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MisoSowee

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Everything posted by MisoSowee

  1. sword of slow sword of slow sword of slow pretty plox
  2. i usually just throw a stein or two
  3. This might be crazy but... 5c 6c stein jc [stein] airdash land throw? I haven't experimented anything with throw breaks and the like, so I dunno if the laser disappears or whatever. o_O
  4. Perhaps there's a way to time a charged stein? It'd keep 'em in block stun longer and chop off a primer as well.
  5. I'm fairly certain in CT it's the same thing. It's just that clap is unblockable unblockable in the air.
  6. Let's share? <333333

  7. She's loovveellyy :D

  8. Make sure they're ffaarr though :P
  9. That little lady...

  10. It's much much more difficult if you used 6d after 6c. As for 214d make sure you're not too close. 214d is ridiculously easy to interrupt (JESUS KICK!) I really hope aksys makes explosion not stop after a certain amount of time. (like a little bit before the active frames kick in)
  11. DAT AVATAR. I love you.

  12. Actually you can get 2b 6a j.2c 66 2b 6a 6c Assuming you started the combo with 2b 3c
  13. With 1 stein behind the opponent 6b>yata no kagami>66>3c>2b>6a>6c>214d>66a>6b>66a>2c>j.c>j.c>j.2c=4906 Awesome combo amirite? Only thing is it misses on almost everybody's crouching hitbox T_T The only exception being tager, that fatty :P But if they're standing they're fair game! o_O (gl with that) Also if you had a made a low j.2d the combo will work, even on crouching. OORR if you get a CH 6a or 5b and combo into 6b it'll work. But meh :x
  14. "simply backdashing will only allow you to avoid a grab after Gadgeto Finger only if your not magnetized" I facepalmed.
  15. I'm pretty sure a lot of characters' cross up setups on wakeup don't work on tager, because as they try to slide under they don't reach all the way through tager and then he lands and squeezes you back like the fatty he is :[ if you got knockdown on tager though I'd get the hell out of there and set steins up @_@
  16. Fail me >:[ I've had recent success mashing 2b because of it's +2(?) on block. Still hard to fight chars like ragna and their ilk though. JESUS KICK! q_q
  17. You can't do stein explosions in da air >:[
  18. Surprise him with 66 2b/3c :D probably the former though :P
  19. I main mu though :< this is the only frame data that I know of, and there's some dispute about how accurate it is. It doesn't seem THAT off from a glance though. As for rushdown you shouldn't really classify it as that. It's more of just pressuring 'em into the corner and slowly getting close--controlling space with pokes while you're at it, and then getting them into mix-up once you have them into solid blockstun. IADs are pretty counterproductive for getting in (for haku, I feel) because it puts you at a semi-predictable course of action right after. Just slowly move forward (throw in a few hops) and make sure they're scared to try to run in. Get 'em to the corner and then catch them unaware into a combo :D

  20. EVERYTHING I KNOW HAS BEEN SHATTERED. Litchi main be lying to me so I don't IB punish. That hoe.
  21. Try 3c. If not counter is probably the best.
  22. Yup yup it does. I'm hoping in the balance patch it won't do that after a certain amount of time (like when the explosions actually start or something) This matchup is pretty annoying too. All I can say really is watch your air approach. His 6a is just as good as it was in CT. And remember that all of his moves can be IB DP'd out of. Condition him to fear it so you can exploit it and get out/counter attack (applies to almost everyone really, but I feel it's most effective on ragna) Oh and make sure you know all points into which he goes into a low/high mixup. 2b is the most common one for run-of-the-mill ragnas but you've gotta know 'em all :o
  23. She be pulling an arrow right outta dat ass.

  24. litchi 6a is +1 :[
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