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Leonil_Requiem

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Everything posted by Leonil_Requiem

  1. sorry can't say i remember the match, i don't play ragna seriously though, i play Jin and Haku for mains.

  2. what are tsubaki's overheads, and what are there gattlings to and from, on hit and block and does she have a command overhead? does she have a command move in the air like Barrel edge, you know an attack that brings her out of the air quick in but quick like a rachel use 2C. If she does, is it an overhead, does any of her aerial moves cancel back into j.A or backwards at all. does j.D stop the raise of your jump like hakumen's counter. does she have loops.
  3. slayer i'd be more helpful if you'd just write separate combos, and those have nasty proration, and it's kind noob to use magna to make openings.
  4. why are these somewhat even match-ups so hard for you guys. litchi has no real block-strings and she has 2 part moves with large openings in-between them. she has o.k. corner lock, but there are still large enough openings to counter. she has a shory that leaves her normals with a lot of disadvantages, frames wise. she has mix up but still her overhead are pretty telegraphed. any aerial entrance is suppose to be 6A unless the bait with the staff plant, and unless the cover there attacks and your attacks with there staff, this match is easy. wait on that 3C cause it's the basic pressure starter, and IB, 2D or 6B. more than likely, they'll send out there staff and IAD. omg wtf...6A. also look for the 3C without her staff cause that can be punished with 2A and she'll be crouched. i like to 2A > 236A > 623AA > falling j.C combo
  5. my rank match upload to youtube... and spell my name right please.

  6. mac can you up load my current upload.

  7. those aren't great options, for mix up j.C > delay j.214C j.C > land > 41236C j.C > land > 5B > tk j.214C j.C from the momentum of air dash > 6A > 6B > 41236C 6A > 6B catches to many people and when they block that 6A > 6B > 623AA and when they block all of that 6A > 6B > 623AA > 214B and grabbing tricky. time it right for green. 6A > B+C 6A > 623AA > B+C 6A > 5A > hop cancel hotaru after recoveries. opponent is using a aerial move j.214B tk-ed hyper jump j.A (if high) 2C and that's that.
  8. lol desperado, we should all bumbard Skye's house and fight
  9. Funny, I already know the red stared combos, I'll put up some combos later I have to get ready for another long day.
  10. lol look at the spelling of the name xD, and i know about tager's anti air abilities, commander, axis and chemical have shown me my limits as far as aerial entrances go. but yea, can you change the titles of the videos xD.
  11. http://www.youtube.com/watch?v=-BjAStax1Zs lol, there's this new, amazing, Really bad ass hakumen going around betting the hell out of people and his name is Leonil Requeim xD. but yea. Thats about as good as it will get in a Red Connection, i'll try to go find a litchi or something. but there's not to much diversity anymore in rank?
  12. So mac, did you upload my video yet?

  13. what would i do from j.B > j.C > Land > dash split > 5C > Mash C 8 hit
  14. what would i do from j.B > j.C > Land > dash split > 5C > Mash C 8 hit
  15. lol, when mac feels like put my replay up, you'll have a vid, everyone dies quickly though, cause i always try to go for max dam combos. but don't do purple throw... ever. it's best to do jab to cancel the block stun of j.C and then grab so it will be green and they'll have less time to tech it, or maybe j.C 2B 623A Grab cause it's mix up with a green grab. just don't purple grab, people have time to say wow, then tech the grab. also, 6A people to death, anti air is one of the tools all characters have and should be exploited.
  16. I didn't want to post the correct way to j.214C cause, well, i need some good stuff for later right? best set up for that combo is anti air 2C 2C > hjc > j.B > jc > j.C > 214C > j.C > 2C > hjc > 2C but if they have to be close, so if there not 2C > hjc > j.2C > air dash > j.C > j.214C > j.B > land > 2C > hjc > j.2C > airdash > j.2C after moves like j.2C and 214B hyper jump IAD, it moves very fast and in most case can get you to the ground before wake up shory, but you have to do it fast. Edit: sorry looks like i missed a couple of things, um 2B most reaches farther, so i don't take the chance of a wiff and i just 2B, but if you can judge that consistently, go for it. forward hop cancel hotaru > land > forward hop cancel tsubaki > hotaru > land > forward hop cancel tsubaki > hotaru > land and i think you get it but my favorite mugen corner combo is, forward hop cancel hotaru > 6C > shippu > 623A > 6C > shippu > 623A > 6C > shippu > 41236C
  17. Mac We should fight ,i'll have a fight up soon. oh, mac, could you download my replay and upload it.
  18. no you just have to do it close enough to the ground, kinda hard. Why not, mid screen, j.214C > 2B > 236A > haku hop > 5B > 236A > step forward > 5C > 236A > 6C and when you reach the corner break off into the first 2 hits of the corner loop and tech trap :-O
  19. what do you do mid-screen when you land Tsubaki. xD
  20. So you do j.214C > 2C > corner loop *thumbs up* or j.214C > 2C > hjc > 2C > airdash > 2C ?
  21. lol no, you can (3) J↓↙←C > ↘C (4) J↓↙←C > C > ↓↘→A > →C (5) J↓↙←C > C > →↓↘A,A > jc > JC > land > ↓C > hjc > JB > jc > JC (5) J↓↙←C > C > →↓↘A,A > hjc > J↓C > JC > land > ↓C > hjc > J↓C > J↓C > air dash > J↓C > J↓C > J↓C ^ corner combo, skip a J↓C before air dash on Carl, Taokaka and Arakune (5) J↓↙←C > ↓↙←B > ↓C > hjc > J↓C > JC > land > ↓C > hjc > J↓C > J↓C > air dash > J↓C > J↓C > J↓C ^ corner combo, skip a J↓C before air dash on Carl, Taokaka and Arakune (6) J↓↙←C > ↓↙←B > ↓↘→A > ↓C > jc > JB > jc > JC (8) J↓↙←C > C > ↓↘→A > →C > →↘↓↙←→C (8) J↓↙←C > C > →↓↘A,A > jc > JC > land > ↓C > hjc > JB > jc > JC > J↓↙←C or my favorite j.2147C > 2B > 236A > step forward > 5C > 236A > 6C or if your in the corner you can j.2147C 6B 236A 2C variant. EDIT: there also the possibility that you are no tking close enough to the ground.
  22. What meter are you spending out side of the move? And offline you will, quite often be kick out of hop, believe me.
  23. Better combos always help a person to. Can't wait to see you land those combos i gave you, constantly.
  24. No because 2B is not jump cancel able. Also it's not about making the block low before you JUMP INSTALL the tsubaki it's about do tsubaki safely. also it is peoples natural reaction to block low when you on the ground and react to you being in the air and overheads. So it's a good tool.
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