NumeroGaijin
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Everything posted by NumeroGaijin
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I wonder at which point can you rapid GP? I wonder if you can rapid after the smack while you are in the air still coming down. Maybe we could do an insta-elbow drop. Even if it's not worth it I think it may lead to some interesting opportunities hmm
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All that's missing is the gravity squeeze song lol
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Well it certainly looks as if Shadow may do what always does.....jump to another once hype sort of dies down. People have evolved and each character is getting better while Amane at this point is progressing rather slowly. I am just waiting for new tech because 2k combos at every whim isn't cutting it even if he has the chip.
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Exactly! Because this is basic and non-extensive and not fancy, it makes it therefore more viable. Knowing that on my worst combo day I can get that kind of damage makes me happy because of the possibilities of the future when the fancy and extensive stuff is done. All I am waiting for now is any tech that we can use against the retarded matchups that make no sense *cough* MuNu *cough* and then some that I left out.
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The one thing I have no understanding of is why Makoto is considered scary at all. Her mixup is easily blocked even from really really good Makoto's. Honestly though I believe that Amane will be low A or mid A.
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I have to be honest....After seeing the combo video with Tager I am impressed and looking forward to Tager now. Before I was very skeptical because he defintely is once again in his own tier below the others. But I feel that I can make things happen with him with his new tools though they kinda don't mean squat if his matches with half of the cast in the game. Tager also getting over 5k in the corner is insane. Tager getting 5k midscreen even if its situational is an even greater shocker.
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Does 2B OTG not combo into 2D drill or whichever is the up drill??
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Lol smartphone auto correct stuff. I caught the second one but missed the first.
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As a Tiger player, I smell another complaint from Japanese players to further degrade Tager. This maybe patched out to give a smaller hitbox. In return they will give us jump cancel 6A back. Oh man I troll so hard.
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Satoshi???
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If we could gadget when wanted to omg that would be crazy and awesome but it maybe to strong due to how strong gadget pull really is. Gadget is probably the strongest magnetic pull move we have. Imagine you gadget someone they then backdash and you are unable to catch them and once out of your range they jump you gadget and they would immediately hit the ground and head towards you......hmmmm actually that wouldn't be broken at all. That would make it a lot more legit. There probably would not be any float around past us as much and honestly it actually may stop ice car in its tracks totally and "GIVE US FREE" magnetism. Arcsys petition time. In return they would nerf TB and GETB damage more.
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Sorry to double but can someone please tell me why Makoto 3C through 2D and 4D EDIT: Guess Asledge is still 5a-able on block. Makoto seemed like she timed it frame perfect. So I am guessing that most players don't try to interrupt after its done because the window is too small to hit consistently and could lead to possible 360 opportunity for Tager
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In Tager's OD they should have made his hammer part after sledge be faster like his unlimited form and make it become a true block string finally. This would help considerably in non mag combs midscreen possibly especially after the stupidity of what they did to AC out aside for the corner. They probably should have made all his blocked moves depending on their level take off a bigger amount of barrier to make him more scary with and outside of mag so that even if they block our mixup in OD at least we can get something out of the deal. It feels that arcsys is saying hey Tager's....we aren't gonna change your problems ever so just save your od for 720s or spark in order to win. So far outside of better combos and combo damage all we can legitimately (so far) use our OD for is for seemingly free 720s.
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And they thought it was too strong???? Which players thought that? If it was a Tager he deserves to GETB in real life. Why does Tager always get something good and fair but gets shafted at the last minute? Remember when we had extended frames to VTC cancal into 720 at a hits notice? Then all of a sudden we got the console version and we got a mysterious update that solely removed it and we didn't know until later.
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Hmmm A sledge seems slightly more safer even on IB. Tager did it close to Rags and he IB and 5a punished but Tager didn't get ch or hit. He actually blocked it. Looked frame perfect but hey looks are deceiving.
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Here's to hoping that in exchange for faster startup that they didn't increase the frame at which SA is active to so called balance things out.
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I don't he will be terrible but he certainly imo is looking bottom tier even with his tools. But there are two factors that determine whether or not we will win or not....1) spark bolt management and 2) OD use. Spark usage is common sense to us by now so I am not going to go into that. OD usage may be the key to our bad matchups. Due to the invul frames it will be infinitely useful to us in sealing the deal. But the problem is that we are going to have to manage when to burst and when to overdrive depending on our needs and our skill. This is what I believe are our keys based off of what I have seen so far.
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Ok I have more time now. The combo I used to use in CT was something along the lines of.....(on a mag opponent) 5C>6A>2C>5D>Spark>5C>6A>2C>AC>stuff depending on where you are and position.
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Also do not forget to check out a channel named after the game called ChronoPhantasma. He or she made their channel when CP came out in arcades and has all their matches lined up per character so If you don't want to weave through 1000 mins of CP to see certain characters you can get straight to the good stuff with less hassle.
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Is there anyone here on DL that can get a hold of CP and test one combo for me. Since the game is basically going back to CT with revisions for us tagers I am trying to revert back to some old CT combos I used to use. I will post notations later or when I get someone to try out for me.
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[CP] News & Gameplay Discussion (Old)
NumeroGaijin replied to kosmos badgirl's topic in BlazBlue Gameplay
Amane does babalities. Relius does friendships. Hazama.....well Hazama does trolling. -
Hmm gadget 9 heat gain now
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Well guys.....just saw the first Tager vs Nu match. All I gotta say is it is CT all over again with slightly less damage. Hmm wonder what will happen once our lovely Mu gets released.
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Given the speed of our DD is it possible to combo DD into another DD on a level 3 drill?
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I am so hoping that Shadow drops Amane. Don't need bandwagon players over here. I can't wait until we see better pickup combos off of random hits. So far when someone hits with a level 3 drill and the stagger no one RCs yet.