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Leonil_Requiem

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Everything posted by Leonil_Requiem

  1. read it now
  2. LMBAO it's that time of the day where i dish out a combo (btw counter hit is on XD) but yea i just killed someone by doing a 5000 dam combo using only the 2147B in a corner. 6A CH > infinity > haku-hop cancel j214B > land > 2147B > land > 2147B > land > 2147 > land > 2147> land > 2147B and it combo-ed i did a f-ing lap around my basement when i landed this. and it's completely burst safe. P.S. performed on ragna
  3. not really seon and other 50 + ranks are in michigan
  4. haku tager is a really easy but really occuard match up. something you always have to keep in mind this anti jumping tager. (punishes air attacks with 623, block to 360, jumping jab to land 623 jumping D into halve heath, and other things Astoroth is a good example of this style) max mag tager (only does good dam when magnetized until then, he relaxes, Le7ard is a good example of this) charge for shock bolt tager (won't start attacking until volt is charged don't really know a good example for this kind of tager that wins alot, most begainers use this style of tager) back dashing tager (BACKDASH'S ALL THE TiME NO MATTER WHAT THE CIRCUMSTANCE, Big moverment use this tager style, hard to hit something that has 4 frames in between opportunities to be hit) pressure tagers (miragestrike, catch up to him and see what i'm talking about, fast and strong, attacks your weakness and uses what ever he has that fights the fight) techniques to remember 2D and 6D - go inbettween tager's iron fist to heavy sledge (the block string they all do) classafi the tager in his persective catagory of play style 623A- goes under spark bolt 623AA- goes under various attacks and has in air unblockalbe perk with invincibility in the upper body, when magnatize and tager does air attacks to suck you in. it is a garmented it do to the extra momentum of the JD JB- jc/Super cancelable/ and tager has no anti air that gives him upper body invincibility. on the rise it hits tager and counts as an over head and since it jc JB >jc>JC>236C> land> 2B 236A> 6A work like a charm for like 3+ 4+ k, ahh, the things you can get away with on tager. J2C - out prioritizes a lot of stuff and is out in front of you. 8 recovery- timed right off of tager's knock downs give you a free counter throw. J214B- move is fully invincible and when magnetized, weird properties occur when you and tager go fling into the corner and J2C can be landed up to 8 time with no air dash and can till be combo-ed by doing JC when you notice your about to fall.
  5. attack without thought and they'll be cought off guard
  6. nope infiny recovers quick than 6A but you have to do it mad quick. like a 6D full health.
  7. 6A CH> infinity > haku hop cancel J214B > delay > hour glass or 6A CH> infinity > haku hop cancel J214C > 2B > 236A > 623A > 5C > 41236C 1 hit > 214B 1hit > 236A crouching opponent 41236C 1 hit to make sure there crouching > 236A > 2A > 236A > 2A > 236A > 623AA > jc > perfect falling JC> 5C the second one is still in production but i thought i'd post it anyway, also i'm thinking about making it any infinity combo.
  8. oh nevermind http://www.digitalops.com/ the title of the site, "tired of playing with yourself" , sold me instantly ^_^

  9. there a gaming center in garden city, they've had like 2 local tourneys, cool place and like a 40 min drive but worth it ^_^

  10. that'd what my girlfriend said before i got an STD lololololol but yea maybe next weekend cause i got school and workshops to go to

  11. we got to all get together play cause i'm about 20-30 min away to ^_^ and seon lives with us so it would be a great chance to get together and finally get some local matchs going.

  12. please stop bringing it up, it's done and over. just don't reply to my posting if you have that big of a problem with me. sympathy is something i'm not asking for as long as you get it and my post are not something that i'm go to make "elementary school" clear. it wasn't until about 3 or 4 post later that you tried to get on me about saying it, you should have at less made a hypothesis as to that fact that it was joke, considering that no one else took it seriously. same with the vid thread, i'm all about self expression, and i like that about you, but think about what your saying and if it's really need and then ask your who in the hell am I??? so may we please go back to contributing to our perspective characters and our perspective threads. | whats important \/ 623AA works as an anti which i found out works great on jumping tagers trying to suck you in i also have to see if it will go under the 360/720 "hand-o-death" but i know it goes under spark bolt 623AA > hjc > JB > jc >JC > 214C > JB close to ground > land > 2C > hjc > 2JC > air dash > 2JC the 2JCs at the end of the combo have to be done extremity quick so hit confirming them is best.
  13. so does that mean axis lives in Detroit to

  14. what your closest main streets mine's 10 and greenfield

  15. were in Michigan do you live???

  16. this is the arakune match thread, and when fight more experienced tagers turtling it's the best of ideas also i want to fight hellfromabove but he hasn't gotton back in contact with me
  17. it's an alright name, not my style though. i'll to catch up with you on xbl

  18. 623A goes under spark bolt, did it in the tourny today
  19. the 2A combo and the 6C combo's jokes ^_^ but yea, back throw > 623AA >IAD J214C > land > 2b > 236A > haku hop > 5B > hjc > J2C > air dash for positioning 3C CH > 2B > 236A > 41236C > 2B > 236A > haku hop > 5B > hjc J2C [n*] > air dash J2C [n*] and where is your corner reversal section, if you land anything with when haku has 3 stars, you can reverse your opponent into the closest corner.
  20. if you want to met to make some combos, give me a holla

  21. *2A 2A 2A 2A 214B 236A 6C 632146C Miso* i win again and you read it out of context, both of you, and why did rtl attack me in the first place??? i wasn't being a jack ass when i said that it was simple a joke. lighten up. my contribution to the combo thread. Corner 214B > 2c > jc > j2C > JC close to the ground> land > 5c > 623AA > hjc > J2C > j2c air dash > j2C > delay j2c > delay JC> land 5C got more mag do more to the combo up to you. seriously who wants to get together and make some Carl combos.
  22. wow i just tech trap some by 66 J214B jc falling JC land 5C (Corner) 623 AA J2C j2C air dash j2c j2c j2c but yea i'm just expressing combos, you don't have you use them http://www.youtube.com/watch?v=IecDplsIs3U
  23. on 6A 41236C????
  24. it combos and leaves them in range for 5C so you can keep it going with 236A depending on the char
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