of the JPN store, but a lot of people here won't be going through the hassle of getting foreign PSN credit.
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Actually there already exists a good guide on youtube for GGXXAC order sol: http://www.youtube.com/watch?v=fUZKZ-TIfKk (and subsequent parts). Well I can't really say it's a good guide or not because ... I'm very new to Guilty Gear. PS: Tataki: I like your video series.
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noob trying to improve - long story/rant enclosed
nstalkie replied to half_silver28's topic in Beginner Mode
Cool story bro ! (naah seriously though: I like reading these stories ) The stick thing: don't expect to magically become really good overnight on stick. If you switch, give it about a month of play without going back to pad, no matter how frustrating it might be. I see you have an actual arcade near you ? Learning stick will mean you won't have to adapt much when playing on cabinets, so that would be another reason that I would say to give stick a try. This is your real problem I think. Fighting games take a LOT of your time in order to get good. I see you have tried out multiple games, which I always applaud, wish more people did that. Yet, it also seems you give up on them very soon. Ofcourse if you are not having fun with them, that's the right thing to do. It just seems you give up a bit fast. There are a few indicators for that: - the frequent game switching - the mashing: again, experience matters, though you can get that down by really committing things to muscle memory. The place to do this is in training mode. If you feel more confident in that you can pull off the combo, the more relaxed you'll be when executing them: the mashing will go away. - you say you drop your combos in a real match while you can do them in training mode: comes with experience. But if I see that you also mention mashing, you may THINK you can do them in training mode, while actually you can't. Can you do them 10 times in a row without fail ? You can also try to land your combos against the cpu. it's like an "in between" training mode and actual match. It's easier to do your combos on an opponent that stands still vs an opponent that is jumping around. Anyways, being able to do combos in training mode vs in a real match is a problem for many people. - you don't notice things on the screen like your meters / opponents meter etc... if you get more experience, you'll feel like you have more time to watch for stuff like that. - trying to learn GG but stopping because you got blown up on a stream by a pro Jam player: EVERYBODY loses, EVERYBODY gets blown up from time to time. It just happens man, especially when playing against players that have been playing for years, while you've been playing for a couple of weeks. learning fighting games costs time. - don't ragequit My comments here may seem harsh, but I don't mean to be like that. I think you are probably not a bad player. So I think your conclusion is right: you just have to play and practice more. On top of that, give yourself a break: losing ain't bad ! Everybody loses. It's what you learn out of your losses that is important. You can't expect to become a godlike player overnight. -
Just got my arcade stick, some questions
nstalkie replied to BlankHearts's topic in Guilty Gear General
I think your problem may even be caused by your octogonal gate. I played with a square gate for years but my stick died because of rain after going to the hotel from a tournament (Damn that UK weather !!). I bought another stick from a friend but he had an octogonal gate installed. I decided to try it out for a month anyway to see if I liked it better or not. I found that I had an easier time doing qcf qcf motions to the left (but not significantly), but I couldn't do instant air dashes very fluently anymore. I never got used to it and the problem never went away, so I installed a square gate again. It's probably just me (and my horrible execution), but could also have been just a typical problem for octogonal gates where instead of hitting 9, you hit the space in between 8 and 9 or something ? It's very similar to the problem you seem to be having (hitting 8 instead of 9). This was in Blazblue btw, but the actual game doesn't matter. As tataki mentioned: give it time, it takes quite a bit of time to go from pad to stick (IMHO +- 1 month of active playing before you start to feel a bit comfortable with it, depends from person to person ofcourse). My number 1 tip is: no matter how frustrating it gets, don't go back to pad for at least a month. If you switch back to pad and start winning again just because you are more used to it, you'll maybe start thinking it's not worth it. There's no shame in trying to learn stick, then switching back if you decide it's not something for you, but give it atleast a month of really playing and practicing before deciding. -
I did that with Ni No Kuni too. Then again: I AM crazy :D
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I bought it from the JPN store, by ordering digital JPN PSN codes and making a Japanese PSN account (instructions on how to do so, you can find on youtube). Worked like a charm. You may want to buy US digital PSN codes though, as it will be cheaper. (ofcourse this means you'll have to make a US account too).