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Matt

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  1. Irrsinn, come on man! I don't want to see sick shit like that! If you're gonna post a picture like that, just post the link, so that the people who come here have a choice as to whether or not they're gonna see something like that. If you have an informative picture like the curse chart, post it. If it is something like this ^^^ picture above, just post the link. Please, just to be considerate of others. Edit: Since I was the last one to post, I'm just gonna edit this one. Can you guys be more specific when you say loop from now on because Arakune is getting a new loop by the day and I don't know what's what. Ex: 6C loop, Bird loop, triple dive loop, etc.
  2. Or try and get him to answer the question on this thread, so that everyone can see the answer and I can (eventually) add that info to the first post. Edit: this post came off as a little rude. Sorry about that .
  3. Skye, please start making suggestions once you have actually played the game. What I really want is this thread to be filled with concrete information straight from the source with a very small amount of speculation. Whatever notes you have taken from videos and stuff you can post here, but I'm not so sure how much you can help someone who is working on a combo. Preferably I would like someone like HFA or Kousaka, both of which are playing the game, to answer questions about combos (even though Kousaka is asking the question at the moment ;-).
  4. 197694_42375_front.jpg PLAY THIS GAME
  5. The speed at which 5C comes out, which is what I think you're saying, is not a problem in this matchup because 5C has head invulnerability basically on startup. The problem is that the Tao player should be able to press B(?) on reaction and go straight through 5C and punish it while it is recovering. Also, 2B is a good anti-air and poke in every match-up. That thing is gdlk. GODLIKE!
  6. I like Order-Sol and I like girls that can read. Is Tsubaki for me?
  7. The air super is F of G and it isn't 241241D, it's j214214D. I'll update the original post by the end of the weekend with everything that is on here.
  8. Execution: for reals i will make ALL of this look nicer...eventually
  9. Mixups: FYI: I'll organize this when more mixups are added. kousaka wrote this: 3aa(release 1d bug) > hjC (crosses up) > j2c > 5c bug hits > 1d bug hits > 1d bug up part > loops notes: You can go invisible before starting this mixup. You can go straight into ender with 5d>beam super. tested on a bunch of a characters, lots of vid examples 1:58 http://www.youtube.com/watch?v=PPh4T...os=c3kj7Zlx8rE 0:46 http://www.youtube.com/watch?v=4SIsw...os=MyBMNWFCGhc 1:43 http://www.youtube.com/watch?v=IrYgy...os=ZKb-_dGaXw0 2:20 http://www.youtube.com/watch?v=d35tp...os=iEgtysSq_xg 1:29 http://www.youtube.com/watch?v=MzEoX...os=Kbn3-OhbpPM I'm not 100% sure. Dennou was the only one to block the jC but the D bug right after might also be a 2nd crossup right after. If you count the number of times jin changes sides. Needs confirmation when someone manages to block it all. 1:25 http://www.youtube.com/watch?v=Uu1FU...os=FIwko-RFoho interesting info about the j.C mixup:
  10. THINGS HAVE CHANGED! Go to this thread for a more complete combo list: http://www.dustloop.com/forums/showthread.php?7968-Arakune-CS-JP-Wiki-Combos Chances of me updating this thread now are very slim and the fact that I am not playing BB: CS very often right now means that combos posted may or may not be legit. Again, go here if you want to see Arakune's legit comombos: http://www.dustloop.com/forums/showthread.php?7968-Arakune-CS-JP-Wiki-Combos Just an F.Y.I. kousaka has contributed the vast majority of the information that has gone into all of the posts. Since there is already combo discussion for Arakune CS going on the Arakune CS thread I thought it would be nice if we had a thread dedicated to the discussion of Arakune's combos in CS, so here it is. I'll update the original post with combos, timing and anything else you guys want in it. The new face of our hive master! Please him by expanding the hive mind with knowledge about his new combos and abilities! Exhibit D Exhibit C Disclaimer: I didn't discover any of these combos. All combos in this post or links to the combos can be found in this thread. Terminology: IAD: Instant-air-dash- This move makes your character air dash immediately after jumping and is done by pressing 9>5>6 or by pressing 7>5>4. Super Jump aka s.j. is when you input 19, 28 or 37 in order to jump faster and higher than a normal jump. (j.c) is a jump cancel. This happens when you jump to cancel a move that has hit the opponent or some that the opponent has blocked. Not all moves are jump cancel-able though. RC stands for Rapid Cancel when you press A/B/C at the same time to use 50% meter to cancel a move. Notes: I'll have a percentage at the end of each combo for what percent of the curse meter it fills. Links: http://www14.atwiki.jp/arakune/pages/63.html Videos: BlazBlue CS - Arakune vs Tager 0:45 Souji improvises one loop of 2c loop Basic Arakune Loops http://www.youtube.com/watch?v=BE_hw6v4E9M#t=2m57s Fever Chart Combos Will Organize Soon: 2A > 2C> delay RC 5d> (jc)> jA> jC> A dive> dive cancel 5d> (hjc)> jA> jC> jD (ragna, hazama, tsubaki, lambda) (jc)> jC> A dive> dive cancel 5d> (hjc)> jA> jC> jD (jin, arakune, bang, hakumen) (hjc)> jA> jC> A dive> dive cancel 5d> (hjc)> jA> jC> jD (tager, taokaka, litchi, bang) noel, rachel, carl 70% only, 100% unstable 2CFC > 5A> jA> jC> A dive> dive cancel 5d> (jc)> jA> JC> A dive> dive cancel 5d> (hjc)> jA> jC> jD (ragna, litchi, noel, lambda) 5A> jA> jB> jC> B dive> dive cancel 5d> (jc)> jA> jC> A dive> dive cancel 5d> (hjc)> jA> jC> jD (hazama, tsubaki) jA> jC> A dive> dive cancel 5d> (hjc)> jA> JC> A dive> dive cancel 5d> (hjc)> jA> jC> jD (tager, bang, taokaka) 5A> jA> jB> jC> B dive> dive cancel 5d> (jc)> jA> JC> A dive> dive cancel 5d> (hjc)> jC> jD (jin) hakumen, rachel, carl 70% only, 100% unstable need the last part of this combo: 3a>214C+D hold>crossup 3a bug + release 5C+D>??? Pre-Fever Combos: 2A- [2A]xN>2C>RC>5D>hjc>jA x n>j6A>dj>jA>jC>jD (70-80%) 2A>5B>5D>(j.c)>IAD>j.4B>5A>6B>(j.c)>66>j.6D (70-80%) 5A- 5A>6B>3C>236236C>5D [5A]xN>6B>(j.c)>66>j.6D 5AxN>6B>(j.c)>j.A>j.6A>(j.c)>j.A>j.6A>j.236C (Edge of screen) [5A>6B>IAD>j.4A]xN 6A- 6A>5D>IAD>j.A>j.4A>j.4B>5A>6B>(j.c)>66>j.6D 6A>5D>RC>walk forward 5D>IAD JA>J4A>JA>5A>6B>J6D (100%) 6A>5D>RC>5C>JA>JC>J2A dive cancel 5D>JA>JC>JD (100%) 6A>5D>(j.c)>IAD>j.4B>5A>6B>(j.c)>66>j.6D (70-80%) 6A>2B>2A*n>2C 6A>5D 6A>5D>236236C(altitude adjustment required)>5D>hjc>JA>JC>JD 100% guage 2C- 50 meter 2C>RC>5AA>[jA>jC>j2A dive cancel>5D]x3 (120%) 3C- 3c>jD>236236C>5d>hjC>jD (100%) 3C>jc>jD (20%ish) 3C>RC>5D>jc>jA x n>j6A>dj>jA>jC>jD (70-80%) 50% heat: 3C>236236C 5C- 5C>jc>jA x n>j6A>dj>jA>jC>jD (20%ish) 6C- 6C>5C>2C>RC>5D>jc>jA x n>j6A>dj>jA>jC>jD (70-80%) Throw- Throw>236236C>5D>jc>jAxn>j6A>dj>jA>jC>jD (70-80%) j2A- j2A>5B>jc>jA x n>j6A>dj>jA>jC>jD (20%ish) dive> dive cancel 5B>jc>JA>JC>JD j5B- 50% heat: j4b>5a>5a>236236c J4B>5B>5D J4B>5A>6B>h9jc>J6D j214214D- j214214D>5D>JA>JC>JD 100% Air Throw- high air throw> j2a>j2c B dive cancel> 5d> jA >jC >jD Air Throw>5D>jc>jA x n >j6A>dj>jA>jC>jD (70-80%) Airthrow>5D>jC>jD ?% Throw empty>JD> 5D> jc> JA> JC> JD 100% guage Corner Combos- 5A>6B>jc>JA>A bird >jc>JA>JB>JC>JD 2A>5B>5D>hjc>JC> edge warp 6A>5D>hjc>JC> edge warp J4B>5A>6B>jc>JD>5A>6B (5A>6B> jc> JD) * 2> 5A>6B 2A>5B>5D>9jc>J4B>5A>6B>jc>JD 6A> 5D> 9jc> J4B> 5A> 6B> jc> JD 236236C>5D>jc>JA>JC>JD 3C>jc>JD>5A>6B>h9jc>J6D 3C>jc>JD>5B>hjc>JA>JC>JD 3C>236236C>5D>jc>JA>JC>JD 3C>jc>JD>236236C>5D>jc>JA>JC>JD Fever Combos: 2A- 2A>2A>6A bug>5C>5C bug>taunt>5D bug>(hj)A dive(C hold)>A bug(C release)>dive cancel 2B(whiff)>C bug>taunt>5D bug>A bug> inba 2AA>A bug>2AA>A bug>2B>B bug>Loop 2B- 2b(3b bug 3a bug) > 2a (1/4d bug) > walk up jC > 5c bug > 4d bug down > j2c > 4d bug up 3C- 3C>236236C>5D>jc>JA>JC>JD (70%) 5C- FCH 5C > j.AAA > j.C > j.2A Dive Cancel 5D > j.A > j.C > j.2A Dive cancel 5D > Curse loop 5C>[bird>Bird>236CD>Bird>Bird>236CD]xn Throw- Throw>D bug>Loop j.A- Dive loop is mid screen: [J1A>J1C+D]xn j5B- j.BC>j.D>5D>j.A>j.B(optional)>j.C>j.D j.C- Wheel loop 1: [J6C>236C+D]xn Wheel loop 2: [236C+D> release C+D about halfway through 236C>land>JC>214C]xn rising JC>c bug>JD>d bug>(a bug>jc>a bug>j.236C>d bug)xn (Fever) Air Throw- Air Throw>D bug>Loop
  11. Thanks for answering my questions.
  12. @3:10 Fumo released the C bug too early and it allowed the Haku player to do a 5D in the opening, but the frame trap is tight enough that even though a Haku player can fit a 5D in there, a Jin or Ragna player won't be able to pull off a DP. @3:40 He didn't space the b bug out because w/out the cloud the combo usually doesn't go straight to C loop or triple dive loop, but instead it goes to j5A>j5C>j5D>C loops>recurse for about 5.8k+ damage. He probably forgot about the cloud or was just releasing the b bug as he usually does. Anyways, CS is out now, so we need to start the CS combo discussion thread! or continue it here.
  13. I said it twice and now I'm saying it a third time: I post it and it completely gets ignored. I'm telling you guys this is a legit pressure move that is pretty damn safe. Yeah, it won't work against Hakumen but when will you ever need to do j2A on a Hakumen? If this gets ignored again I'm just gonna edit this post again and again until I have shown everytime Souji or Fumo have used this frame trap in videos, which is A LOT. The trap works from a third of a screen to a half of a screen away. Also, Bommlinger a full screen trap is just to teleport across the screen and release a C bug as you do so. Then if it connects, I don't really know what to do from there since I haven't tried it myself, but I'm pretty sure releasing a B bug and doing an air combo from there would work.
  14. @Bommlinger: I went into training mode and I think I've come up with a couple of variations that would work pretty easily on the pad since you don't have to negative edge the D-bug. 3A>3A>5D>b bug>j6B>j.c/9>j5A>j2A>j2B>j2C>release C>B bug>C loop>j6A>j.c/9>j5C>j5D for 4700 damage 3A>3A>5D>c bug>j5D>6A>2 C loops>recurse 4400 damage the second combo is a bit easier Also, I might add some more variations later for more damage if I can find more damaging combos. @cqrlin: It is the timing of the 2B>6A that matters in this situation. If you do 2B/5B (same thing) to early the the opponent will be able to tech and if you do it too late the opponent will tech before the b bug connects. Imo the best timing for releasing the b bug is to release so that when it connects it will connect when the opponent hits the ground. For releasing the A bug, release it as soon as possible after releasing the b bug. To directly answer your question, do 6C immediately after you press 6A. If 6C isn't connecting you are probably releasing the bugs to early.
  15. Here are some Hima videos (and others)! http://www.nicovideo.jp/watch/sm8372211 THIS VIDEO IS EPIC! http://www.nicovideo.jp/watch/sm7969534 http://www.nicovideo.jp/watch/sm7969138 http://www.nicovideo.jp/watch/sm7826510 http://www.nicovideo.jp/watch/sm7826158 http://www.nicovideo.jp/watch/sm7826368 http://www.nicovideo.jp/watch/sm7298534 http://www.nicovideo.jp/watch/sm7263137 http://www.nicovideo.jp/watch/sm7260047 http://www.nicovideo.jp/watch/sm7260010 http://www.nicovideo.jp/watch/sm7259968 http://www.nicovideo.jp/watch/sm7826036 http://www.nicovideo.jp/watch/sm7259856 http://www.nicovideo.jp/watch/sm7253422 http://www.nicovideo.jp/watch/sm7253597 http://www.nicovideo.jp/watch/sm7253221 http://www.nicovideo.jp/watch/sm7252983 http://www.nicovideo.jp/watch/sm7241312 http://www.nicovideo.jp/watch/sm6845712 http://www.nicovideo.jp/watch/sm6845623 http://www.nicovideo.jp/watch/sm6845403 http://www.nicovideo.jp/watch/sm6787791 http://www.nicovideo.jp/watch/sm6787995 http://www.nicovideo.jp/watch/sm6606597 http://www.nicovideo.jp/watch/sm6605797 http://www.nicovideo.jp/watch/sm6605576 http://www.nicovideo.jp/watch/sm6605205 http://www.nicovideo.jp/watch/1231135164 http://www.nicovideo.jp/watch/1230129258 Also, the top videos are newer than the bottom ones, exact dates i don't know. There aren't any ones earlier than December though. Every single video has Hima in it. If anyone knows how to cut WMV's or a program that can do that please let me know because I have some videos that I got from nicovideo that I wanted to put onto youtube, but they are too long and I want to cut them so that I can get them onto youtube. Edit: Here is my youtube account- http://www.youtube.com/user/MattCielo it has some epic arakune videos. I would update it more often, but most of the videos on nicovideo are too long .
  16. :thumbu::thumbu::thumbu:
  17. Alright, I am so sorry Skye. I really am. Edit: so this post doesn't become a waste of space, here are some Souji(I am 99% sure) videos. http://www.nicovideo.jp/watch/sm8375841 http://www.nicovideo.jp/watch/sm8376584 http://www.nicovideo.jp/watch/sm8376940 http://www.nicovideo.jp/watch/sm8342761 http://www.nicovideo.jp/watch/sm8250418 http://www.nicovideo.jp/watch/sm8250526 http://www.nicovideo.jp/watch/sm8234518 http://www.nicovideo.jp/watch/sm8234378 Sorry if any of these have been posted before. Also, Skye, it is just frustrating to come here thinking there might be videos when it is just a bunch of posts about what you need to do to improve and then you asking questions or arguing with them adding even more spam. Hell it would just be better if you and everyone else just post their self improvement vids in the Arakune general thread or the beginner guide or something or maybe even start a new self-improvement thread.
  18. :8/: Did anyone read my post in the combo discussion thread?! It is a tight enough nit frame trap that you can't DP out of it, so the only character that can escape from it is Hakumen with 5D. It goes into a 5.7k+ combo with recurse at the beginning and it works from up to half a screen away. Again :8/:. Edit: Here is the one time that I have seen it fail: http://www.youtube.com/watch?v=8M-99zpsNEU @3:10 This is a really good frame trap mmkay, so let's all start using it mmkay. The usual combo that happens if the trap connects is: j5a>j5a>j5c>j5d>2 C loops>recurse for about 5.5-5.7k damage I believe. Also, Skye don't fight with people who are better than you, have more tourney experience and especially more offline experience than you. They are only trying to help you, so why don't you just shut up and listen.
  19. I'm just starting to learn Chipp, so bear with me. For the Chipp AC combos, on the third post, floorslide is 2d, right? Are there any uses for 41236k? Looking at the notations for combos, what does the d part of d.s mean? Does Chipp's zoning game revolve around him forcing his opponent to remain stationary and wait to punish?
  20. Yeah now he's faster and has a legit AA. CS Tager along with the rest of the cast are all looking like there gonna be on more equal ground.
  21. Skye, I wanted to flame you so bad for saying dumbshit like "pure zoning doesn't kill Tager, you need to be offensive" but instead I'll just post a couple of Fumo vids. Watch these videos, hell watch them twice because you are obviously a little slow and then you'll see that pure zoning DOES win against Tager. Hell it's so easy that if I stopped playing on auto pilot and practiced this match up for a couple days, I could beat a top level japanese Tager player being a gigantic scrub myself. http://www.nicovideo.jp/watch/sm8251428 (first part) http://www.nicovideo.jp/watch/sm8251674 (starting at 8:08) Anyways, I'm gonna go back to lurking so that I can stop looking like a scrubbish idiot unlike a certain someone here >_>. Skye: Before you post saying dumb stuff and criticize pros for not meeting your standards, read this thread- http://www.dustloop.com/forums/showthread.php?t=7704. Fur reals. And don't reply to this, just to keep this idiotic conversation from continuing on.
  22. Thanks for the help, tips and matchup advice tolore. I also think 2B is awesome because so far it has beat out EVERYTHING (except for Ragna's 5C and a couple other things) and it goes into 5.5k+ combos on CH. Also, this might be a bit random, but reading your advice on Rachel reminded me of this http://www.youtube.com/watch?v=YRvevWQ8dOo @2:55. Arakune's GODLIKE 2B beats out Rachel's equally godlike 2C :D. Thanks tolore, your help is much appreciated.
  23. Were the suggestions I made any good? Can someone who is a good offline Arakune player please answer this.
  24. I believe that Sega owns (stole) the rights to Guilty Gear, so there is nothing Arc Systems can do about it now, except try and buy the series back. It also doesn't look like Sega has any plans to do anything with the franchise either, so... yeah.
  25. Yeah it was pretty freakin' kewl!
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