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tuka

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Everything posted by tuka

  1. You need the opponent to be pretty high for 2366D to connect. Easiest combo is 5DD > 236B > RC > 5DD > 236C > 2366D, until recently I just used to mash 5DD after RC, but I found out that mashing screws up the timing and it's not consistent. Timing the 5DD immediately after the RC should put them at the correct height after 236C.
  2. I would gladly show you some of my matches when I'll have the equipment.
  3. Every motion ending in 6, be it normal or special, can be done as 66 for sliding effect (unless your'e Carl or Hakumen I think because their dash is a jump), like both of Lambda's supers, Hazama's Jayoku etc. BTW Overheat, only Japanese players can do 2366D, CS1's TK loop and all sorts of advanced combos? rofl? You really think Lambda is anywhere near hard execution-wise?
  4. A couple of days ago I spent quite some time it training and now apparently I've forgotten most of it. I think from now on I'll just post my good findings here, sharing and archiving at the same time. Best mid-screen FC Gravity combo I have so far - FC Gravity > 236C > 2366D > 214D~C > Dash > 5C > 6C > 5C > 4B > 2DD > 2147D > 6DD > 2DD > air combo with super - (6.8K Damage, 58 Heat)
  5. I'm talking about CSE, you can 4 seal form jab.
  6. Do you have one from 5A or throw?
  7. Can someone list a 4 seal combo against Lambda? or is it universal?
  8. falling j.C on CH
  9. a-cho http://www.youtube.com/watch?v=QZGG6XJbwUs http://www.youtube.com/watch?v=t96C5x2VKMQ
  10. It's funny how a 2B starter is now better than 3C.
  11. lol is 2366 so mindfucking? I find it extremely easy actually.
  12. No, you can't. Hold the button for a nano-second and it fires 3 blades...
  13. I don't want to mash I want to slowy time the the attack instead of rapid firing it.
  14. Man rapid fire 5C is nice for combos but you can't time it slowly like in CS2 anymore which really annoys me. No more timed 5C into 4B(2) and no more adjusting the opponents height for easier oki setups.
  15. http://www.youtube.com/watch?v=eVMMBwl_WQA Tsukasa, your choking levels are godlike, second to none.
  16. This combo is pretty useless, it's hard and requires very specific positioning, those before it are much better. You keep dropping it at 6A > TK > 5C right? you need a very deep dash for 6A and the TK must be at a perfect minimum-height, and then hope your timing on 5C is perfect as well. Also notice 3C > 214B isn't done from point blank (although not necessary). edit: actually 3C's distance is the key for this combo, point blank the gravity disappears too fast, but take a step back and it will stay longer.
  17. You guys actually took that silly note about 5C seriously? random 5C is suicide. It's only use outside of combos is when doing a blockstring point blank and gatling it to 4B(2) or 3C (an amazing-almost-impossible-to-react-to mixup, but works only at a very specific range) and 2C if you want to jump cancel.
  18. lol have at me. http://www.youtube.com/watch?v=-PMbGGQiqbw Disclaimers: -It's old. -Grand finals, le moi being nervous. -Decided to be somewhat experimental at the time and what better place to test than at a tournament. Enjoy.
  19. lol it's actually better in CSE. Thanks again Emjay.
  20. I hope your execution is up to par, I'm a very demanding costumer.
  21. Yoshiki's Crescent feint into 4B(2) (or 2B/3C/Throw/Whatever) is pretty badass. http://www.youtube.com/watch?v=6wZVD2xS4Ao#t=12m45s As Xie once said it's more of a one-shot all out bet (although 4B is safe on block) unlike the 236D mixup which is reversal-proof but easier to react to.
  22. 5A has longer reach.
  23. wow mad props for that one
  24. Works like a charm in CS2, and since the only thing that changed is j.2C P2 (89 -> 88) I think there shouldn't a problem.
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