tuka
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Everything posted by tuka
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Heh, I like your style, you did pretty much everything I wanted to test myself. I saw corner 236B > 5B worked on Valk (didn't in CS2), care to do a thorough test on those? I guess they tinkered with the hitbox of some characters. BTW, try the following mid-screen on a crouching opponent- j.B > Land > 4B > 2DD > Falling j.2C > Land > 2DD > Falling j.2C > Land > j.C > Falling j.2C > Land > 2DD > j.2C > dj.DD > j.2DD > j.214D Tell me if it works, and if it does how much damage and meter do you get from it. Thanks
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Dash (so the opponent is in the corner) > 5C > 6C > 236D > 214D~C > 236C > Dash > 5C > 4B(2) > 2DD > 2147D > 6DD > 2DD > Air Ender C0R you might want to check the 5C > 4B(2) part since the change to 236C untech time might screw this up a bit. If it doesn't work then Dash > 4B(2) should.
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http://www.youtube.com/watch?v=_eNumqSLQnw http://www.youtube.com/watch?v=wGa2Y5FbCAU http://www.youtube.com/watch?v=SzxXtESv_BM http://www.youtube.com/watch?v=pCY3BEUchtM http://www.youtube.com/watch?v=6GE1D21Pe9s
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I'd like to see if 2C is viable as an anti-air. I guess not since no one uses it in match videos but give it a shot against some good jump-ins.
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a-cho http://www.youtube.com/watch?v=lRq-SrCkXUU
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Where did you get the proration values from? Frame data already available?
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All of the listed started lead to the same combo. Air Throw > RC > 3C > 214C... CH 6A > 3C > 214C... FC Gravity combo works as well.
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Are you talking about CH 5C(1) > 236C? You don't confirm a random CH 5C(1), it's meant to be a punish. CH 3C and CH 5D are much easier to confirm since they have more hitstun than 5C(1).
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Regarding those - http://www.dustloop.com/forums/showthread.php?10779-CS2-Lambda-General-Discussion&p=1220558&viewfull=1#post1220558 They work in CS2 as well, so those of us who don't have the game yet can practice. 3C > *MAD DELAY* 214C > 236C is pretty hard to get consistently. And mid-screen 236(6)D is the hotness.
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http://www.youtube.com/watch?v=V0EkJKPQBzg
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http://www.youtube.com/watch?v=gPmQDSDVvgs http://www.youtube.com/watch?v=oN7U0_G5Flc http://www.youtube.com/watch?v=U27PgTmeMkI http://www.youtube.com/watch?v=ntwATFH0dGw http://www.youtube.com/watch?v=syrZoByBcB8
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last 6C missed a couple of hits but it should be 5K. CH 2C > Dash 5A > 6A > j.DD > dj.2DD > j.214D~C > j.2C > Land 2DD > 214A > 2147D > Dash 6A > 6C > 236C > Dash 5Cx8 > 6C > 236C > Dash 6A > j.DD > j.2DD > dj.DD > j.2DD > 632146D get at me
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First time I'm seeing this player, very nice Lambda. His opponents were kind of shit but still not bad at all. http://www.youtube.com/watch?v=OLjIn5xnmrY http://www.youtube.com/watch?v=n0q1byCdUyE
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You made it sound WAY harder than it actually is.
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Me vs Platinum @ tournament grand finals. First game is missing so its starting from 0-1 to him. Played kinda shitty but whatever, still a lot of fun.
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Well, apparently you're right. My life has changed. but... combo > 236C > dash back > 3C > 236D saves the day
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You can't forward roll the 236D okizeme. You're probably doing it too late or the opponent is too low when you dash under him.
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Combos are a little old, probably could have added 200-300 damage if I recorded them today, although the couple of last ones are newer so I added some of the more recent technology in there.
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You are playing some horrible players online.
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What's the point of doing falling j.2C combos after CH 5D, 5D, 4B, 2C and 236C? They all give way better combos and damage. Falling j.2C is best used after anti-air 2D/6D and mid-screen 4B(2) since it gives better positioning and damage than the basic alternatives.
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So I learned dem falling j.2C combos. It's a replacement for the old mash DDDD combo as an anti-air, build insane amounts of meter, does 3K meterless and 3.5K+corner when using gravity. Good news are that it works from ANYWHERE(!!!) on the screen, bad news are that it's hard so beware online players Anyway this shit is insane, amazingly versatile and gives you the option to combo with gravity from anywhere. I'll probably open a thread about it after I manage to record some samples.
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These combos are pretty old, Tsukasa's been doing them for quite a while now. Falling j.2C is cool, good for a couple of specific situations but the timing is damn weird, even Tsukasa is fucking up a lot.
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Sorry for being so blunt but...your'e talking nonsense. 5C Hit (tech rolling after a Lambda knockdown is lolz worthy and online exclusive) - 6-7K Damage in the corner, no problems here except no sane player will get hit by that. Ever. 5C Blocked - 5Cx8>3C>236D !? Do you have any idea of how HUGE of a gap there is between 3C and 236D? That's just asking to get hit by something big. 236D Oki - will always catch back and forward rolls. You can't forward roll to avoid it, unless you did it mad late which is just stupid and pointless. And you can't do two 236D's in a non-fatal combo (and there's no good in that either), so it's nothing worth pointing out. 236D Blocked - barrier and primers...? you have one of the best mix-ups in the game and you waste your time on those things? Have a look - http://www.youtube.com/playlist?list=PL907E6077A340FBB8 Both 5C and 236D are 100% safe on oki. Small difference is that 5C gives you nothing and 236D gives you every possible option Lambda has. Small notes: - Already said that but - work on your transcript! most of the combos you write down are not legit. And while your'e on it, the ones you do write properly kinda suck, step up your game! (I'll see what I can do about some organized combo thread / video in the very near future). - It's also not the first time I saw you talk nonsense, I believe most of your experience and knowledge comes from online play, which is bad and misleading (though I do understand some people have no choice, no need to dwell on that subject anymore). If I have enough free time I'll try to correct you and others. - Don't take to heart anything I say or how I say it, I want to help and I feel I need to be pretty blunt for it to go through.
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Looks like they revamped NESiCA, as seen in the new Tachikawa vids. You can also choose stages now(?) - http://www.youtube.com/watch?v=5PPrJR_sfJE#t=4m40 Edit: CT stages as well.
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Made some quick videos showing mix-ups after 236D http://www.youtube.com/playlist?list=PL907E6077A340FBB8