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mAc Chaos

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Everything posted by mAc Chaos

  1. All right. I'll be on in a sec.
  2. Want to play? I've been playing more BB this week lately. And by that I mean once so far.
  3. Still? :P I thought that was a phase from like months ago. I was going to say there are a lot of Hakumens out there, but I can't really think of any anymore. >_> We've turned into an endangered species.
  4. You seemed to be on the right track. You knew not to dash right into my 6A, anyway. I'm surprised you haven't played many Hakus though. Leonil, I am disappoint.
  5. lool, you were doing ID only combos at one point. ID into ID. I was looking to start countering them but punishing was working fine. But gotta counter. NEED THAT FIX Also, I don't think we ever played before, even after all this time. A first.
  6. The lag IT BEGINS If it gets too much, just bail out when you feel like it.
  7. lol youre kidding right, that hitbox is obviously wrong it hits behind ragna too :3
  8. I'll play you, if you're still on and our connection is good.
  9. Hmm, really. I don't remember that, and it's all brand new for me. Maybe I missed it way back when I got the game.
  10. Do you guys know if you have to play through all the old one player stuff again from scratch if you want to get to the new stuff in Extend, or can you carry over your save data somehow.
  11. Yeah... just against scrubs.
  12. Well, in a way, being in a time loop can desensitize you to other people after a while. I mean, no matter what you do to them, everything will reset. It would be like playing a video game. None of it matters, and you're the only one who actually remembers anything. That is, if he's immune to it, and he does seem to be aware of it.
  13. Alas, none of them include me.
  14. You don't want to mash it, but you want to take advantage of her drives to keep your opponent on their toes so they don't start getting too aggressive. If they go for something risky and eat a 2D they'll back off next time and give you more breathing room.
  15. looooooooooooooooooooooooooooooooooool
  16. dat salt You already used the term getting bodied earlier. You are already being assimilated. Embrace it, and you too can give people salt shakers after they lose to you.
  17. How to lose without getting salty. I guess anyone would get salty from getting double perfected though.
  18. Then just play someone else. Look at it this way. Everyone plays online to have fun, right. Well, they don't come online to make sure they play just the right way that makes you happy. They're not there to be your personal entertainer. Everyone just plays at the ability they want and can, and that's all that there is to it. But you can definitely find people who are on your level or who you get along well with, and you could have lots of matches with them too, so it's not like you're forced to stick with a sea of random douches, or nothing. I always played random people until I came across the ones that I liked. Then I just switched over to playing with them.
  19. For execution, you should get the timing of your moves down like a surgeon with a scalpel. Try to find the right time to hit everything, instead of just hitting it a thousand times and hoping it works, since you won't be able to reliably get the move out that way.
  20. It depends if they're a beginner, period, or just an experienced player learning a new character. If they're a beginner I'll try to give them some slack so they learn the ropes, although I've seen other people do perfectly fine getting the full offensive and adapting to it. If they're just a normal player though and they're using a new character, who cares, they picked that character so they shouldn't complain if they lose.
  21. You should also spend less time talking about it and more time just playing. Every time I see some beginner here they spend 90% of their time twisting themselves into a pretzel trying to justify their losses and making excuses instead of just saying "welp I fucked up" and getting back into the game.
  22. Yeah, winning is relative. If you play Spark, you'll get destroyed no matter what, so your standard for success there would just be how bad you lose. If you play a beginner, then winning isn't going to say much for your skills. You should be focusing on things in the match to improve on, step by step, instead of whether there's a win or a loss. Those improvements will end up with a win eventually anyway. But you should also be giving your opponent credit. It's not like the result of the match is ALL your doing: there's another player trying to take you down, so it's only natural that if they played way more than you or have more experience that you're going to have a harder time. If you fight someone who plays ten times more than you, then it only makes sense that they're going to beat you more. It doesn't mean you were bad, it just means they're farther ahead than you. You shouldn't be outraged if you lose; what kind of game would it be if someone plays way more than you but they gain no improvement of skill or difference in outcome from it? That would just be a shallow game. Like tic tac toe. If you play that game for a day, against someone that played it for ten years, it wouldn't make a difference. Other games that are more deep give you way more return on your investment, so if someone invested more they should be getting more out of it.
  23. Nobody dislikes you because you lose. We dislike the attitude. You know, like if you're at a party and then someone just shows up out of nowhere and never shuts up about their drama. After a while everybody just wants that person to shut the fuck up. But anyway, why are you playing people that make you feel bad? You should be having fun when you play, so just play people that you ENJOY playing against. It's not like I play against people that piss me off, what's the point? It's a game. I don't have to waste my time. If you're measuring yourself for wins, though, that means you might have to grit your teeth and play some matchups that you don't like as much as others, so you can get the hang of them. Eventually you'll improve and they won't be so unbearable anymore. Same with people that are above your level. You also shouldn't be trying to get better if you're not going to give it a 100% every time, win or lose. The whole point of improvement is tackling situations that normally are too much for you, and fighting through it and gradually being able to handle it. If you just throw up your hands the instant you meet some resistance, you'll never last long enough to get to the improvement part.
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