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Heroic_Legacy

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Everything posted by Heroic_Legacy

  1. Considering I've always called it Tiger Genocide and never Hot Foot, I wouldn't know. N-Haoh Iori Gief all day.

  2. I'm all for random colliders, but if someone is doing so many colliders that you know they are going to do one they are playing the wrong way. Fear the 360 then the AC comes next. Thank you Flying_Ve People still won't read it though and continue to argue about how Mu rapes Tager for free. Tager can duck or sledge right through everything there. Though if you have any reaction sense at all you'll jump cancel 4D into j.B or something rather than eat sledge.
  3. Well then what are you going to do at that range? Do steins though tager is close enough to poke you out of them? Do a random super? DP? Jump airdash back? Sure jumping and airdashing backwards will work the first time, but when you are cornered and need to fight to get out of the corner, what do you do?
  4. 2D beats it clean. Sorry Axis.
  5. It's one of those precious little things people hide eh? I like it. SoD isn't as bad as I thought now. But say you are in a string with 5C, 2C is out of range so you'll be whiff punished. 5D cancel means we get a free step/jump in. 6C is dumb. So your only option at this point is SoD..uncharged is -10 but charging gives me time to hit you out of it/MTW the actual hit. But I assume that you just don't want to be in 5C range anyway because, let's face it, that is really good for Tager.
  6. Part of me wants to say Rasputin because of his glowing kicks. But I know it's wrong since his only supers were lightning storm for 25% chip and Garden of Eden Buttrape.

  7. Time ran out on getting a room and helping you two with roomspace if you guys came out. Sorry bro.

  8. Can you tell the Mu players to get off my case on the Mu-Tager matchup. It seems the only way they know how to play a matchup is against a mashy Tager. And if it has nothing to do with mashing it must be wrong because Tager NEVER plays smart.

  9. I approve of half of this thread. But it wouldn't be needed if people had reactions. But since they are overrated lets just option select everything like it's SF4.
  10. Just under max 5C range I can 5B and knock you out of your startup. So that's 5B 5C 236A 236A 4 hits and a knockdown on you. Or 5B spark bait as necessary. j.C I can 2A underneath CH 5C AC ender of choice. Or if you space it really poorly I'll just AC you out of it. If your frame data is 100% correct if you are magnetized and I block a SoD at max range I can 720 you for it. On normal block Tager can Spark Bolt you too. IB I can walk forward 3C to get a knockdown/combo. SoD isn't so smart to use on Tager as much as you like it. And if you cover it with lasers I can just IB B Sledge through lasers and hit you. (-15 from IB SoD so...)
  11. Bringing a PS3 and BBCS. Question being, do we need to bring HDMI or AV cord?
  12. 3C is always in 720 range regardless of magnetism since Lambda leans forward. I hate 3C in this matchup though. It's annoying. Almost more annoying than 2C j.214DC mixups.
  13. At midrange we have enough time to react to 6C if it's done at all and punish for it. Everyone can effectively jump at everyone in this game. I'm not sure what the difference is. It's not like moves are completely unblockable in the air. This isn't Street Fighter or Vampire Savior. Mixing up with j.B puts you in the range for Tager which is never a smart idea for any character if they can help it. (This is why the Tsubaki matchup is bad) Spacing with 5C and j.C is the best option you guys have for dealing with Tager but like everything it can be beaten on reaction. (No Blade in this thread to discredit reaction timing)
  14. I'm on GGPO sometimes. Hit me up and beat up my Satchmo!
  15. Don't stop Tiger Shot Keep em comin' I can block K.O Cheap Finish BOOOOOOO

  16. KATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTOKATTO .. .. .. WRYYYYYYYYYYYYYYYYYYYY

  17. This is pretty much what the matchup seems to be imo. George the thirteenth. Don't come near me. Don't come near me. Shocking! Don't come near me. Tiny Lobelia. Don't come near me. Shocking! Baden Bad-SLEDGE HAMMER! DON'T PUT DOWN SCIENCE! Princess~ GENESIC EMERALD TAGER BUSTER! Distortion finish! Tager weens!
  18. 3C. Either A. you beat Lambda clean and combo her B. You kill the projectile with 3C and hopefully mash 5D in time to not get hit by whatever button Lambda is mashing C. You did it too late and ate 214D CH. Don't say too risky, it's feasible.
  19. I want to. Whether or not I'll be able to is another thing. Season's Beatings is a bit larger right now for me. Let me win that and see where I stand.

  20. Everyone can poke out of Tager strings, that isn't anything new. The thing that makes it scary for Mu is that she doesn't have the health to spare in the event she messes up. And who's to say Tager is varying a blockstring into a 360 or a charge somewhere in there? It's a very hard thing to react to Tager pressure accordingly. I was just giving you your best options.
  21. You can 5C and beat Lambda's 214D.
  22. If people were to pre-reg with one card (Used multiple times) would that be allowed? Or can you only register using your own card?
  23. And comparing Litchi under pressure to Mu is not even half as correct as you'd think. Mu doesn't have a projectile DP. Mu has a DP that is usable more than once. Mu has a reversal super that is physical. Litchi does not. Litchi under pressure is more Dead Angle than anything since she wants your ass away so she can keep spacing. If you read my post you'd understand Tager shouldn't be using Sledge at all for offense just as a way to divert lasers for a small time till you can regain footing to start dodging. Seriously man.
  24. 4C is like free meter for Tager.
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