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Skye

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Everything posted by Skye

  1. I just need to bunk up with someone. If you're generous enough, please pm me with details and how much I'll need to chip in.
  2. Tier 1 - normals Tier 2 - special attacks Tier 3 - supers In a clash bout you can cancel onto the same out higher tier, but not a lower one. So you can do ID constantly, but you can also do BE or GH, or an air super if Ragna had one.
  3. I like what fumo is doing with the slowdown cloud. He uses it for oki. Makes roll tech pretty much useless in theory.
  4. I finally get to enjoy my games on glorious hd. Also 8.5 ms response time.
  5. Someone buy my p4a do I can practice for FR.
  6. Last bugs refer to the c/d bugs, which when used right offer enough blockstun to charge it fully. Don't need to guard crush to gain benefit, no barrier means nerfed up back, no barrier to push back blockstrings and mix up. For 25 heat I end up at a large advantage. Plus, on successful guard crush, I get free recurse in the corner. Never cared about proration, but I'm sure it's the usual, which means I can expect a good 4-6k combo during curse. I also never recalled saying that they were unblockable, we already have those.
  7. Depends, of you're in the corner and I'm down to my last bugs, why not?
  8. Arakune. Curse. Full Charged Crush Trigger.
  9. I am. Available that is.
  10. https://twitter.com/Skyekun/status/301742547565416449 Also what's up with rooming, who has spots open, etc
  11. I'll let you know tomorrow afternoon. But I should be.
  12. Microdash the 5b.
  13. I'm usually too busy to use Skype and I dislike using it on my phone, but DL is always readily available to check and reply. I still miss the days when this thread flew off the pages except on Friday afternoons/evenings.
  14. Well there be a block for American players like last year?
  15. Certainly. Doubt it would affect damage too much, but heat gain may be a possible benefactor. But not even curse combos, I'm looking at curse set ups, pre-curse combos, post curse unblockable. I have a list of things to test out, apply and practice once this game drops.
  16. Shows a lot of potential though.
  17. And there's still plenty of potential to be tapped.
  18. Although a release date hasn't been announced, Mori himself said that there were problems with managing an Xbox release, so until those problems are resolved, CP console is looking at being ps3 only.
  19. A-cho https://www.youtube.com/watch?v=JShmt_JLh_I&feature=youtube_gdata_player
  20. Sega owns sonic team, so they call the shots, they pursue legal matters and they monitor sonic retro and support various projects on various ways. I know what I said. Sonic Team is Japanese, I don't think they really care what Americans are doing. Sega has an American division for that.
  21. I'm not on good terms with the retro fanbase.
  22. I was speaking in part of the many many sonic fangames that are out, many employees talk to the devs and members of the site (sonic retro) and often someone engage directly in the projects.
  23. Legal matters are tricky, and the less you know, the worse off you are. Realistically, many fangames can be allowed to develop free from legal obstructions under fair use, on similar ways a song is covered or a parody of made. On the other hand there are some loop holes to the already touchy relationship, that can be exploited, like putting the hammer for reasons of likeness, names, reused sprites or images and what have you. Ultimately, it comes down to if you want to spend months fighting it in court with millions of dollars on your head. Naturally, the answer is no. Companies should be more like Sega, Capcom or Namco Bandai in that regard, not only do they not care, but they at times actively engage in the projects and the communities thereof.
  24. Reminds me of that pretty terrible "combo" movie I made for axis years ago. You actually gave me props on it, even though hardly any work was put into it.
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