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Skye

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Everything posted by Skye

  1. Well, guys, I've edited the BBCP Arakune data into the wiki, I only put in Normals and D moves at the moment, but if you're interested, go take a look!
  2. Grab isn't really mix up unless you have a good overhead to use, that's why Tager players used to complain about having a mid/low game. It is an option, no doubt though. On a semi related note, I think that players aren't utilizing his drill oki sufficiently. Once you set it and they block, that leaves plenty of room for additional pressure, especially lvl 3 drill. When the fuck is this game coming out...
  3. Ahem.
  4. Not every black scene member is me now.
  5. J.a is his only overhead. But with a character like him, mix up would be pretty broke. He's designed to open you up and disorient your defenses with relentless pressure and chip.
  6. Not to answer in the place of the fine gentleman who runs this sub forum and kayeff, but they are translating the full details, so it will be up in full soon enough. The staff are working on new templates to put the new cp data in, so hold up a sec so they can finish the behind the scene details.
  7. That's great news! Can't wait to get that footage.
  8. I saw those. He's having one hell of a tough time. On the surface, I still say that Hiyoko is the best CP Arakune we have access to.
  9. Well, the mook is in fact available to the staff, but I cannot give it too anyone unless they will help with the translating effort. I can say that aside from universal frame data changes and obvious changes, he's pretty much the same. Nothing is faster or slower or any safer on block. The new combo system is really the cause of most of the cool stuff we've seen.
  10. Hey New guy. Im Skye and I be derpin
  11. It'll blow up when the mook goes public.
  12. A guidebook has been recently released (BBCP mook?). And stunedge dropped a fine tidbit - 2c is 10f and if spaced well is even on block. I asked him did he have access to more info, but he said no. Still got hopes though. Kurushii will be getting it very soon and our info drought will be over.
  13. Yes, I thought it did too. You got a link, Riku?
  14. Like most things,(yes) in specific situations. Can't complain about having the option to do so.
  15. In other news, here's something we can all rejoice about. OD F.g guarantees recurse. So many hits, we don't need any extra meter and can j.b easily. http://www.youtube.com/watch?feature=player_detailpage&v=uqTTFfJRrEI#t=367s
  16. Tao, Hazama and Litchi to an extent are a given, but Hakumen I've seen Arakune do well against, especially when Hiyoko is playing. Maybe the match up needs to develop.
  17. Who ARE the recent top tiers anyway? I've actually seen him perform better against Mu. Other than that his match ups appear the same by concept.
  18. I'd hardly call that a confirm, it was auto pilot as hell, he'd have done the same on block, plus stuff like that was always possible. I do it more often than one would believe.
  19. 2c looks semi-safe, probably punishable only with certain a attacks. I still think that CP Arakune is one of the strongest versions of him. That strong pre-curse game does so much after that first curse ends. It's like a recurse vortex.
  20. He has an all out attack. Azrael is just a bucket of GG and P4A referenced.
  21. This will be the one. We prove we're Midwest's finest.
  22. http://www.nicovideo.jp/watch/sm20432776 Good news people, I believe Hiyoko qualified for Arc Revo, plus according to stunedge, Souji will be aiming for his gold ticket this coming weekend.
  23. 3/24 Arc REVO Area Prelim and Finals at Tachikawa http://www.nicovideo.jp/watch/sm20432557 http://www.nicovideo.jp/watch/sm20432776
  24. Circ's old broseph is back! WB and good shit!
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