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Raptor

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Everything posted by Raptor

  1. ehh working New Year's and dont know my schedule beyond that. I am down though if I'm free.
  2. Raptor

    FGCCSUN

    Though I dont attend CSUN, I do live 5min away from it. Would be nice to attend.
  3. Is this weekly event still going strong for the anime games? I've been out of the loop for awhile.
  4. You think a lot of what we saw in the last loketest will stick? His anti seemed really reliable.
  5. I may not be able to go to Evo but I am still down to go to this.
  6. Am I the only one that, upon seeing the weapon design, immediately thought DRAAVEN? Anyways I hope he's free for the first week only like other DLC characters unless is he's a timed release.
  7. Can we now add that CH 6C wallbounces in corner?
  8. "- You can use Barrier during Stance Cancel" Thats....interesting
  9. Hello. Restrooms are on the right and the cafeteria is straight across the hallway. Be wary of your coworker Dragon Punch C, he doesn't quite get along with a lot of the other movelists in the building.
  10. Disclaimer: this is probably not the best combos, but they are what I'm most comfortable with. For CH 6C midscreen I do 2DA>B orb combos. Regular hit, delay 6DA is an option. In corner this one can work both CH and regular, I do 5C>2DA>6DA>etc.
  11. http://www.dustloop.com/forums/showthread.php?18441-Dec-14-2013-Rebel-Up%21-%28BBCP-GGAC-R-P4A%29-Walnut-CA Reminder, next Rebel Up is this Saturday.
  12. I believe that is their clash routine they'll use on the next season of Dancing with the Stars.
  13. So if I got this right, Izanami wants to turn all life on the planet to seither. Exactly how does she plan to accomplish this?
  14. Anybody else having trouble with this match-up? Once she puts down a lightning pillar, it feels like we're at her mercy.
  15. I think my friends list glitched out, I added everyone in my team and the TO, but nothing shows.
  16. Neutral for this character requires patience, especially if characters are using spacing against you. When it comes to spacing characters like Jin, Litchi, Haku, etc, you do NOT want to challenge them at mid-range, you will lose. The idea is to gain enough ground to the point that they will have to deal with your pressure and eventual knockdown into orb oki. Once you get a knockdown, it's pretty hard for them to escape. j.C is pretty good at keeping them honest on the ground, but will lose to faster air normals. Try not to use this too close to your opponent or your landing recovery will let them punch you in the face, or worse, it will whiff because of the lack of hitbox directly under Kagura and still allow them to punch you in the face. j.B is much like j.C, great jump in, except this move covers all angles below Kagura. Good for cross-ups, jump-ins and doesn't have the landing recovery j.C has, but of course it's very poor for air-to-air. j.A has long horizontal reach, making it ideal for air-to-air. 5C, 2C are very long range pokes thats pretty good for catching backdashes, but due to slow start-up and recovery try to condition them into these. ie upon an opponent landing and you're outside of their midrange. 6D-C is good for covering a bit of ground and can beast through projectiles. Both your orbs are plus on block. A orb can be used mid blockstring to keep the pressure.
  17. Reminder for Novemeber 2nd this weekhttp://www.dustloop.com/forums/showthread.php?15918-November-2-2013-Rebel-Up-Super-Arcade-Blazblue-CP-Ranbats-%28GG-BB-P4-EXVS-ETC%29-Walnut-CA
  18. You pretty much have to be charging the orb right as you are doing the move that comes before it. Example: (corner) stuff> 3C > 6D~C > 2D~C > [4]6B(the orb) > 6C > even more stuff Right as you are finish inputting 6D~C, perform 2D~C by holding down back (1D~C essentially) instead of just down. The input counts as both a down and a back so you'll still get the 2D~C to come out all the while charging up for an orb in the process. When 2D~C is done, press forward B (or A depending on what orb you want) and it'll come out.
  19. After playing some competent Jin's, Tao's, and Hazama's, I can say for sure Kagura will get wrecked in neutral. They can easily punish you if you so much as try to out-poke them, and he is sloooooow so they can use hit and run tactics. What did help though is to be very patient and look for openings and get a knockdown from that. From there the orb oki is very strong as it gives ample time to bring out Kagura's absurd mixup potential.
  20. What's the stance on having setups without all the characters in it (missing Kagura, Terumi, or Kokonoe). I'm not expecting them to be used for the tourney, but what about for casuals?
  21. Am I the only one that laughed at Aigis using the suplex on Yu during the trailer?
  22. Kagura catches a falling girl in his win pose. Wasn't it said he had an intro where he tossed a girl into the sky before the fight? Related?
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