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Everything posted by WintySoSolo
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o u want sum okizeme, this is from my old document that I put together back in early december or sometime around then. Bullet Okizeme from 5D/jD 1. 5[D] Positive on block but consumes heat beats certain mashing and resets situation can be held to cancel and use normals catches rolling behind loses to reversal, rolling backwards very little reward without 50 meter 2. jC safejump Beats a lot of reversals Goes into normal pressure strings if blocked 3. 2A Catches rolls and delayed techs loses to reversal 4. crossup jD Beats wakeup backdash, some reversals, backwards roll loses to 5A, forward roll, some reversals Very little damage without 50 meter 5. 6A meaty Beats blocking low loses to reversals and rolls 6. 236[A] meaty Hard punish on delay tech and mash positive on block loses to DP 7. jB j9C fuzzy mixup with safejump decent damage loses to DP resets situation
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if you're too late on 2C, try 623B. It's faster. You can generally walk all over bullet as jin. In fact you can walk all over bullet as most characters. the 5C 2A blockstring is pretty easy to get out of, since 5C is just +0. Jin can't trade 2As with her since his is 7f and bullet's is 6f. Here's options: If she does 5C 2A: 6B will be blocked by bullet but put you at advantage 623D will hit her out of 2A yukki will counter the 2A note that if she does 5C -> 2C she will catch jump and 6B in startup frames, but it will lose yukki, 623D, and even 623C. Notes on her safejump: properly executed bullet safejump will beat both 623C and 623D.
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24:52 in the video linked above, towards the start of the first round. he does 6ACH 5C jB djB jD(pan) 66 6A 6C j236C jC land 5D(pan) step 5C 6A 236B
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yes because you cannot punish whiffed moves in this game
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why is 623B still blockable
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i start rounds with sj9B because I can then airdash forward or backward at the top of the jump. IMO bullet's best round starting option is to activate overdrive.
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haku astral counters attacks and grabs and loses to projectiles haku 236236D counters attacks and projectiles and loses to grabs.
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jD and 5D are projectile invuln and become fully invuln on redring. 6D and 2D are foot invulnerable. you don't want to hit her with 4D, you want to 4D through the drive hit and then hit her with the next move. edit: I'm an idiot ignore this also a random note: the 6D/2D high/low mixup is really bad and you can just backdash/jump/5A/etc to get out because of how slow it is. You don't even need to guess which one, you just need to recognize that she's did EITHER ONE and perform ANY ACTION(aside from a low) and you win.
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hi i used to play this character if you NO SCARE you can just hand her the second heat level and then air tech on the second pickup. This will piss bullet off because you get away and can run away until she runs out of heat. If you think you can deal with her heat until she wastes it or it goes away, this is a pretty good option. Honestly bullet wants you to neutral tech immediately so she can do her safejump. Which is what her entire game revolves around. She safejumps jC and then does a blockstring, a tick throw, or forward dash 720. Or she can fuzz guard instead of safejumping and put you back in the jD knockdown. Redring lockon jD is fully invulnerable. Just a note. Higher levels of heat will make it redring faster so this is actually pretty safe and I suggest NOT trying to poke her out if she's at level 2 or whatever. You can always try to 4D it, I'm pretty sure that will work well. Or you can just 4D all of her lockon approaches, it's not like she can do anything after they start. Yeah I'm pretty sure you should just 4D through all her lockons. edit: you can't 4D through bullet jD/5D my advice for the matchup: block her stuff Bullet oki: her fuzzy guard: http://www.youtube.com/watch?v=Jm6tCfP4-8U she can do this(or the jC safejump) from pretty much any knockdown. That means any D combo ender or if she manages to DP you. 6A meaty is pretty easy to deal with, you block it properly. Then you block the 5C because it's an overhead that gatlings. 236[A] meaty you can maybe 4D out of. probably depends on spacing. it's + on block and will launch if you get hit by it. crossup jD is annoying shit. I don't think noel 5A is high enough to mash out, so just try to block properly. DON'T PRESS THE BUTTONS. This actually doesn't do damage without RC so whatever. http://www.youtube.com/watch?v=QvBhh0KWWEc This is how much damage it does! as I mentioned before she can buffer 720 during forward dash. So watch out for her doing jC dash or whatever. Oh, if she does the anti-air grab and then does afterburner, noel might be able to punish with air super. Maybe. I'd have to check the angle.
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I believe he misunderstood the wording of the change and thought fenrir forces standing in CP2. I went back and checked and it just says it forces them lower to make the full thing hit. Of course in CP2 they are also reducing the damage of combo muzzle flitter so all those numbers will go down.
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i've played blazblue since CT release. I've never played noel before, this is footage from my third day with her. I've seen a few videos, I kind of get what I'm supposed to do, but I don't have the muscle memory down yet, so I just kind of...do random shit. I'm west coast and I have a pretty fluid schedule. I'd love more matches.
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http://www.youtube.com/watch?v=X5uPj8r6-vM day 3 of noel(i play blazblue every other day) i have no idea what I'm doing please_advise
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hi i'd love to come to this, but I'd need someone to pick me up from a train station(and take me back there afterward). For personal reasons, I do not take the bus, and it sounds like walking to the venue from the train station is simply not an option. if you can help me out, please contact me, and we can work on details.
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dashes are hard. Noel has no 4B. Inputting 4B will result in 5B. Old simple trick. Beyond that, timing.
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wasn't something going to happen to 3C? or was that dropped
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HOW 2 WIN HELP he teleport on wakeup! HOW TO LOCKDOWN? The thing of "jump, then dash jC him" that works on Azrael doesn't seem to work here. Or at least it didn't for me. I blocked pretty much a full curse string and then he just kind of floated around and dodged me a lot until he managed to curse me again. I'm a bad player help. can't DP him. Not even going to try. Why would you do that? Capture doesn't seem too useful. At all. He doesn't throw shit out from the ground he's always jumping around. afterburner seems like an amazing way to raise his curse gauge. ESPECIALLY IF YOU 623C HIM AND THEN AFTERBURNER. He gets to punish you for this. Nobody plays this character I was so lost pretty badly. maybe I just need to spam jD more and see if he floats into it, but he sticks out pretty big hitboxes on his air moves. He always seems to be above bullet in the air and bullet has no good air move for that kind of positioning. I was super scared to 6B him. Is this right? Should I just do it anyway? wow he puts me in curse and like feints a teleport crossup except the screen moves like he actually teleported behind me even though he didn't what the fuck is he doing to me this game sucks
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this character isn't autopilot she's like fucking impossible, how do I remember all this crap like I'm trying but I can't do it. if you want to sit there and wait for BIG CHANCE to do HUGE DAMAGE then play kagura, hakumen, or maybe even bullet if you like bad characters.
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i did not get it - please make sure you have sent it to the proper account(the one in my dustloop profile) and not my old account with a similar name. Thank you.
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apparently j236D will pull people out of the corner slightly for some reason. A string like 5C jD j236D airdash will cross up in the corner.
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[09:44:00] Agnieznas: winty [09:44:02] Agnieznas: i recruit you for [09:44:06] Agnieznas: DL forum invitations [09:44:10] WINTYDONO: lol Ok i sent contact requests to omni and ventus. I sent an invite to argent, but there appear to be 2 accounts for you. I hope I got the right one! bloodwolf your name is way to generic for me to find from the list that pops up when I put it in, please SEND ME A CONTACT on your own.
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this nerd's 2A is high enough to counter hit 6B this guy really liked pressing 2A to get out of pressure so I was like "ok I'll just 6B him to punish it" but then I got hit and I was shocked for like 20 hours straight
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omni worked hard to get light blue ok don't be mean to him
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i play like ass, i do whatever the fuck I want until I lose.
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The King's Games (BBCP 3v3)($200 in Prizes)
WintySoSolo replied to GBS Giovanni's topic in BlazBlue Online Play
fuji pls give matches ty -
in ct i hit randum at first character select and got nu. wow easy game easy life i could do whatever I wanted and it was GREAT so i played lambda not lambda is gone and nu is some sort of magical contraption I cannot comprehend so I'm sitting here with bullet and plat and jin and I have no idea what I'm doing so I don't think I actually picked a main