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Everything posted by Skye
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread -
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread -
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?17616-CP-Noel-Vs-Arakune-Matchup-Discussion
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread -
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?18111-CP-Litchi-vs-Arakune
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread -
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Pros Kagura is slow. Easy to zone. Some moves are widely telegraphed and/or have long recovery, optimize making him whiff attacks (in contrast to blocking) Cons Huge Huuuuuge normals, stay away. DP input cannot be crossed up Ratio -/- Specific Details 6d bell bug keeps him out effectively. Beware his 6c, huge upper hitbox can snipe you easily, he can follow up on normal hit or CH. 6d~c (and the air version) seems to have some kind of invul. It went through f.g. Inverse MU Thread [*]http://www.dustloop.com/forums/showthread.php?17729-CP-Kagura-vs-Arakune
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?17889-CP-Jin-vs-Arakune
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?17983-CP-Izayoi-vs-Arakune
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?18308-CP-Tager-vs-Arakune-AXIS-caught-derp-n
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?18279-CP-Hazama-vs-Arakune
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?18229-CP-Haku-VS-Arakune-dare-you-to-mash-counter-against-arakune-brkrDave
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?17819-CP-Carl-vs-Arakune
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?17949-Bullet-vs-Arakune
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?17922-CP-Bang-vs-Arakune
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Pros Low jump is easy to AA Pressure and oki is easy to backdash Cons Pressure is safe and hard to punish High damage combo is bad for your low health Growler Field absorbs bugs Ratio :AR:4.5/5.5:AZ: Specific Details [*]Azrael's 6c can be AA'd for free. [*]2c abare can beat certain backdashes. [*]Cross up oki is situational. [*]Try to avoid mid range, Arakune is at almost a complete loss there. [*]Aim to zone moreso that pressure. Inverse MU Thread [*]http://www.dustloop.com/forums/showthread.php?17688-CP-Azrael-vs-Arakune-Match-up-Discussion
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Pros - Cons - Ratio 5/5 Specific Details -
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Pros - Cons - Ratio -/- Specific Details - Inverse MU Thread http://www.dustloop.com/forums/showthread.php?18080-CP-Amane-vs-Arakune
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BlazBlue Question Thread - Ask your questions here!
Skye replied to KayEff's topic in BlazBlue Gameplay
Could you find where you read this? This would be great if true. I got my preorder from nippon yassan with FedEx 2-3 days shipping. AND I have that Thursday off. -
I miss the triumphant days of XBL BB, but those days wavered, and for good reason since BBCP is PS3 Exclusive.
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jp PSN card. 6800 yen. Possibly. I never heard of him at least, the only Ragna mains who frequently attend casuals is Lumin and Rubed---- ....................................... D-silver-bullet? If so that's rubedo. Then nvm. ♪VACATION TIME~? I feel you though, really. Just that everyone misses you. You're one of the founding fathers of the MI BB scene.
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We don't know that guy, introduce him to us, please. Also, RYAN I MISS YOU. PLEASE VISIT MICHIGAN AGAIN. Also Also, to clarify what Shin said, all of us who own a PS3 (which is almost everyone in the MI BB scene at this point), are importing a copy or downloading it.
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This is the thread for questions regarding general gameplay revolving around Arakune. Don't forget to read a few pages and check further down this post to see if your question has already been answered. Frequently Asked Questions Q. How does Arakune do that cool thing when he comes downward with an air attack? That is his j.4x moves, when you are in the middle of an air dash, hold 4 and press a, b, c, a+b (Barrier) or b+c (Grab), Arakune will float down and do the performed action. So whenever you see these kinds of notations (j.4b, j.4aa, etc), this is what they do. Q. Arakune's IAD is so hard, how do I do it correctly? Arakune's air dash is very weird, because of his floaty movement and extra animations, buffering his air dash is nigh impossible. The trick to do it is so work it out slowly, jump, then press 66. Make sure you press 66, it's the only way it will work. Once you get the hang of it, try it faster and keep going until you got it. Q. Dive Cancel, wat do? Dive Cancelling (or DC for short) is when you cancel a dive move with another too close to the ground for it to come out. When performing a dive (j.2a/j.2b/j.2c) upon contact with the opponent, you have a 3 frame window to input another dive, when done close to the ground, it cancels and turns into a ground attack, you can then buffer/kara the attack into anything you want, so to do [j.a > j.c > j.2a > DC (Dive Cancel) 6d], once j.2a connects, you tap 2 and press b or c then press d. So it will look like 2/cd. Dive cancelling can go into any ground action/command. Remember that if you used the dive, you can't cancel with that button, for instance if you did j.2b, you cannot DC with b, you must use a or c, provided that you did not use j.2a or j.2c. Q. His curse combos are tricky, how do I work his 6c rekka right? The main trick is to time the 6c early, in a manner that it hits right after the d bug hits them on the way up, from there simply buffer the 5c. After that perform the 3c (not 2c) and tap 5d, this will make the c bug come out right after the rekkas and the d bug will follow. If this method does not work for you, try this. Midscreen: 6C>5C(hold)>3C(release C + tap 5D) - full loop Corner: 6C>5C(hold)>3C(release 6C+ tap 6d) - full loop
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I think you'll be just fine, check out the video thread to get a good glimpse of what you'll be doing.
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http://www.dustloop.com/forums/showthread.php?13376-The-Illinois-Thread-We-Play-Everything%21-Check-1st-Page-for-Gatherings-Tournaments-Results&p=1552420&viewfull=1#post1552420