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MisoSowee

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Everything posted by MisoSowee

  1. I guess I'll just try to put a few pointers in this match-up because I face a lot of tagers. This is just based on my play strategy, which is (in my opinion) a lot safer tahn the normal IAD j.c happy hakumens. 1.Approach will be limited. I "zone" with 6c every now and then, and wait for a jump-in or a sledge/D move, which are ridiculously easy to counter on reaction. 2. if you're jumping in, remember to barrier guard, 2c absolutely demolishes any jump-in options tager has (for me at least) 3.Do not unnecessarily eat 6c's. ESPECIALLY when haku has anymore than 3 1/2 stars. You'll eat a yummy 4.5k in the forum of 6c - 632146c 4. do not eat unnecessary 2c's either. You'll just eat about 3k (i think? i forget) or so, and you'll be back to square one. 5. If you're jumping in a lot with barrier guard, PLEASEE watch out for air throws. Some players expect me always to 2c, when it's easy to just air throw - combo for almost 4k damage. 6.do not throw our sledges hoping to catch me off guard. Even if i see you start a sledge I can even 6c on reaction, but it's much better to just 5d. only time it MIGHTT be safe is if i'm close and you can do a sledge A to get a block, and then start tick throws into various tech traps to hopefully keep the momentum in your favor. 7.don't 360a EVERY SINGLE J.C. seriously. Some tagers will expect me to just follow-up once i land or do nothing. I'll just do it really late and then bait the 360a by jumping up. and if they don't do it that's fine, I can just do j.b - jump cancel out - repeat. In conclusion. I truly don't know why this match-up is in haku's favor, because it's where his drive shines the most, and his super large range clashes with tager's huge hitbox. Of course since I'm not even near any super good play or anything, but these are just my thoughts at my level of play.
  2. I WANT A REMATCH! I WANT IT!!!!!!!!!!!!!!!!!! BUT NO INTERNET DRAMA!!!

  3. how about instead of permanent magnetism, It's magnetism till tager lands a hit? and if some people are really stingy, only put this effect on spark bolt? :o and 360a won't count. 360b will... maybe. i dunno. Just a thought o_O
  4. Lemme rephrase my statement. If you main hakumen vs someone who mains arakune, it's worse :P It gets worse the higher-up you go too, because arakune players learn to get 6c loop out of every nook and cranny.
  5. You would understand if you were Hakumen
  6. I'm not sure why tager has the upperhand against haku... and haku vs nu is not 6.5. It's probably 7 because of how godly 6d works and the haku specific combos. and haku vs ara is.... well. I guess 7 works. also I thought rachel was RA not RC.
  7. haku vs jin w/o IB is god awful. You'll need to learn to adjust to the online lag D:
  8. yeah the timing for the air dash is odd. you'll get used to it though.. EVENTUALLY o_O
  9. noo i meant like you throw them you hop forward and then you do 2b! no jumping lol. it's pretty useless imo. btw I have a probably not so discovery. have any of you had trouble with doing falling c (just normal) 5c 623aa j.2c - AD - j.2c falling c - etc? well after the 623aa you AD forward and then do j.2c, and then etc. it guarantees maximum hits on the next j.2c part! I'm probably not making sense
  10. I'm totally fine with spamming 2c - 8d and hoping they neutral tech...
  11. I'm really not that good. You'll be disappointed playing me. I'm more like a theory person. I know a few things that'll beat through but I hardly use it. Although subbing Carl has the benefit of knowing most of his moves, I'm super half assed at him lol usually I try to get all my counters in though. thankfully I've learned how to option select throws so... won't be as bad? :D
  12. 4corners you seem not to fight any patient haku's... if you "rush him down" it's really not hard to just counter in between Carl's hits considering he doesn't have much mix-up potential outside of nirvana (and when nirvana's about to punch you, it's like a punch to do 6d/2d :P) although you seem pretty pro so.... *shrugs*
  13. It's time I contribute to this thread and add a combo. throw - guren - hop forward - 2b YES! follow with sexy prorated combo.
  14. Well yeah I guess you're right. But i'm not ONLY doing 6c - shippu. but it's a good amount of the time. Like vs litchi if i land a 2d in the corner (YES!!) I'll blow out all of my magatamas for awesome dmg. Most of the time though like say vs ragna, i'll land a lot of 2d's off of hell's fang. and jin... well. I only fight Killey so far and he's just way too godly D:. I'll 2d his 6d if he forgets not to put it in though :P
  15. well I like options whenever I land a 2d/5d.... i'm not spamming moves by any means, but when u combine the rate of 6c fishing, throws, and counters, it's not too hard to run out of stars for the next shippu :[
  16. oof renka - guren - shippu.... heavy star usage T_T although I don't think anyone counters as much as I do..... it's a super bad habit i swear 70% of my dmg comes from 2d - 6c - shippu D: it's unsettling lol
  17. I remember trying to do that and the enemy would end up on my left side and me and nee-san would be on the same side when i did the 5b after like a 2nd rep or something. It was something to that effect.... or something?
  18. wait for the 214b to finish, and then time the 236a. it won't be instant canceling into the other, but you'll have to time it a bit. I don't use the combo personally but yeah that's how it works I believe
  19. probably is Dx It's so nice not to have to do hard combos... gotta love haku :O
  20. ya know it's actually not bad to play carl on a pad... although since i sub i'm not into the summon + alle-can thing yet. I can do punch loop pretty much 100% though with analog stick and drive on X (default) :D on another note:did anyone have an odd trouble of not doing the clap before the throw in clap loop while learning it? I'm stuck at that part so resets don't work... if I deliberately do clap before throw I end up messing up though..... So hard!
  21. well. that's different. he shoulda specified he was being tech-trapped lol
  22. neutral tech is completely safe though
  23. jesus that's a lot of hand movement. I can see that becoming a pro tactic but at the same time not.... seems godly though. wake-up jab! :D
  24. hotaru - tsubaki is only worth it in mugen
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