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Skye

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Everything posted by Skye

  1. Download the replay I uploaded.

  2. http://www.youtube.com/watch?v=svwI_oYPZOQ
  3. Well, lets see. You failed to bait an obvious burst. You couldn't seem to find a way through his shoddy wall of projectiles. You weren't blocking when he did 2d. You weren't blocking when he did j236d. You did Carnage Scissors outside of a combo. You didn't take Jin's reversals into account. My solution, be more patient and double jump more.
  4. o i c wut u did thar http://www.youtube.com/watch?v=f60lIQUQZEk http://www.youtube.com/watch?v=fN_pTrdLoQ8 Those are Shadow, Dora vs Nekonin.
  5. Well, to be fair zae, you do have a radical disposition on neutrality. Being in a neutral state is exactly as it say, no pressure, no momentum, both characters and players are at square one. There do exist neutral positions for zoning characters, particularly BB zoning characters, in Lambda's case, if you can't touch your opponent with a zoning attack, then it's still neutral, they aren't being pressured and neither of you have any momentum.
  6. Ragna has a 4k combo on crouching opponents that involves 5c > 6c, which normally wouldn't combo. The trick is with DP character, especially Jin is that if you're in the defensive and you're not sure, mash 2a or 5a once or twice, it'll stop their block string or whiff leaving you more then enough time to IB the DP. Again, you have to take that risk if you want to escape false pressure, Jin can't combo a CH 623B or 623a unless you're close to a corner or JIn has 50 heat to burn, getting hit isn't always a bad thing, in this case, you eat a bit of damage, but you'll be out of his range and between Jin's okis and your reversals, it's a better gamble than dealing with his full on pressure. At least I think so.
  7. My real gripe wasn't your playstyle, but you're overly cautious actions when facing Jin. Jin has a lot of frame traps and what not, and you want to learn them to know them when you see them, if you don't take a few risks, then Jin's block strings can go on forever. You should also barrier more, makes it harder for Jin to catch you with his gimmicks. You could also use a few IDs, I've seen places where that would have saved you.
  8. One big playlist. Honorably mention to zeth, I used one of the matches he posted for this.
  9. Maybe we can find a rec center somewhere in Dearborn?
  10. Who's the one on the right?! I wish she was playable in CS.
  11. Damn... http://www.youtube.com/watch?v=1MZebwz96yA Some people have no patience...
  12. Cool, I just want to tinker with the frame data.
  13. I'd like to help with that. Can I get a link?
  14. I fuck around with Nu, and yeah, I'm thinking about taking Lamb chop under my wing. It's good for Arakune too, the best way to know a match up is to know both your options and their's. And if I play them both, I'd have to know them.
  15. j2c is a horrible air to air, it's a horrible air to ground. jc is way better, because unlike j2c, it has a bigger hitbox around her and even a little under her.
  16. I was looking for a PS3 in general. There were none.

  17. OO! I do! The Arakune player!!!! ME! *waves hands*
  18. Oh! yes, well-- no. Tragic story, when I went to go buy one, went to a Microcenter, 2 gamestops and the last one called another gamestopto see if they had one, which they didn't. Apparently Sony stopped producing them for whatever reason, so I couldn't get it. I haven't given up though. once I cash again, I'll search again.

  19. He's pretty spot on with Arakune so..... Yeah, nice work.
  20. As an Arakune player, I really can't say or suggest any change that won't destroy her in that particular match up. 6a needs no buffs really, we don't want it to be as flow-charty as Ragna, Rachael or CT Haku's 6a. Do we? She really is perfect as is.
  21. That CH 6B Jin combo in the corner in Yuukoku was sick. 6B CH > 6C > 6D > 6B > 623B > 6C > 6D > 623D > release > 5C > 6C > dashcancel > JB > jC > J2C > J/7(or 9 facing right) > JC > J2C That netted him roughly 5k. I guess the only real downside was the positioning of his opponent, the combo does feel a bit unfinished, but it dealt great damage and got Jin a lot of heat.
  22. You're awesome SJ. We can't wait for your expert opinion, it'll be like a detailed map to the Holy Grail.
  23. We don't need infinites, just ridiculous loops.
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