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Skye

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Everything posted by Skye

  1. You know verbally saying it doesn't mean you're the only one aware of that. You were only debating with 1 person, don't drag everyone else into it. That's just condescending. Plus the subject is long dropped. So! ^^ New topic! I'd like for someone to explain to me why is Bang low tier. Call me stupid if need me, but aside from his damage output, he's a very solid character, and has plenty of options in plenty of match ups. I'd like some clarity.
  2. Every command DP is very risky, if blocked, for the record guys, so that's not a very convincing argument.
  3. I don't quite understand why Jin never ascended to Top tier, I've seen him in action, he's full of tech trap and some really high damage combos that only require like 25 meter at the least, plus he can chip HP from max to damn near empty with max heat, it's crazy, he really does have everything, a jack and master of all trades, no bad match ups, high damage, rush downs. He's definitely top tier potential, right below Arakune.
  4. Very well. It's not like mine's any more credible. S Tier Rachel Nu Arakune Jin A Tier Carl Litchi B Tier Tao Noel Ragna C Tier Bang Tager D Tier Hakumen
  5. I wish there was a Mike Z for Arakune, we'd so be our own tier. The Ice Climbers has potential that Chu tapped into, increasing their overall value, Mike Z uses what Tager has and has not really revealed anything new to him that makes him an overall better character. Circumstances my friend. I also agree that the tiers need a bit more re-evaluating, but if the top players say this, there isn't much we can do to argue them unless we become top players before Continuum Shift comes out so we can argue before everyone stops caring.
  6. Because being awesome with a bad character doesn't make the character good.
  7. Perhaps the first things you guys should try to experiment with is her airborne Sword Iris, I think it has potential.
  8. Practice the ADC Barrier/JB. http://www.youtube.com/watch?v=dH6ozQmCfJE#movie_player 6:59
  9. We should seriously try to meet up, get some tourneys going...
  10. First video. First round, you black beated really fast and your opponent could have tech long before the 6A loop, aside from that, the 6A loop was really solid. I have to question your opponent's smarts since he didn't even attempt a burst and Carnage Scissors full screen, which is more punishable than an Ice Car IBed. Plus it's possible for Arakune to grab him before the first hit even connects. Second match could have been handled better, you need to learn how to fake out or bait dividers, an ADC Barrier helps that nicely. Third match, what was with the rage/panic burst, that ID scales like a mother and that's not more than a 2k-2.5k combo, never worth bursting over that early in a match. Now you have no bait for his ID other than a magic (lucky) IB. You clearly paid for it, with that fat combo, then you tried to JD afterwards..... I'm gonna give you the benefit of the doubt and say you tied to cloud. But a JB > JC > JD could have sufficed, or a teleport. Round 4. This should have been addressed in round 1, but I was gonna let it slide, now I can't. Learn your combos. You got in a 2A--that's a free 5k combo for an Arakune who's half decent, and for Ragna, that's piss pants worthy. That combo by itself would have lead to a different outcome.
  11. Again, J236C > Tager's JD, JB beats it too if he jumps before you. JA might beat it, but Arakune'll need some sharp timing and it's probably better to use the first two options, because they have more active frames.
  12. Hell no it's not how curse works, but what else can you do but persevere when cursed, grab a beer? And do anyone know of any extra get up options Arakune has?
  13. So, that's why I started having an easier time? Because I stopped diving so much? Huh... Yukikazeing his bugs are cute, you burn 4 magatama on something that give Arakune free time to super jump, double jump and cloud, or time his air super juuuust right.
  14. I'll have you know that if you should prevent getting cursed, you have a sharp advantage, if you're fighting stupid Arakune's, first thing you should do (as well as the second and so forth) is Infernal Divider (D preferably), the smart ones.....Throw out a test 6A of wait and block so you can punish later. Arakune has like 2 getup options (one of them most of us don't even use, and the other requires 50 heat), lock his ass down. If you are cursed, persevere, everyone else does.
  15. Setups precurse: Standard Left to Right/Right to Left Astral, if they back themselves into the corner of the stage, they're fucked unless they Barrier Block it, if they do not Barrier, their guard will break, and leave them vulnerable for when you show up on the other side. Setups post curse: Lock them down with D bug, then do whatever you want. Astrals are more *spur of the moment having fun with friends* than it is *serious viable strategies*. I firmly believe that you can make better use of 100% heat in any situation, and since your opponent's HP is that low, there really isn't any reason to use and Astral over anything else unless you're just trying 'juz cuz'. For the record, his Astrals are blockable every which way, but it destroys whatever guarding stance you have, if they didn't burst, they can easily get by it by barrier blocking the first hit, and normal blocking the second--only under specific circumstances can a possible 3rd hit get them.
  16. http://www.youtube.com/user/knuxrouge#p/u/3/7nMJfGV7lIE http://www.youtube.com/user/knuxrouge#p/u/2/nLOQXlDKFrY http://www.youtube.com/user/knuxrouge#p/u/1/efA4J5oX5QQ http://www.youtube.com/user/knuxrouge#p/u/0/yFgd43qz2EQ
  17. Hello Tager Boards, It's Nov 2, 2009, SolBadass' 21st birthday. 2 months prior, I planned to create a gameplay video of him for his birthday (it was originally going to be about Ragna, but he switched his main to Tager). Now that it's here, I've uploaded it recently, along with some videos that made the gameplay (which is shown in the following post...). Anyway, without any delay, I shall give to you the video. http://www.youtube.com/watch?v=oBukRCf93d8 Please note that this is the first video like this I've ever made, so my editing will naturally not be "super fucking awesome".
  18. Well, that takes care of cloud, but thankfully Arakune has a plethora of options at the start, many a time I got a free curse because Tager wanted to Psychic Collider at the start of the match, I've also been able to summon clouds for similar reasons, some times, I'll just be on the defensive and wait to see Tager's reaction, some times, I'll catch him in the air with a free curse combo, or an air grab to cloud. In speaking of the clouds; Homing cloud: Sledge bait, easy, A sledge this, because Arakune can punish a B Sledge with 2D or J6D full screen, and he can also pressure you with ADC JB until the cloud hits you, if you have the space, A Sledge only, otherwise, you may have to take a risk and mash, or just let it hit you. This cloud is for pressure. No Jumping Zone: This cloud is all about pressure! It limits plenty of Tager's options to when he may have to Sledge Car for transportation (because walking is ludicrous, right?), Arakune can jump as much as he pleases and do whatever, A well placed air super is guaranteed curse with this cloud. The best way around this is to wait for an obvious hole in Arakune's precurse pressure and strike/mash. If you're already cursed, try for a counter assault....or mash. Cloud Shield: My favorite in this match up, because Sledge Car takes too sensitive of timing to get it out of the way, and it follows Arakune, this adds a horrible fear to his precurse pressure as that cloud is bound to touch you one way or another. Try for a counter assault, or mash. If you haven't noticed mashing helps Tager a lot here. Now a bonus category, Bell! (6D) Too good here, keeps Tager out of the air, and it's hurtbox is deceivingly high, so most Tagers would try to Sledge it just to fail and have it land on their heads, and since Tager's mobility is slow, Arakune in most cases can safely whip one out. Our mix up is trash, but one thing we are good at is training out opponents, with repetition and fake outs, watch out for those teleports. When playing Sol I noticed he jumps while guarding just so he can instant elbow me afterwards, don't do this, after I caught on, a simple 5C solved that issue, and will most likely be counter hit, which leads to a JA > JC > JD > loop setup. I'll come back later on.
  19. Train Nu to aim high. ADC barrier a lot, try a few fake out teleports. Close her in a corner, and force her to get away, high jump JB > JC > JD > loop setup, if you have heat then bait her burst, nothing feels better than looping her, rapid cancelling to block the burst then loop her again. When close to her, your only reason to block high is the second hit of 4B, if you can instant block, then have fun close to her, she has nothing if you instant block her 5C, and 3C, she'll most likely AP after 2 or 6C. That's my best approach on the match up, if she J2Ds, then forward dash--before it hits. If she manages to get away while cursed, Save that C bug, it works wonders, then on counter hit, you can J6B to get close, then let go of the B bug to go into a loop
  20. So a sub species born from the most powerful creature in the world isn't relevant to the BB universe?
  21. I noticed there's no info on Tao.....
  22. I can't decide between Bloodstained Lineage or Writhe in Pain....
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