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Everything posted by confusedxphreak
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Well, it all depends on if your opponent reads you and your spacing between him and you. I've used evasive action to evade his command grab and grab on wake-up before.
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Well, you can always try to evade Kanji's throw instead of trying to beat it. You can vary your wake-up tech time to throw off his throws, you can jump, or you can do evasive action. Just know that Kanji has ways to counter what you're going to do, so always vary your wake-up to keep him guessing.
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[CSE] Noel Vermillion General Gameplay Discussion.
confusedxphreak replied to Chaoschao222's topic in Archive
^Well, the only problem is that Noel can't link together 5A/2A to 6A. lol. It seems her only link to her 6A is 2B w/o CH. -
^Its a microdash. Input the 66 dash command during the recovery of BD and press 5B right away. Its really just figuring out when you can dash out of the BD and its pretty straightforward. If it helps, tap 6 and then quickly tap 6+B together to get the dash and 5B in.
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214C has upper body invincibility. Check out the bottom half of this post by ShelledMenace. It lists moves that go through 214C. http://www.dustloop.com/forums/showthread.php?14480-Akihiko-Technical-amp-Gameplay-Discussion-Thread&p=1365713&viewfull=1#post1365713
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^Microdash after the Double Uppercut and then 5B. You're basically dash canceling the recovery frames of the uppercut into 5B. Just get the timing of when to input the dash command and its pretty simple.
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[CSE] Noel Vermillion General Gameplay Discussion.
confusedxphreak replied to Chaoschao222's topic in Archive
Well, in the opening of this video, Noel seems to be able to use her j.2C without hit confirming or anything. Good video to see her j.2C and 236C Chamber Shot. http://www.youtube.com/watch?v=U1jLtXM23-4&feature=plcp On a completely random note, she seems to have a new opening pose. Haha. -
[CSE] Noel Vermillion General Gameplay Discussion.
confusedxphreak replied to Chaoschao222's topic in Archive
^lol. I just saw the video. Hmmm...The move list is a fail then. Her Haider shots seem awkward for some reason. Some property must have changed. -
[CSE] Noel Vermillion General Gameplay Discussion.
confusedxphreak replied to Chaoschao222's topic in Archive
^What do you mean by j.2C as a stand alone move? I'm under the impression that j.2C is a RB follow-up move only according to her move list. @.@ -
Yeah. For anything with the 5B/2B>j.B hits, you have to delay the j.B slightly. I find those 5B/2B>j.B hits difficult to do without FC, so I personally would not go for it in a match anyway. If you're starting with a 5B, there are more dependable and optimal combos I would go for.
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[CSE] Noel Vermillion General Gameplay Discussion.
confusedxphreak replied to Chaoschao222's topic in Archive
My additional notes: -I can't really see clearly in that video, but did 6B go into 5D at around :40? -2D's trajectory IS really strange...I can't believe it whiffs on a crouching Tager. -New CA's animation looks like d.5B -
^Which combo are you trying to do? I haven't worked with the 5B>j.B variation of his loop yet, but if its anything like the 2B>j.B version, you'll want to make sure the 5B hits your opponent fairly low to the ground and you delay the j.B VERY slightly so that you land and have time to land the 5B before the opponent techs out.
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As Darcius said, you need at least a 2 or more on the Cyclone gauge. If you've got that and having trouble landing the 5B, try micro-dashing after the BD. I personally think its easier landing the 5B after dash canceling the recovery of BD.
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When you meant very very slight, you were NOT kidding. lol. Its pretty difficult adjusting for the timing of it because the delay is so minute. EDIT: Actually, once you get the timing down, its pretty much auto-pilot.
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[CSE] Noel Vermillion General Gameplay Discussion.
confusedxphreak replied to Chaoschao222's topic in Archive
Don't get too hung up on the changes just yet, not only because a lot of changes are being made to CP and this is only the first loketest, but there are a lot of contradicting reports on the JBBS. Some are saying certain attacks link while some are saying it doesn't. I'll try to filter out the more recent ones. -
Ah. I'll try delaying the j.B some more then so maybe the opponent won't tech out early. Thanks.
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Does anyone have any tips on doing the FC loops? Example: 5b FC > 214c => 6c => b+d > [2b > j.b] x4 > 5aa > 2a+b > 236a => 6c => 6a => 236236b. I usually mess up somewhere in the 2b>j.b reps, so I don't know if I'm messing up on the timing of the j.b's or 2b...@.@ I've tried using 5b instead of 2b since its been done in videos before, but its not any easier. lol.
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[CSE] Noel Vermillion General Gameplay Discussion.
confusedxphreak replied to Chaoschao222's topic in Archive
NP. I read in the 4gamer article that people are under the impression that the game is focused around shorter combos, so we'll just have to see what happens. -
[CSE] Noel Vermillion General Gameplay Discussion.
confusedxphreak replied to Chaoschao222's topic in Archive
I did some rough translations for her changes yesterday, but take this with a grain of salt as my Japanese isn't fluent and I don't understand video game terms. lol. I'm going to try not to include anything that was translated in that other thread. -CA has been changed (looks like its an attack now and no longer her invincible cross-up) -Assault Through doesn't hit opponents farther away -6A comes out slower -5A attack level reduced? -Optic Barrel A has been changed (I believe it says A is the old B and B is the old C. Keep in mind 236C is Chamber Shot now) -Bloom Trigger does not wallbounce -CR can be canceled with specials -j2C follow-up puts you into a position similar to Bullet Rain (I'm assuming this is because j2C's trajectory is at a diagonal) -Gatlings that work: 6C(2)>2D, 2B>6A -Gatlings that do NOT work: 6C>6D, 6B>6C, d.6A>d.6C There's also some speculation stuffs that I won't translate for now just in case something changes. -
^No prob. I was stumped on that one yesterday and for the life of me couldn't figure it out until I watched the demo again. Its lame how the challenge mode doesn't list out all the necessary steps out. :/
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^You need to duck and weave to build up the Cyclone Gauge before the throw so the Boomerang Hook A causes crumple. So 214D>6D>Throw works. So 214D>6D>Throw>4A>4C>4B(charged)>4C>4AB>4D>2B>236236B
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The D version just has him back up a little bit, which should be useful for frame traps. No full body invincibility. SB(Ex) is the one with full body invincibility.
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[CP] News & Gameplay Discussion (Old)
confusedxphreak replied to kosmos badgirl's topic in BlazBlue Gameplay
Thanks. I got through some of it and got stuck. lol. Note: I dont think Optic Barrel A has been removed because its still on her move list. -
[CP] News & Gameplay Discussion (Old)
confusedxphreak replied to kosmos badgirl's topic in BlazBlue Gameplay
Uhhh. I don't really know fighting term games, but I can read that Chamber Shot (shotgun) wallbounces. I'll see if I can decode the rest...>.< -
Match Up Ranking: To Be Discussed Recommended Playstyle: To Be Discussed Your Best Tools: To Be Discussed General Strategy: To Be Discussed Has A DP?: (j.)623C - Tsunugui/Origins can also now be used in the air. Has A DP With Heat?: 632146D - Omoikane/Wisdom of the Divine Things To Look Out For: To Be Discussed