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Everything posted by Skye
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Miller, post them here please!
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It's worth noting in better depth to gauge your pressure strings, once it comes down to it, your opponent can avoid your shenanigans with either dp or dodge, so sometimes it's better to end your strings early or go for some DP baits (besides the OS oki). My usual routes starts with staggers and resetting pressure; 5a x N 5aa > 5b (1) > 236c, reset pressure This makes them worry about blocking and upsets them into doing something, this makes it easier to dp bait; killrush > a hook > d weave (gets past some dps) 5aa > 5b > 2b > 2c (perfectly spaced 2c that is dp safe and can punish most dp attempts, common worst case scenario, you lose a persona card, big whoop -- untested on (SH) Labrys, may not work) killrush > a hook > d duck > EX weave (one of the best dp baits Akihiko can use, it gets through all dps except Elizabeth's and you can react to hers with AoA. Also a great throw bait on everyone but Kanji, you can punish the whiffed throw with corkscrew and net an easy 3/4k, all you need is 25 sp) killrush > a hook > c weave > EX hook (this is the dp bait you want to use if you know you can punish them for trying it right away, a better punish, but not as versatile, since it has armor, many skilled players can cancel into a super to punish you, this is one thing to throw out unexpectedly) 5a, cross up jump (gets past most dps and will give you a freebie vs the counter-type dps) Once you feel comfortable enough you explore other less safe options, one good conditioning method is duck > grab, with will get the better of some players, one thing I've noticed is that most players react to the duck, not the throw. This means once their trained to react to duck > grab, you can do something along the lines of duck > AoA, and get a free 3-5k, or c duck > d weave and a cork on reaction to them trying to throw break. Throwing your opponent is good for Akihiko, because people often like to roll his pressure, and midscreen that's his best punish for it, it trains them to not roll as much, which only leaves you to worry about the dp. Just my 2 bitty cents.
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https://www.youtube.com/watch?feature=player_detailpage&v=HvcH56VFYRk#t=263s vs Mu http://www.youtube.com/watch?feature=player_detailpage&v=CtldNzRhxqo#t=18s vs Litchi http://www.youtube.com/watch?feature=player_detailpage&v=CtldNzRhxqo#t=737s vs Azrael More Kimuchan
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Moke knows how to mow it down and tear it up. A must watch for this allegedly evenish MU. http://www.dustloop.com/forums/showthread.php?14482-P4A-Akihiko-Video-Critique-Discussion-Thread/page4&p=1490884&viewfull=1#post1490884
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Guys. Its Fatal Counter only. Is it that serious? Especially when Bang can match that damage without it anyway?
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I find Narukami to be a very annoying MU, so I'll be analyzing this to the bone. Thanks a ton!
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I'm good to go. Broke as a brick though (as usual qq).
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If he's the carefree womanizer guise/type, then Troy Baker wins for my VA of choice.
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Fumo looks like he's suffering hard. But good shit on Kimuchan, wish we got to see him, he might have level up.
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There isn't one that's complete iirc, but the top characters are agreed to be Hazama, Tao, Valkenhayn and Jin, with Litchi, Azrael and Hakumen behind them.
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Not entirely, since most people I face like to late tech, seems like more of a conditioning thing, like use 2a to make them tech, then air grab them. As soon as they start to get used to it, instead of air grabbing them, you just do run > 2b. The corner combos is also a good way to make cheap 2b trap, since -[ 5aa > 5b > 2b > 2a+b > 236a => 4a => 6c => b+d, 2a+b > 236/214c => 6a ]-makes them tech before they hit the ground, you can sneak a surprise 2b in there, sometimes its a CH since people press buttons. My usual opponents have learned to just hit the ground though. :p
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Well, since he wants to overthrow it, he obviously desires to rule in it's place.
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I agree is JYB is quite overused as a VA, but he would fit. It's hard for a VA like him not to fit, he has the kind of flexibility in his voice to play any non-buff-Nappa-tier male role. I personally prefer Lowenthall as a VA, but his voice is restricted to the teenager kind of male role, JYB has the bass required to play Kagura. Troy Baker.......uhhhhh. I don't know. It's hard to really imagine. It could work. Liam O'brien can fit, he gets a lot of points in "contemporary" just the kind of dash someone with Kagura's body type can work with, but I would rather hear him take on Amane.
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I usually don't leave many holes, but for killrush pressure, if I feel a jump, I'll just end with the traditional a hook > sweep.
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I'm sure that have future announcements planned. ASW is a business and they have to understand that they need quite a bit of news to keep our holes filled for 6 months.
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Where the hell is Arakune? No seriously, would he be in CP or S7?
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That too, what is that even about? Never paid any attention to it.
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I think the late release window is so that there won't be a huge discrepancy between CP and GGACR, the latter I'm guessing is going to hit consoles first. This way people can enjoy one game without having to juggle or single themselves out to just one game (purchase). Just my guess, if ACR is just as far or further, then idk what.
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Looks like Tison from ToV.
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It makes no sense if Terumi is preorder only. This is a competitive fighting game. So logically, we're guessing that Terumi is confirmed DLC, but those who preorder him will get a code to DL him for free.
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Thank you.
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Can we get a link of terumi
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Fuck yes. Fall is farther than expected, but at least we know. That'll give me time to enjoy ToX.
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I'll be sure to fit the data in when I can.
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You mean his 214a/b? Start up is basically instant, but the countering isn't active until the 4th frame on. Will activate if it catches anything except lows, throws and unblockables(?). EX version catches lows. The differing versions on differ in active frames, they all become active on frame 4.