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Everything posted by ZONG_one
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What do you mean?
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I did not know that, actually. I didn't play much Nu. And Carl can't run. lol.
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Yes. OP. :P Lambda will be a fun change for you. Have you played any CS?
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I'll just leave it at what Dacid said. If you don't know how, you learn. He is no where near Dan tier. I win a lot. I know other Carl players who win a lot. I don't know why a discussion of a hard(er) match up/ a match up where you have to work hard(er) means we're complaining about losing. EDIT- This about sums up the problems. Any idea on safer/better approach solutions?
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That's why I only mentioned 5DD 4DD. Everything comes from that linking.
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hehe.. DoZ SwoRDz iZ ToO hArDZ!!! But seriously.. lol. DD 4DD was dumb.
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I will not take you up on the joke you've set up for me. And truth be told, I lose to shitty Arakune's sometimes. I've yet to play one since I've developed more strats, though.
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Well, yeah. You won't be a top player by playing online. I was #5 Carl online when I sucked ass at the game. This shows that people online aren't great. They aren't competitive. But you can learn things, and you can get better. Yeah. Nu was stupid, though. Very bad character design, imo. That won't happen in CS.. well.... Given the fact that it is online people.. Maybe it will still happen.
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Come on, Spirit. I think he went out of his way to say that it's not guaranteed a guaranteed win for Ragna, to protect against this kind of rebuttle. Also, Ragna guard crushes Carl like no one's business. CS primer system not working out so well for characters with 4 primers.
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You can learn to deal with things. You can learn match ups. You can learn combos. But... The main thing is, you'll have to play offline for a couple weeks to get all of your timing back if you want to play in tourneys. Online ruins timing. Ruins it.
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Socal: Arcade Infinity! Let's Match it UP
ZONG_one replied to choysauce's topic in Offline Community
I'm not on PSN much, but add me anyway. I'll be on for console release I guess. I've been playing TvC. And @mooyang: whaaaaaaa? Step one in the right direction. Now if they only did that on the cab in front, since I fucking hate that little vewlix cab with a passion. -
The teching throws part is the only thing I really disagreed with. But that's just an absent minded thing. Can happen to any player, any character, any time. Not teching throws just happens. I actually find it easier to tech throws in pressure. Teching random Arakune-type air throws is what's hard for me. And yes. 5C is god against tager.
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Very well said, sir.
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Zoning is fine and what not, but Ragna is very fast. Zoning him on reaction is harder than a lot of chars, and then it's just a guessing game. Carl guesses wrong twice, he's dead. I did notice that camping behind Nirvana helps. I just got in to work today, watched the 2 most recent Carl vs. Ragna vids, and that's what they were doing. So that's what I'll try next time. Lol, is this actually reliable now? I know it's a timing thing with all AA, but really? Carl is still handed all but a free win in this. It's very bad for Tager, still. If you know how to play. I won't be too mean here. You don't want to turtle behind Nirvana... well. ok. You don't want to turtle behind Nirvana, and keep her activated. Carl can turtle just fine against Tager. Just know when to vivace, and when to jump 360's. Yes, fatal counter 2C and you're fucked. I'd say that's a reasonable burst. But jumping in is easy. I didn't think people actually did AC against jump in. Honestly, how often do you get people with this? I understand if you're magnetized, do what you need to do to stay out, but for AA? AC doesn't work that well. 5C is your best friend. Trust me. and 623D. Oh yeah. And actually use your 6A against Tager, it beats almost any of his jump ins. (This isn't CT, you know.) Everything hits standing Tager, punch loops are hard to escape. ESPECIALLY with so many resets and mixups that are Tager specific. And Dacid: EVERYTIME I bring up Arakune, you say the same thing. Typical of a Bang player. :roll: Stop trolling me.
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Socal: Arcade Infinity! Let's Match it UP
ZONG_one replied to choysauce's topic in Offline Community
Yeah, I see you on PSN playing SFIV. tsk tsk... -
Indeed we can. In the Assless Chaps Ranbat. Thank you, captain obvious. But hey, try and purple throw me now. Money matches ftw. Or ftl, who knows?
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I'll be really disappointed if this habit carries over to CS here in the states.. I don't even play Lambda, and I know that 6A, 2B, 5B, and 6B mean everything.
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This is true. But if you have it out there, it helps. Don't use it on reaction, make them react to IT.
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Mike knocked me out of winners.. Render knocked me out of losers. I lost in a double elim tourney because of their team, and their team only. EDIT- worst part is, I should've had both of them.
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I agree with this. lol. I might go 3.5/4 - 6.5/6, but it's definitely an uphill battle for Carl. Also, Bang 2A/5A are very good, and he is very sticky. It's not that bad once you get to know the match up, though. I would still say it's Carl 4 Bang 6, but ehh. But yeah, I do question a bit of the chart, but it's not very accurate for a lot of characters, based on people I've asked. But what do we know, we're American.. The one I definitely disagree with is Carl 45 Arakune 55. This is the match that truly feels 3-7 to me. I'm not sure why, or if it's just me, or what. But he's more spiderman than anyone else, and he can kill you with one combo. He doesn't need a life lead. As for some others, I'd say: Carl 4 - Hakumen 6. Carl 5 - Lambda 5. (If not 5.5 Carl. I really don't think Lambda has the advantage here, even with her ability to break primers like nothing.) I'm not sure about Tsubaki... I haven't played many, but I haven't had much trouble with the ones I have played.. I wouldn't take my word on any of this, it's just my opinion. I still kinda suck at this game.
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Socal: Arcade Infinity! Let's Match it UP
ZONG_one replied to choysauce's topic in Offline Community
I'm hoping I have plans tonight, but if they don't go through... I may go up there. I guess I'll post later if I'm actually going. -
Hazama can time out Carl if he's good. Other than that, I would say it's about even. But ehh. I play a lot of Bang matches, and it's mostly even. The only thing that could possibly give Bang the advantage is pure damage. If the Carl/Bang had equal damage, and it was equally accessible to both of them, Carl would have the advantage, IMO. Also, Ragna rapes Carl, I think. But what do I know? I suck at this game. And it's funny how you didn't mention Noel. I guess you feel she has no advantage. She may not, but she is still very dangerous in this match. Makes me wonder what Noel players were complaining about for so long. :roll:
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Use it against people who are zoning you. A taste of their own medicine. It negates most other characters' projectiles, so atleast that helps. Gives you free IAD's sometime, if you let it clear the way for you.. It's more trolling than anything, but it does open a lot of doors for your offense. IE: Learn the timing, and when it's going to come, because it has such slow startup. but... 1.) Volante, vivace. Works as a free crossup. Vivace, Volante hits > 2B > Combo. 2.) Same side, Volante hits/gets blocked. Hit/blockstun gives you time for IAD crossup. 3.) People forget it's coming. Use it from offscreen for random damage. I actually get it to hit from off screen FTW all the time. Also, like Kyle said, defensively, it's great. But only if you know how to block.
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I'm not going today or tomorrow.. Maybe thurs/fri?