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Everything posted by mAc Chaos
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dat salt You already used the term getting bodied earlier. You are already being assimilated. Embrace it, and you too can give people salt shakers after they lose to you.
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How to lose without getting salty. I guess anyone would get salty from getting double perfected though.
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Then just play someone else. Look at it this way. Everyone plays online to have fun, right. Well, they don't come online to make sure they play just the right way that makes you happy. They're not there to be your personal entertainer. Everyone just plays at the ability they want and can, and that's all that there is to it. But you can definitely find people who are on your level or who you get along well with, and you could have lots of matches with them too, so it's not like you're forced to stick with a sea of random douches, or nothing. I always played random people until I came across the ones that I liked. Then I just switched over to playing with them.
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For execution, you should get the timing of your moves down like a surgeon with a scalpel. Try to find the right time to hit everything, instead of just hitting it a thousand times and hoping it works, since you won't be able to reliably get the move out that way.
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It depends if they're a beginner, period, or just an experienced player learning a new character. If they're a beginner I'll try to give them some slack so they learn the ropes, although I've seen other people do perfectly fine getting the full offensive and adapting to it. If they're just a normal player though and they're using a new character, who cares, they picked that character so they shouldn't complain if they lose.
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You should also spend less time talking about it and more time just playing. Every time I see some beginner here they spend 90% of their time twisting themselves into a pretzel trying to justify their losses and making excuses instead of just saying "welp I fucked up" and getting back into the game.
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Yeah, winning is relative. If you play Spark, you'll get destroyed no matter what, so your standard for success there would just be how bad you lose. If you play a beginner, then winning isn't going to say much for your skills. You should be focusing on things in the match to improve on, step by step, instead of whether there's a win or a loss. Those improvements will end up with a win eventually anyway. But you should also be giving your opponent credit. It's not like the result of the match is ALL your doing: there's another player trying to take you down, so it's only natural that if they played way more than you or have more experience that you're going to have a harder time. If you fight someone who plays ten times more than you, then it only makes sense that they're going to beat you more. It doesn't mean you were bad, it just means they're farther ahead than you. You shouldn't be outraged if you lose; what kind of game would it be if someone plays way more than you but they gain no improvement of skill or difference in outcome from it? That would just be a shallow game. Like tic tac toe. If you play that game for a day, against someone that played it for ten years, it wouldn't make a difference. Other games that are more deep give you way more return on your investment, so if someone invested more they should be getting more out of it.
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Nobody dislikes you because you lose. We dislike the attitude. You know, like if you're at a party and then someone just shows up out of nowhere and never shuts up about their drama. After a while everybody just wants that person to shut the fuck up. But anyway, why are you playing people that make you feel bad? You should be having fun when you play, so just play people that you ENJOY playing against. It's not like I play against people that piss me off, what's the point? It's a game. I don't have to waste my time. If you're measuring yourself for wins, though, that means you might have to grit your teeth and play some matchups that you don't like as much as others, so you can get the hang of them. Eventually you'll improve and they won't be so unbearable anymore. Same with people that are above your level. You also shouldn't be trying to get better if you're not going to give it a 100% every time, win or lose. The whole point of improvement is tackling situations that normally are too much for you, and fighting through it and gradually being able to handle it. If you just throw up your hands the instant you meet some resistance, you'll never last long enough to get to the improvement part.
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I don't think he was serious. He's just turned the losing into a hipster "i lose ironically" attitude. :P
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I don't mind playing Tsubaki. I haven't really ever played any aside from a random match here and there, so it wouldn't hurt. I just groan whenever I see someone pick Hazama.
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Go five seconds without whining. :3
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I still think of Grendy as a Noel player. :3 Whenever I see Hazama or Tsubaki it's just like, "Wait what."
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Netplay is like getting into cold water. You just have to dive in; without playing online against people you aren't going to get on a level where you'll be able to challenge everyone anyway. So you need to get in there and just play. Forget about being "acceptable," everyone will play you if you're around, nobody cares who you are as long as they get to play someone.
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He never gave a fuck to begin with.
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Hmmm, can any variations of that combo be done off Tsubaki or Hotaru?
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You should just run in the instant he is about to whiff 5D and 5C him. Just be careful of 720s.
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Why would you 2D when you could 5C.
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I do :< also fuck gauntlet hades leonil always does 5A > gauntlet hades :P
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He forgot he wasn't playing Tager and was churning butter.
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It sounds like you just recovered in time, and were happening to hold back at the time in the middle of the move, so you blocked it. It's like a lot of old Jin combos with his jA jB stuff. They just do their combo normally and hold back during it, and since the moves are so fast half the time if you burst during it they can just go right into blocking.
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Which point of the combo was it at.
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It's only in your title now. :P You might as well change your PSN name to CANTBREAKTHROWS
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One thing I always missed was how much less stiff characters seemed in CT compared to how the game evolved over the iterations. For instance, Ragna and Jin. I'm not sure if it was changing up their execution requirements, or gatlings, or the amount of hitstop or what, but a lot of the characters that way as time went on, and it made them less enjoyable to play for me.