Jump to content
Dustloop Forums

confusedxphreak

Members
  • Posts

    111
  • Joined

  • Last visited

Everything posted by confusedxphreak

  1. A few random combos I found to be useful: Corner: 6B>5D>d.5C>d.6C>d.5C>d.6D>236C>5B>5C>(s)j.2C>j.4D>d.5C>d.6A>d.5C>22B 3.7k/27 heat Throw>2C>5C>j.2C>j.4D>d.5C>d.6A>d.5B>236C>66C(1)>j.D>22B 3.5k/25 heat Midscreen: On crouching: 5C>3C>22C>665B>5C>j.2C>j.4D>j.6D>j.5C>22B>662B>6C(1)>6B>6D>d.5C>d.6B>d.5C>d.6B>236D 4.2k/31 heat Air throw>2B/5B>5C>j.2C>j.4D>d.5C>d.6A>d.5C>22B 2.9k/21 heat
  2. Watched a Noel on stream and noted some things: -BT doesn't look like it can be followed up in corner due to quicker wall splat/bounce, so Chamber Shot replaces it in the corner -Saw a lot of d.5B>236A>66>5A>5C>stuffs, so I don't know if you can follow the dash cancel with anything other than a 5A now -Saw this combo being used: 3C>22C>66>5B>5C>j.2C>j.4D>stuffs
  3. https://www.youtube.com/watch?v=IdU6onAnvIM#t=23m24s Trick to this? :o
  4. Mmmm...I'm really apprehensive about that change to MF since her high damage combos come from that base damage. =/
  5. Since Kagura has that HUGE blind spot right in front of him, I'm having major trouble figuring out what my best options are when I'm stuck in the corner. Its difficult trying to get myself out of the corner when my opponents just stand within their poking distance and none of Kagura's fast pokes can reach them and his 5C and 2C are too slow. Jumping out or using Kagura's DP doesn't seem to work that well for me either. Tips?
  6. I know people have made use of jump drive canceling into d.6B for mix-up, but has anyone made use of jump drive canceling into d.2D? Since it crosses up on crouchers and beats lows and throws, it should theorectically be useful.
  7. There's already an English video with Kagura intros here: http://www.youtube.com/watch?v=9fB9NrVVwIY
  8. That's pretty neat. I didn't look through that article, so I missed that bit. Thanks.
  9. Does Noel have two Astrals? I swear I saw NOL Noel use her old Astral...o.o Saw her use the old Astral and then the new one.
  10. Nippon Yasan shipped mine! :D Hopefully it gets to me by Saturday
  11. http://dengekionline.com/elem/000/000/738/738682/ BB Museum exhibition. Images of Vertex's Noel, Bandai's D-Arts Noel, GSC's Ragna and Mu-12 Nendo Petit, and Alter announcement of a Mu-12 figure.
  12. When in doubt, go to the Kotobukiya store in Akihabara. They have an ArcSys section there that stocks a lot of exclusives.
  13. I played a bit of BBCP at E3 yesterday and I can confirm that the voices were in Japanese. I don't really have anything else to report besides the fact that Aksys is currently still discussing what will be included in the possible limited edition and that BBCP will be available at AX to play.
  14. Thanks for posting up the link. Strange that AmiAmi doesn't mention all the LE goodies. o.o
  15. Any word on when the game will be up for pre-order? :o
  16. Can she follow-up after a whiffed or blocked j.2C though? I only saw the Noel use moves after the j.2C connected. o.o
  17. I'm pretty sure this Noel player doesn't play BB seriously at all. No grasp of the fundamentals. lol. The person sure knows how to mash that C and D though. Still got to see some of Noel's move properties though, so watching wasn't a COMPLETE waste.
  18. For BB, the big picture on the back is just the logo, but I'll take a picture if you want me to.
  19. This is me replying to a VERY old post, but they gave out all of these cards as a special for doing a stamp rally at the ArcSys booth. All the cards were stored in a mini binder notebook. I spent a few hours at the booth collecting all the stamps, so I fortunately was able to get the binder. They also gave out individual cards to whoever tried out the games, so the cards were everywhere. If anyone wants clearer pictures of any of the cards or any BB:CP or GG products from TGS, please feel free to ask me.
  20. I've had the stream tab opened for a couple of hours now. Sorely saddened by the fact that no one has used Noel yet. Heck, Noel didn't even come up as a CPU character. D:
  21. http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1344259024/l50 This has pretty recent stuff, I believe.
  22. Didn't really look through the JBBS stuffs much yet, but I find it interesting that 5B can link to 6A>6C in the latest loketest.
  23. You'd be surprised how much Kanji can do to you at max range of 5C and even more so at 2C if it is blocked or whiffed. @.@ Besides from using 5C/2C in mix-up, I probably never use it as a spacing tool because his 5C just owns Aki. I never tried back dashing a blocked 5C/2C though, so that's pretty cool to have an option to escape a punish.
  24. ^http://www.dustloop.com/forums/showthread.php?14480-Akihiko-Technical-amp-Gameplay-Discussion-Thread&p=1378162&viewfull=1#post1378162 This should give you an idea.
  25. ^I can't even imagine playing S. Labrys using a pad because your finger always needs to be hovering the D button. :/ I haven't been using Akihiko extensively with pad, but his playstyle doesn't seem to warrant stick usage. His BnB's are completely do-able on a pad.
×
×
  • Create New...