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NumeroGaijin

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Everything posted by NumeroGaijin

  1. I don't think the training stage should be banned. But I do know that it makes combos with say Hazama ALOT easier to do since you can use the lines on the stage as guideline for spacing and his harder combos. Aside from all that, banning a stage based on its look is plain out stupid imho. Reminds of ppl hating the volcano stage is sf4 because its red...because thats such a legit reason.
  2. Hmm I didn't know you could 7k off the last hit of MTW!!! The most I had gotten was slightly over 6k......hmm more testing on enders for me then because I only hit did a few things because I didn't know I could do more. Thanks for that info
  3. 9D can be jabbed only 4D and 7D cant be jabbed. 9D however cant be ID'd
  4. Homework for everyone lol.......check out what normals can be cancelled into wolf then go from there. There is a reason 6b is +8 on block
  5. Zoners do kill Valk if you aren't careful but through expert movement you can EASILY get in on ANY zoner unless its MU during Stein placement so far as I know. For Zoners you do have to wait for gaps. Do not try to wolf all the way across the screen because then you become an aircraft thats about to shot down. I find IAD as human then going wolf pressing CD gets you across the screen pretty fast and safely enough for you to be able to block. Remember for zoners like Hazy you need to do a little direction changing. Play around with it and you will find a way to safely get in without getting hit. Also patience plays a HUGE part in a battle with a zone so use your mid range to hit them of guard. I have already compiled a lot of exp with zoners though I have quite a bit more I still need to learn. Orion I know what you are talking about and it looks that way and I have taken the 7C approach and yeah they can't keep him out too much.
  6. You don't even need to IB his 632146D distortion in order to hit with it. It is punishable on normal block as well
  7. Valks 236236C if rapid cancelled at the right pops the enemy in the air and they float for a long time lol. possible high damage potential but cost 100 percent heat but clearly a very strange and funny thing to see lol
  8. Well for those curious about his command throw....Ours beats it if he is grounded but a smart Valk will do it in the air or after some ground mixup. Beast cannon can combo into more than just beast cannon. He can transform then make himself human and proceed with a good pickup combo and get at least almost 3k out of the deal if not pretty close to it.
  9. the guard point in 6a is amazingly troll worthy. i guard pointed lambas spike chaser lol!
  10. lol some guy got 9k already with 50 meter. I have found tk 214b to be useful in combos.
  11. hehe I was waiting for someone to realize the potential in it. Wait till you see what I have planned once I work out its mechanics.
  12. Wow ORa.....that guy applies what I try to apply but his is so much more perfected. Using 6C that way is the way I use it but sometimes I use it ineffectively. He never hesitates and thats what I like. I need to takes notes and just go to work without a hesitant bone in my body. Ora just followed his instinct without second guessing himself.
  13. hazama to me never gets boring. he has too many new options to discover to boring like say ragna imo.
  14. lol haha my laugh for the day.
  15. sorry i should have been said this but front page info on Jabaki needs to be changed. It does not remove primers.
  16. way too obvious 720s in the first round to tell the truth. No competent Ragna or player for that matter is going to fall for that. When you block his ID when you were in the corner he was close enough to 2c him for a FREE FC or you could have punished with a strong CH of your choice....enough a 5d into collider and so forth would have been suffice but instead you went for a 5a spam into no damage basically. You must punish big for big mistakes especially when Raggie does a retard ID with no meter to Rapid or whiffs completely into your arms. Edit: 2nd round Never and I mean never start of the round by voltic charging against any character. You open yourself up to a world full of lows and FCs. Never waste Spark bolt for no reason. Always save it for when you really need it or when they are going to die in a combo. WHy were you backdashing when you were full screen away from Raggie. You can and will be punished for that...just walk. doing an astral out of nowhere like that may have worked for you because the Ragna was foolish enough to do an empty Belial but again against a competent opponent you would have easily been CH out of it because almost nothing beats ID.
  17. That maybe true but in wolf form he may be able to avoid the curse since he has high mobility in that state
  18. Yeah I know how you feel. I got hit by it while facing heroic lol.
  19. If I had to guess right off the top of my head one move that had complete grab invincibility it would MU-12's DP
  20. Question is who has Amaterasu??
  21. It could also be used that way back in ct but I find its much to risky at times.
  22. I think all characters are easy on pad. I think the hardest one on pad though is carl but with practice he can and will be as easy as any other character.
  23. Try the combo with your back to a corner as 5c hits a few others like hakumen in the corner if you hit the 623D high enough
  24. WHats funny is I tend to suck at IBing in training mode with a string I made up and know is coming. But in the real thing I can IB nearly everything thats thrown at me most of the time.
  25. We can if we can get enough people.
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