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NumeroGaijin

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Everything posted by NumeroGaijin

  1. Quick question pertaining to the thread. I don't I have ever asked but do you mind LK, seeing how it is your thread, if I as well as other post answers to other ppl questions though you will answer them yourself anyway? I know I am a bit late on asking this as well as it seems to me like I kinda just jumped in and started answering certain questions though they were aimed at you.
  2. If it doesn't kill Kaqn it will only make him stronger
  3. What makes it ridiculous is the fact that she does it in a regular block string just off a couple of moves
  4. She could it in cs1 so that isn't anything new. I remember a friend of mine broke 4 of my primer on a legit wake up oki as Mu. But I do agree.
  5. Mu vs Tager The only way to pretty much win this fight imo is all dependent upon the Mu player. If it is a runaway Mu then you know you are gonna have to chase her the whole match and then its dependent upon there knowledge of stein placement. If you are facing an aggressive Mu (meaning they like block strings using steins and physical attacks) then you are mostly to catch them slipping. Both types of Mus use block strings with steins and physical attacks but the aggressive Mu is willing to take move risk in doing up close block strings which likely means IB 720. But the runaway Mu's move up close to Tager with stein block strings but jump away immediately after their pressure ends rinse and repeat in hopes of bating sledge or other attempts like a whiffed AC. Tager down right depends on magnetism in the match. You just have make Mu afraid to jump and ALWAYS ALWAYS be ready to bait the burst. Offence in this matchup is Tager's defense while standing still and waiting it out you will lose. I have even found that making mistakes and getting hit in order to move closer to Mu works well in most cases. This matchup is definitely like i thought it would be when Mu was first announce which is 7/3 Mu. Carl vs Mu Clearly in Mu's favor but not by much. Mu's steins SLOW down Carls attempts at getting inside and creating his sandwich. They are also get out of carl's trap free cards as they cause the carl to block which means no nirvana. But eventually carl will get inside and when he does he can keep her there if he keeps her on the ground and he must do that with resets and such. I would say the matchup is a 5.5/4.5 Mu's favor. Arakune's curse saves him from his bad matchup unlike any other character in the game that has to hope and pray for mistakes.
  6. It is often hard to face against someone who has the same abilities as you and has just as good execution as you.
  7. Vs Tager though I believe the Kune match is first to get momentum wins. Once he is magnetized he is all Tagers but not as much guaranteed as if Ara curses Tager. But the match should even don't you think? or at least a close 6/4 in Ara's favor. This is also taking into account that since voltic charge has basically no recovery on it we don't have to deal with his dildo out of the ground on reaction as much.
  8. @MikeZ Yea when I saw that the other day I shook my head. But with that said the match will be even. If we magnetize him then it does shift in our favor which means one mistake and we are gonna have an uphill battle. Luckily though with the voltic charge finally being fast when the wall is put up we don't have to worry about the stupid ground dildo hitting us. The cloud however is still a problem. Least we have more of a fighting to stall out for more time to get that spark. @Edalborez I guess since we have 720 they are gonna give us a reason to use it asap.
  9. This is true for most that don't know. To add to it a bit....there are a bunch of secret players that don't get recorded ever. Just like how Kaqn is not the best Ragna over there. And few know who are the best with certain characters over there. All we know are who we see and who we like when we see them.
  10. For some reason I cannot watch that vid EDIT: Now I can!! Must have been my comp.
  11. You know whats funny....Back when CS1 was announced I couldn't hardly wait until it came out. I was like OMG I have to play that!!! But with CS2 I find myself more laid back this time around. I see videos and I am interested and all and of course I want to play but I see the changes and instead getting crazy hyper I am thinking hard about how to incorporate each new thing into my gameplay and how I am going to advance my skill in this game. Before I was just so eager to play it that when I went to EVO after it the game had been out for a while I played horribly bad.
  12. The blue and red Tager was by far the best to me. Such Aggression
  13. I think it is just you Axis because GF always had that pull even from that distance. There is just I am guessing a certain amount of frames after a knockdown that allow GF pull to activate. He is able to do it in CS1 as well.
  14. I can't escape the thought that IB before the change was for Tager. Or so it would seem anyway. I mean if you think about it, though this whole post is pure speculation, Tager has huge reasons to be more aggressive due to 6A and other changes to him so we won't need to be so dependent on IB 360a or 360b as much anymore except in cases where our opponent does some really unsafe stuff.
  15. Who would be first worst??
  16. Thats exactly what I was trying to find out
  17. If Bang can still do 6C jD then i guess after jD then a simple bnb would be 2A 5B 5D jB j4C jc j4C 623B or jC right?
  18. Yep. It looks as if we will have a safe way to sneak a low into MTW. Welcome sneaky non-buster finishes through a no gimmicky and even less risky low!!!
  19. I agree with this. Because the essence of Bang's gameplay revolves around the players creativity. Seeing how no true Bang pressure tactic should be the same I see lots of potential in the new mixups and mind games that will ensue once ppl get used to playing him. All I think they did was give you even better reasons to use everything he has. In short, no matter the changes we Bang's will adjust accordingly.
  20. i hope the conversion didnt affect what I just saw in the second vid which look as if B-sledge has less recovery.
  21. Seeing as how everyone has these "have-to-barrier" normals does this mean that we get more barrier meter or is it going to go down slower or not change at all.
  22. Couple of friends told it was like GG. I had never ever played GG before so I decided to take up the challenge because they were saying how I would probably not be able to play it and how its not like sf s I was gonna get whooped. So I played it and yea I got the beatdown of a life time because I didn't know anything about air unblockables in the game because I would always see them block in the air so I would assume it was like alpha 3 in some ways. In addition to this, I didn't understand the teching thing and I kept teching into 5d from Ragna all the time. I kept losing until the point where I got more knowledge of the game and combos by going into training mode and thats when I started to win more frequently and eventually my friends all stopped playing it
  23. Yeah it doesn't purple wow! Free 720 after guard break finally.
  24. Can hazama stil do 5b into 3C into 2b and so forth? edit: Also if it is true that 3c floats them high then can they do a 2c after.....that move has an insane horizontal hit box
  25. Here are all you can cancel into wolf 236A/B/C j214B 6C 6B 5A (i can't remember) 2A
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