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Everything posted by mAc Chaos
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Ah, okay. When I do stuff with my friends, I just hand pick the brackets because I know everybody's abilities inside out. But I thought there might be a standard way to do it or something.
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Yeah, I am fine with how he does it. I'm just curious about what's considered a "good way" of doing things.
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What if you seeded according to previous tournament performance or something. Would it really be "rigging" if you set it up in a certain way. And if you are going to do random, would it be that bad if the best players knocked each other out earlier. Sometimes I like to host small tournaments of my own so I always ponder these questions.
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stickbug too strong
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Better than being the guy that got fired.
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The day I can make you afraid of me from full screen is the day I can retire. I wonder if we can do any crossunders with Kishuu.
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I just did it in training mode so I know it works. In fact it looks like you can start it off a 5C too and it works fine. I didn't use the hop. I never use the hop, really. The hop just helps you get the delay right, but if you delay on your own then it's fine. I didn't need to do anything special, so it's the same technique you would use to connect any other j.B > j.A > 2C link. You have to delay the j.B after the first 2C, and the j.2A after the j.B.
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In the time it took to complete that combo, I took a nap and came back.
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Nah f that, don't let anyone butthurt over a post chase you off. Just let them deal with it. People get their back up when you usually try to give them advice. I just let them figure it out on their own unless they ask. But if it's just a matter of discussing game mechanics and such there shouldn't be an issue. If there is a good point to make, it is good whether or not the other person cares to acknowledge it. You also shouldn't expect anyone to automatically agree or anything; if it can be argued it probably will be. Everyone can still benefit from the discussion.
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At that point Haku might as well just start combo'ing himself when I hit D.
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Yeah, if you're just too far away the counter will whiff.
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It doesn't matter if it had infinity active frames, the counter is invincible until you can block again. I've definitely seen people dodge counters before but I forget the circumstances. But that still would not let them punish you.
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What I'm getting is: Ragna 5Bs into my 5D, he gets locked up in hitstun and gets grabbed before he can do anything, even when I am inputting the Inferno Divider. Just try 5Ding an Inferno Divider by itself. It will go through your entire move and then you are free to punish him.
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OK so, I can't even get Ragna to do the Inferno Divider. He just gets grabbed by 5D instantly. I've definitely had Ragnas escape the counter before, but I think it might have been off of air moves that they continued to jump cancel. lol can't even get him to do that either, maybe i was imagining things.
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If that was true, then if you 5D'd Nu's sword super, you would just get hit out of the recovery, right? But instead you can block. So it must be something else. I'll check out what is going on in training mode. You probably tried to do a followup or something and ended up getting hit by the rest of the attack.
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If you land the catch, then everything that follows is invincible. You must be getting hit by something else... or something.
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Eh. I'd still rather have the extra stars. :P mAc Jewos
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^Yeah. Well, that and you add in 6C and j.2C > 5C > 2C instead of the usual loop. 5C > Renka (1) > Kishuu > 2C > Hotaru > falling j.2C > 5C > 2C > sj.2A > falling j.2C > 2C > sj.2A > falling j.2C > 2C > sj.2A > sj.2A > IAD sj.2A > j.C > 5C > 3C Oh I see Ctrl just posted it. Wait no it's a little different.
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I actually end up a lot of the times with 8 stars before I have even touched the opponent so they will have full health. Slow matchups like Hazama Lambda and Tager which is what I mostly play. But I just found a 5 star combo that does 7.5k, so that is definitely worth it.
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That's true sometimes, but not always. I guess I am just saying it's better to play it safe since, let's say it doesn't kill them. (I mean if it is going to kill them then you should just do whatever would kill them, shouldn't really be a choice.) If you only did a 3 star combo, you have enough stars to do another round of mixup and finish them off. But if you blew all your stars, you have 0 and now they have a chance to make a comeback. If you're just doing it because it looks cool and stuff though then it doesn't really matter, just go for it. If you can do something cool and make it work anyway it's just a bonus.
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Ah yes, the power of swag. I can respect that. Half of what I do now is for style points anyway. :P Dodge Spark Bolt ~> nope, gonna counter it instead.
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It's not that the combo itself is bad, but that you can use the stars more efficiently if you use the same amount for two combos rather than one. The way Haku's combos work, you have a burst of damage up front and then it dwindles the more stars you add.
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Well that isn't bad. I generally like to stick to cheaper combos because you get more return for the first stars than the later ones you tack on. A 3 star combo in the corner usually gives you around 5k. The first 5k damage is about 1.6k per star, and then the next 2 stars give you about .8k a star. So I'd rather just do 2 combos that do 10k total for the same amount of stars (since you'll have gained an extra star by the time the first combo is over) rather than the one combo for 6.6k. Plus you can save it for extra mixup or whatever else you need. Why do you like to use the more star heavy versions?
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5 star combo. How much damage does it do. They are never enough to be worth it. Probably 6k. Also that doesn't seem like it would be a corner combo since the Hotaru wallbounce is less when you are right up against the wall. Not enough time to charge 4C. I saw a Charge 4C off Hotaru in a video just now. Gonna have to try some out.
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That was the one I thought it was. Which one is it then. I do that against Tager and some others (CS1/2 Makoto) if I am worried about them getting close. No need to do their job for them. Make them fight all the way through again.