Well, that takes care of cloud, but thankfully Arakune has a plethora of options at the start, many a time I got a free curse because Tager wanted to Psychic Collider at the start of the match, I've also been able to summon clouds for similar reasons, some times, I'll just be on the defensive and wait to see Tager's reaction, some times, I'll catch him in the air with a free curse combo, or an air grab to cloud.
In speaking of the clouds;
Homing cloud: Sledge bait, easy, A sledge this, because Arakune can punish a B Sledge with 2D or J6D full screen, and he can also pressure you with ADC JB until the cloud hits you, if you have the space, A Sledge only, otherwise, you may have to take a risk and mash, or just let it hit you. This cloud is for pressure.
No Jumping Zone: This cloud is all about pressure! It limits plenty of Tager's options to when he may have to Sledge Car for transportation (because walking is ludicrous, right?), Arakune can jump as much as he pleases and do whatever, A well placed air super is guaranteed curse with this cloud. The best way around this is to wait for an obvious hole in Arakune's precurse pressure and strike/mash. If you're already cursed, try for a counter assault....or mash.
Cloud Shield: My favorite in this match up, because Sledge Car takes too sensitive of timing to get it out of the way, and it follows Arakune, this adds a horrible fear to his precurse pressure as that cloud is bound to touch you one way or another. Try for a counter assault, or mash.
If you haven't noticed mashing helps Tager a lot here.
Now a bonus category, Bell! (6D)
Too good here, keeps Tager out of the air, and it's hurtbox is deceivingly high, so most Tagers would try to Sledge it just to fail and have it land on their heads, and since Tager's mobility is slow, Arakune in most cases can safely whip one out.
Our mix up is trash, but one thing we are good at is training out opponents, with repetition and fake outs, watch out for those teleports.
When playing Sol I noticed he jumps while guarding just so he can instant elbow me afterwards, don't do this, after I caught on, a simple 5C solved that issue, and will most likely be counter hit, which leads to a JA > JC > JD > loop setup.
I'll come back later on.