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confusedxphreak

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Everything posted by confusedxphreak

  1. Ah. If that's the case, then that's not too bad at all.
  2. ...So according to that loketest thread, Noel can't cancel from her throws. Arc is really trying to remove midscreen combos. x.x I've been hoping that there would be more news on Noel, but now I hope there won't be any more. lol.
  3. Well, I'm just hoping this combo will be practical to use as a stable BnB and not something that can only be used in very specific situations.
  4. That's the problem. It seems like because the 22C bounces the opponent so high, it would seem like the only way to continue the combo would be to SJC into jD. I guess thats why people are saying her overall damage has been nerfed. Apparently, Noel's mid combo drives do less damage and it's harder to initiate a combo with drive with 5Ds' nerf. Buff speed of certain drives but nerf overall drive damage, 5D speed, and the Spring Raid link. I guess buffing some of her normals help, but I'm not too worried about it so far because this is only a loketest and all we can possibly do is speculate. :P
  5. Well, from what it seems so far, the fact that 22C bounces so high now and the 6C loops seems to be out of the question, her basic combo off a 3C would then be: 3C> 22C>66C>SJC>j.D>6D>d.5C>d.6B>236D. There seems to be no need for her to jump cancel d.5C anymore. But then again, if the 6C catches the opponent at the right height, it seems possible to start the drive portion with 5D; although what would we do after the d.5C if its not jump cancelable? Using the old d.6B>d.5C>d.6B>d.5C is kinda out of the question too considering itll prorate like ass. With 5D seemingly nerfed, her other basic drive combo going into d.6C is probably going to be more difficult to land now...o.o I guess we should wait and see what other combos people find.
  6. Hmmm...So since 22C bounces higher now, I wonder if that'll make executing the 6C loop more plausible to use now for midscreen and corner combos since her Haida is gone.
  7. Oh right. Had a feeling that was where I saw your PSN name. Let's play another time, yeah?

  8. Thanks. :) Did I happen to play you in a player room or ranked?

  9. The only quirk I find against Lambda in a corner is that I can't do d.6B d.5B d.5C on her often and I have to settle with just d.6B d.5C because she techs before the second hit of d.5. Other than that, everything else seems pretty normal. o.o
  10. ^This has been the most asked question lately. lol. Anyway, there are two things you can do: 1) Delay the j.D slightly or 2) perform a SJC before doing j.D. Either method should work.
  11. Actually, I think trying it on Hazama does make a difference. I dont think its possible to Haida loop Hazama outside a corner, and even so, itll be extremely unstable. And 3C is still extremely unsafe on block, so use it with caution. If your initial 5D is blocked, I think the two most practical options are either to continue into a drive string with mix-ups or to exit CR via pushing them away with d.5B or something along those lines. If you want to play it safe, try to end a blocked drive attack by pushing your opponent away, but if your opponent is reluctant or you're dictating the match, feel free to continue into a drive string of your liking. I think it's just easier to go into d.6A because under the condition it hits, the 5D will link into d.6A>d.6C...etc. @Wutai_Shinobi - Click on the link in Mizzet's sig. There's a lot of Noel combos listed there.
  12. 22B>22BC does more damage than 22B>22C. 22B>22BC is slightly more difficult because the extra B pushes your opponent out further; therefore it requires stricter timing. If you think you can consistently do 22B>22BC, then go for it. More damage.
  13. @AzureRevolver - And also learn the combos after you launch with 6A. In that one video where you were fighting a Ragna, you landed a few 6A's, but you didn't capitalize on the combo potential. Instead of doing 6A>6C>jc>j.B>j.236C, do something like 6A>6C>jc>j.D>6D>5C>6B>236D.
  14. @AzureRevolver - I think what would help in addition to Mizzet's advice is to just drill combo execution. Once you got the combo execution to near muscle memory, hit-confirming and nailing combos is a lot easier. ATM, you're dropping a lot of potential combos. Click on the link in Mizzet's sig and just practice some of the combos listed there. Oh yeah, and try to stop with all the random J.4D's. It's a crappy move, and we all know it. lol. Throw it out once in awhile if you must to catch your opponent off-guard.
  15. It's invulnerability frames must be very limited because I often get hit out of it while I'm still in the air.
  16. I know I'm probably not the best person to give advice, but anything helps, right? :P Anyway, I see you 2D->28D a lot. Try not to end her chain revolver with 28D after a blocked 2D because a blocked or whiffed 28D equals easy punishment from your opponents. The habit of chaining certain revolver drive techniques are hard to break, but try to 236D after a blocked 2D to give yourself space and an occasional 214D to throw your opponents off more often. Besides what I stated above, tightening up your 66C BC loop, and what archling stated, I think you're a great Noel player. Well, better than me anyway. Haha.
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