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MisoSowee

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Everything posted by MisoSowee

  1. For the most part yeah. But if you land 2b>3c but aren't point blank you can't do 2b>6a, and only 2b>5c will work.
  2. 6a comes out faster, so if you're using it at the butt end of a combo then it'll work where 5c won't.
  3. The whole concept of later rather than before helped alot with the 214d 66a cancels. Another thing that really helped me is to rember it's 66a, not 66 6a. I try to press a in conjunction with the second 6 to get it out earlier. I can get it like 80% now :D (offline though :x)
  4. Do you have any matches of your Mu. You seem really knowledgeable about her and I'd love to get some videos to study off of :D

  5. For 2b relaunch (and links in general realy) I usually do the move (3c) and then just hold forward and see how long it takes for mu to return to neutral and be able to walk forward. Once I get that timing down it's usually much much easier to link a hit right after. Helps me a lot with tons of combos.
  6. blarjaselkfjslk i've been doing this for hours, but i'm still so awful at it. Anyone have tips for 214d>66a cancels? it's so tough even offline. I'm scared to go online x_x
  7. aww geez. Mu shit is hard as nails to do online :\
  8. here's a decent mid-screen anti-air combo. 6a>delay(depending on how high opponent is when 6a hits)>66b>66a>j.2c>66 2b>5c>6c>2d>j.c>j.2c does 2956 if you get 6a CH you can do 6a CH> 66a>6b>66a>j.2c>66 2b>5c>6c>stein>63214c/j.2c using 63214c gives you 3011 using j.2c will give you 2967 (but more oki! :D) EDIT:sexy combo. though i'd find it really hard to land. you have to land 6b CH while opponent is crouching >_> 6b CH(crouching)>2b>5c>6c>6d>yata no kagami>66(run up to opponent)>6a>6b>5c>2c>j.c>j.c>j.2c does 4650 damage! :D if you want you can just do 6a>6b>5c>6c>omohikane does 5839 damage. crouching 6b CH though :|
  9. DEM FEITALS 6C > 5D > 214D > dash > 6B > 5C > 2C > j.B > j.C > j.C > j.2C (3986 Damge) yup yup 6C > 5D > 214D > 6B > Dash > 6A > 2C > j.C > j.2C > Dash > 2B > 5C > 6C > 6D > Furu no Tsurugi (4187 Damage, +1 Stein) yup yup 6C > 2B > 6A > 2C > j.C > j.2C > 2B > 5C > 6C > Omohikane (4.6k, 50 meter required) 4641 damage. On Jin i had to use 66 2b if i wanted the 2c after 6a to connect 6C > 5D > 214D > dash > 6B > Omohikane (4746 Damage, 50 meter required) yupyup 63214C (charged) > 6A > 2C > j.2C > 2B > 5C > 6C > 2D > JC > j.B > j.C > JC > j.C > j.2C (5K, Near the corner) i got 4450 damage. stupid j.B took so long to connect! >:[ 63214C (charged) > 6A > 2C > j.2C > 2B > 5C > 2C > j.C > j.2C >2B > 5C > 6C > 5D > Omohikane (6.4k, Corner, 50 Meter required, +1 stein) 6113 damage 6C > 63214C (Charged) > Dash > 6B > Dash > 5C > 2C > j.2C > Dash > 2B > 5C > 6C > 6D > Yata no Kagami > 6C > Omohikane (6538 damage, 100 Meter required) yup yup AND THUS I FINISH THE GAUNTLET OF MU COMBOS IN THIS THREAD. >:[ you better edit all these things genow or i'll slap you :[
  10. combos from anti-airs CH 2C > Jump Airdash > j.C > j.2C > Dash > 2B > 5C > 6C > 2D > j.B > j.C > dj.C > dj.2C (2886 damage, +1 stein) a better combo however would be CH 2c>66b>66a>j.2c>66 2b>5c>6c>stein>j.c>j.2c>steins does 3059 damage and leaves you closer to the ground so the steins that you place after the combo are more useful 6A > 2C > j.C > j.2C > Land > 2B > 6A > 2C > j.C > j.2C > 2B > 623C (Near the Corner, Around 3.2k) the combo listed only does 2760 damage. A better combo i found is 6a>2c>j.c>j.2c>2b>6a> j.2c>2b>6a>j.c>j.2c>2b>5b>623c it does 2995 damage CH 2C > 4D > 214D > j.C > j.2C > 2B > 5C > 6C > 2D > JC > j.B > j.C > JC > j.C > j.2C > j.D > J.4D (Roughly 4k+ , Corner, +3 steins) I for the life of me cannot get j.B to connect to j.C at all, so i just ended it with 6c>2d>63214c which gave me 3012. I don't see how that combo, even if it connected, could give over 4k though. But seriously though that j.B j.C just won't connect q_q I tried midscreen, corner, close to corner, blah blahbla. Someone else confirm/deny for me. CH 2C > 4D > 214D > Dash > 2C > j.C > j.2C (Can end here if too far away for steiners, 3K) > Dash > 2B > 5C > 6C > Steins (4k+) if you end the combo after j.2c you get 2430 dmg. ending it with 6c>steins gives me 2922 dmg. Where'd you get these numbers from? Maybe 1.01 nerfs damage @______@ combos from air to ground j.C > 2B > 3C >2B > 5C > 6C > 5D > 6D (2K, +2 steins) 2032 dmg j.B on crouching opponent > 2B > 5C > 2C > 6C > RC > Dash > 6B > 5C > 2C > j.C > j.2C (3131 damage, 50 meter required) you get 3268 damage if you add an extra j.C at the end of the combo. CH j.2C > Dash > 6B > 5C > 6C > 6D > Yata no Kagami > Dash > 6B > 5C > 2C > j.C > j.2C > 2B > 5B > 623C (3996 damage, 50 Meter required) yup 3996 damage throw combos Throw > 5C > 6C > 5D > 63214C (2.1k + 1 stein) 2106 dmg Throw > 6A > 5C > 6C > 6D > Yata No Kagami (2.8k, 50 Meter required, can follow up after Yata no Kagami) throw>6a>5c>6c>6d>yata no kagami>66 6b>6a>j.c>j.2c does 3749 damage. I didn't explore all the possibilities though there are probably more. Also it's throw>66a Throw > 6A> 6B > 6A > 2C > j.B > j.C > j.C > j.2C (2.9k) I couldn't get the j.B j.C to work on Jin, so without the j.B i got 2922 damage also don't forget to put the 66a's, before and after 6b Throw > 6A > j.2C > 2B > 6A > j.2C > 6A > 2B > 6A > 2C > j.C > j.2C > Steins (2.9k Damage, Corner, +steins) uhhh j.2c>6a>2b>6a? o_o no idea how that would work /skip Throw > 6A > j.B > j.C > j.2C > 2B > 6A > 2C > j.C > j.2C > Steins (2.8k+ Damage, You can set steins or airdash away if wanted) 2776 damage getting the 2c after the 6a is pretty difficult, just to say. Throw > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 2B (2.9k, Corner) it does 2951 damage a better combo however would be: throw>6a>6b>5c>2c>j.c>j.2c>2b>6a>j.c>j.2c>2b>5b does 3411 damage Air Throw > RC > 2B > 5C > 6C > Steins/63214C/j.2C (Roughly 2.7k if you go for steins, midscreen, 50 Meter required) 3141 damage if you end it with 63214c 3076 if you end with j.2c Air Throw > Rapid > 2B > 6A > 2C > j.C dj.B > dj.C > dj.2C > Steins (3.4k, midscreen, 50 Meter required) 3425 damage these air throw combos kinda suck. The best one I've gotten so far is air throw>rapid>6a>6b>66a> j.2c>66 2b>6a> j.c>j.c>j.2c it does 4222 damage. pretty good use of 50 meter i think.
  11. all combos done on jin 5B > (2B) > 3C > 2B > 5C > 6C > 5D/6D > 63214C (2.2k, + 1 stein) 2237 damage. with the 2b after the 5b it does 1961 Dash 2B > 3C > 2B > 6A > 6C > 214D Whiff > Dash > 6A > 2C > j.C > j.2C (?k, Can set steins or aidash away after j.2C?) doing just the combo listed nets you 2500 damage. however after 2c you can do j.b j.c j.c j.2c does 2731 damage. You can't really run away after it though, so just say steins +2 CH 6B > 2B > 5C > 6C > 5D/6D > 63214C (2.5k, +1 stein) works on crouching only, 2568 damage 2B > 3C > 2B > 5C > 6C > 6D > Yata no Kagami > dash > 5C > 2C > j.B > j.C > j.C > j.2C (3.2K, 50 Meter required) i can't get the last j.b to connect, but if you don't connect it you get more damage anyways. 3390 precisely 6B > 63214C > RAPID > 6A > 2C > j.C > j.2C > 2B > 6A > j.C > j.2C (3.8k, Corner, 50 meter required) 3809 damage, first 6a should be 66a/ 66>6a 6B > 63214C > RAPID > 6B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 2B > 623C (4.4k damage, corner only, 50 meter required) I couldn't get 2b >623c to connect. however 2b>5b>623c connected, and it does 4551 damage. It also might be worth noting that at certain distances you'll have to 66 6b after the RC. combos from C 5C on crouching opponent > (2C) > 6C > Steins > Furu no Tsurugi (?, +steins) 1814 damage without 2c 2121 damage with 2c You should also put that it's a mid-distance combo. +1 stein only 3C > 2B > 5C > 6C > 2D > jc > j.C > j.2C (Damage Unknown, can start from 5B, +1 stein) 2472 damage a better combo like this though might be 3c>2b>6a>6c>stein>super jump>j.b>j.c>j.b>j.c which does 3000 damage 3C > 2B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 2B > Omohikane (In the corner. 5003 damage, 50 Meter required) (If you have no meter, finish the combo with 2B > 623C for around 3.3k) does 3445 damage using 623c finisher 3C > 2B > 5C > 6C > 6D > Yata no Kagami > dash > 5C > 2C > j.B > j.C > j.C > j.2C (4.2K, 50 Meter required) does 4211 damage 4285if you add j.B after 2c CH 5C/5C on airborne opponent > 6C > 6D > Yata no Kagami > Dash > 6B > Dash > 6A > 2C > j.C > J.2C > 2B > 6A > 2C > j.C > j.C > j.2C (Damage can vary, 50 Meter required) I couldn't get the last j.C to connect sooo :[ w/o that j.c it does 5024 damage doing other combos in a bit
  12. i'll be fully testing the front page for errors and damage numbers. Cuz I love watching mu move <3 and her voice ;3
  13. Wait what is hazama checking out haku's ass? o_o

  14. you guys are doing dloop vs gfaqs again? :[ We're gonna get rraaappeeedddd

  15. lol I swear I already buddied you :P Guess not~

  16. 6a is as effective as nu's in CT and lamda's iirc. It's no haku 6a but it definitely gets the job done without much need for spacing. I can't really comment on 2c's effectiveness, but my guess would be it's a bit more situational - higher risk and higher reward. I'm no mu god though :[
  17. Does an aerial 6c FC still cause wall bounce and the 5k+ combos? If not haku could use j.C with relative safety compared to a ground 6c FC :o
  18. PORQUEEE DID THE FEDERALES GET TO YOU?!

  19. KAGAMIN MY AMIGO MEXICANO I'M BOORREEDD

  20. It worked in CT on certain characters and it works in CS on certain characters.
  21. in the first mugen combo you forgot to put mugen after 6d xD *will continue reading through* also lolol at first post xD
  22. I know right. Makes me so sad face @below yeah right! Maybe half a year ago I could scratch a hit off you but not anymore >:[

  23. Gamestop receives their copies on the 28th :[ /sad face

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