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Everything posted by Skye
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Personally I'd rather he use the frame data instead of "x player uses it". Yes, Moke does it, but it's important to understand why he does it; to properly discern a legit strategy from gimmicks or situational tactics that take advantage of conditioning, and one of the surefire ways to do this is to bring up hard numbers. If you just copy without grasping the subtleties or logic behind it, you're just being a shithead.
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Everyone who knows how to fight him correctly. Sadly that list is a very small, so everyone else has to suffice. I'm sure you see the problem with that.
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ead this doesn't involve you and your 2b.
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Howwwwww?
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[Xrd] News & (Theoretical) Gameplay Discussion
Skye replied to Shinjin's topic in Guilty Gear General
Daisuke Ishiwatari. DA I SU KE I SHI WA TA RI ダイスケ イシワタリ Don't know how his name is actually spelled in native Japanese. -
[Xrd] News & (Theoretical) Gameplay Discussion
Skye replied to Shinjin's topic in Guilty Gear General
Couldn't hold back the laughter. The kind of jokes that are funny because they're tried and true, but hilarious because it's true. -
[Xrd] News & (Theoretical) Gameplay Discussion
Skye replied to Shinjin's topic in Guilty Gear General
Well well, congratulations GG fans. Here's hoping they don't completely do what they said they'd probably do if they were to make a new Guilty. -
Yet another new character perhaps. The brief bits of Kagura's gameplay looked very UNIB. I'm probably alone in this. Must see more.
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"Adapt" has more than one definition. "a·dapt /əˈdapt/ Verb Make (something) suitable for a new use or purpose; modify. Become adjusted to new conditions. Synonyms adjust - fit - accommodate - conform - suit" courtesy of google In this case, the first definition is the one being used. As in a medium. Medium being Game to Television. Not story. Furthermore, anything that's story driven as a game will definitely benefit when it is modified to a television series. The fans who liked the game for the story will like the anime for the story, those who liked the game for other reasons wouldn't care either way, so faithful is a good thing in this context. It is equally as good if not more in the case of BB, with it's convoluted story. Those who like and understand it will want to see the story faithfully transitioned over, those who don't understand it will look to understand it. Those who don't like the story is obviously in it for the animation quality/VAs/music/anything that's not the story and won't care for the story at all. But anyone who watches any non-comedy fictional medium will care about the story.
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It's funny you said this, since as far a game-to-anime conversions go, ToA was far more accurate and loyal to the original story than ToS, it was for that reason I found myself enjoying ToA more. After that, is kind of unfair to compare a weekly episodic anime to an OVA released months and years apart from each other, the attention to quality is inevitably going to be different.
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C Duck > D Weave baits throws, punish with cork. If you know they will throw you can do duck > AoA. Free 3k+.
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Judging by the context, Star was talking exclusively about combos. It's the AFGC's worst kept secret that there are tons more to any FG (except maybe killer instinct lul) than combos. By picking up CSE now, you can learn the mechanics and controls, any given characters movement and spacing and more. Regardless of what you have to relearn for CP, you'll have a far easier time adjusting what you already know than learning from scratch.
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Tap down, then up, that's really it.
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Hi welcome to DustLoop. Hope you have an enjoyable and educationally adequate experience here. First off, yes, this is the wrong sub-forum to ask such a question. This place is for artwork and music. The proper place to discuss BB on a general sense would be the BlazBlue general sub-forum. A moderator with the proper credentials will soon move this thread to its proper place, so please don't remake this thread. Second, it truly is up to you to continue playing CSE, I would say yes, just so you stay in practice with your character unless your character has changed that drastically or your character is new to the roster. Otherwise, continue to have fun at your discretion.
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Us poor shmoes over at the Akihiko forum can help with that. He actually has a wide range of low commitment tools both with meter and meterless that can bait a variety of dp types.
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Some would say that being a powerful organization who openly opposes the NOL would be noteworthy.
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Actually in CSE there was a small bit focusing on S7. I could go onto storytelling pacing, but it's all highly subjective.
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GGs, fuck Yukiko.
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That is very hard if not impossible due to 5b's SMP. Try it off of CH 5c dash cancel. 5b > j.b > 5b > j.b > 5aa > 2a+b > 236a => 6d => 6a
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Fixed. Kinda. Check second post (from OP).
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Whether or not it makes him a villain is irrelevant. Murder is a crime, even in the fictional world of BB. Ragna is a criminal.
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Someone play me, I'm on Axis' account!
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Akihiko can duck under all of Narukami's standing normals, including 5a, but except 5d. lol 5c > 2c is a 2 frame gap, so you have to IB it to Duck under it.
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What was shown was not Arakune's alleged broken pressure, but exactly what I said, the opponent not knowing their options. IB barrier, it's a multi-hitting attacks, it's easy. Backdash, some characters can backdash that easily. DP, if Arakune does j.b from high up enough, it's not even a clutch reaction or desperate guess. AA, believe it or not, some anti-airs can defeat j.b a mash beats low jump ins The only thing that must be respected is arguably rising j.b, and not only is it character specific, not air tight, but Arakune must be point blank, and if you let him get this close, you're doing something wrong as a player. Souji is a great player, but nothing he did pre-curse was unbeatable, and it wasn't Souji's pressure game that made up the bulk of that, it was his movement which made his jump ins awkward. People who don't play him/don't understand him wouldn't really know that Arakune's movement is just as, if not more important than everything else, sine although he has movement options that others do not, he also lacks basic movement options that other characters take for granted. It should be enough to know that Arakune will always come down at a fixed angle when doing j.4b to know how and when to properly avoid or block it. His ability to space it is compromised by the wide telegraphing of the move itself. Again, you're free to think whatever you please, and I invite you to try the character yourself and put your words to conviction, could always use the traffic, but take it from someone who mains Arakune to have a higher tune of observation. On topic: I swear there are more Kogatan videos than what is posted in the video thread. Is there an archive of some sort or would I have to search for them myself?