Quote from my post in the tager vs haku section. It's tailored towards what not to do for tager but you get my idea.
I guess I'll just try to put a few pointers in this match-up because I face a lot of tagers. This is just based on my play strategy, which is (in my opinion) a lot safer than the normal IAD j.c happy hakumens.
1.Approach will be limited. I "zone" with 6c every now and then, and wait for a jump-in or a sledge/D move, which are ridiculously easy to counter on reaction.
2. if you're jumping in, remember to barrier guard, 2c absolutely demolishes any jump-in options tager has (for me at least)
3.Do not unnecessarily eat 6c's. ESPECIALLY when haku has anymore than 3 1/2 stars. You'll eat a yummy 4.5k in the form of 6c - 632146c
4. do not eat unnecessary 2c's either. You'll just eat about 3k (i think? i forget) or so, and you'll be back to square one.
5. If you're jumping in a lot with barrier guard, PLEASEE watch out for air throws. Some players expect me always to 2c, when it's easy to just air throw - combo for almost 4k damage.
6.do not throw our sledges hoping to catch me off guard. Even if i see you start a sledge I can even 6c on reaction, but it's much better to just 5d. only time it MIGHTT be safe is if i'm close and you can do a sledge A to get a block, and then start tick throws into various tech traps to hopefully keep the momentum in your favor.
7.don't 360a EVERY SINGLE J.C. seriously. Some tagers will expect me to just follow-up once i land or do nothing. I'll just do it really late and then bait the 360a by jumping up. and if they don't do it that's fine, I can just do j.b - jump cancel out - repeat.
In conclusion. I truly don't know why this match-up is in haku's favor, because it's where his drive shines the most, and his super large range clashes with tager's huge hitbox.
Of course since I'm not even near any super good play or anything, but these are just my thoughts at my level of play.
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