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Everything posted by God_Of_Olympus
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i do know eru is a good Rachel in CT, and yeah his opponents i think BOTH sucked and underestimated her but no doubt that was some of the best stuff i've seen from rachel yet
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you have to download them, i didnt see a rachel in the 3rd vid btw, second fourth are beautiful though To those who can't watch i'll try summing up wat i saw j.2c still has it's uses it's not exactly a pressure tool as much as it is for setups, basicly the Rachel would j.2c 236A 3D (which would have pumpkin cover your recovery) then he dashed in to start some 5A block string ultimatell ending in 4B for an attempt at a combo 5B 5CDC 214A etc was used a lot in the corner especially the 5CC wall bounce combo since it has such a good setup sometimes he would 3C in place, i'm not sure if he messed up on the combo or tried tech trapping to keep his opponent in the corner 236A8D looks sort of lolish but it creates a wall for a period of time, i saw this once but hey, it looks alright The Rachel was able to keep a little pressure with her but her wall game is for sure good, it's just harder then before to get them them there As funny as Rachel dmg is if you ca turtle right and corner them well it should add up in time there was more but i cant remember much
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yea, this Rachel is REALLY good
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i might just cry, this beautiful Q_______________Q
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no you the air summon george in the air since you have faster recovery by winding yourself to the ground and the combo has a pretty long way to go after the first frog, i did see a little deley for the tech i dont know if it's enough to TK george but the pumpin is to cover you if you can chase their tech with it right you should be in a pretty good position
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3C is pretty useless now except for setting down some oki, 2B can chain to 5B which will lead us to massive R tier dmg.... on another note, Rachel's wall pressure still looks really good, in CT Rachel would zone to approach the opponent, perhaps now we must zone them to the corner, also 5B 5CDC 214A 663C 236A 5CC 214B 3C 236A is a legit combo in the corner so my guess is: after doing the combo you still have nice oki so after doing the combo jump back summon a frog and wind the pumpkin toward their tech and as you land your free to do .....whatever CS Rachel can do.....once you catch them go intoa crappy j.A j.B j.C block sting to get them to the corner initiate in half decent pressure, fake out a retreat and set off your poles and after that get creative depending on whether it hit or not thing is, Rachel cant umm..."pressure" for so long w/o running out of wind so once your a bit low wind yourself away and restart your zoning, i've seen some nice stuff from the new Rachel ALSO, in the vids i see air string gimmick where the Rachel would stall the opponent in the air by spammig j.A and j.B but in the middle of it all they wind george and then when your opponent lands BAM george is right there
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noel may have bigger dmg off riskier stuff but that isn't BS, Rachel's j2C in CT was BS and as for Tsubaka, well her charge is apperently pretty hard to actually find a place for, everyone else is signifigantly better than them imo
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5B j.2D 2B i think it's a pretty valid mixup, crappy yeah but replace the j.2D with 3D and then j.B and we've got...something...dont know if being that close or attempting a mixup is even smart anymore though..
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we have a wall of lightning in front of us....i guess we keep throwing...and when they come in half a second later w/o a problem wind yourself away and activate all the poles....and repeat....
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i think pumpkin still has it's uses, after blocking george distance yourself summon a pumpkin and throw an A lobelia, after that i really dont know
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its time we get serious about this, ok so winded george is a buff, but what can we do with it? what are our shenanigans? just becuase she doesn't have any flat out buff doesnt mean she doesnt have some hidden bufffs in her new stuff, i'm just getting really tired of the whining and complaining, i hate it too, but fuck, how long will it be before everyone here is done with that nonsense, even the Noel players are moving on and working w/ her, i'm certainly gaining more and more reasons to switch at an alarming rate...
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i know CS isn't something everyone has been blessed with but for those of you w/ it in your area, c'mon guys, this has turned into the thread where we talk about how horrible she is rather than discussing new stuff, in fact every thread is like that, i thought i'd be sticking with my loli but i could just be switching do to a lack of care for her, last time we got news it was ripped apart, ANYTHING is good right now
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no one said she was so there she is however really shitty and your opponent has to suck for you to win, either that or you're Dora
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well kro_ i guess we can still count on you to find good stuff with Rachel, the consecutive pumpkins in one direction does sound nice, i know your doing stuff with tsubaki, but Rachel needs someone Q_Q Edit: i didnt mean keeping someone cornered just to clear up confusion i meant actually getting them there...
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thats not the only problem w/ the combo.. 1. 100% heat 2. lol at Rachel cornering somemone
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the only thing i'm scared of is that this character will have a lack high level players and therefor hardly anything will be found with her, so long as we have someone to work on her we should be fine but....seeing as how H.H is our last hope (and god forbid he's a tier whore) things are still not looking to good.. :8/:
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someone paste this onto a new thread and call it the advanced guide to continuum shift rachel,lol we've got some pro stuff here
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why is it that everyone but Rachel noel and tsubaki have some sort of BS....
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http://www.nicovideo.jp/watch/sm9144954 http://www.youtube.com/watch?v=qHJr_ATMooU the first match
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she's pretty much chipp in reload, your omfg all up on your opponent you landed a million combos then they do one combo and its equal to all the work you just did.....
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three things i noticed from those vids 1. The Ragna is obviously American lol 2. Air iris is omfg hot, the air iris directly back into pressur made me hot for rachel again 3. BBl comboing off frog is about as smart as using 6B and j2C, lmfao at the 2K dmg from the 28 hit combo...
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As nice as that would be... no way Rachel's ever getting close to how she was before, if she'll ever be broken again it'll be in a different way, right now aside from buffs i'd really like a new summon, possibly a distortion summon? any new tool to work with is always fun, solid mid is where i want her most, not to easy to sand bag with but not so horrible that i rage every match ie. CS Rachel also i saw this coming from Loketest #1 the very IDEA of no frog comboing toold me they were gonna fuck up big time
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no i'm saying for BB3 these would be nice changes to rachel
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well could'nt it also maybe be used as a shield, i think it's an interesting concept that hopefully becomes of more use in the next BlazBlue the flying pole does hold some potential imo.... just not enough to save our loli so far her only potential holders are Air iris winded frog tempest dalia (lol i know what you thinking but it has great frame adv) lobelia being able to be struck by lightning I think BlazBlue needs FRC's and lobelia should be like frame one cancel >_> Also VERY irrelevant but i came up with a compilation of interesting things that could make Rachel to be good and interesting j2C-normal cancle on hit but not block 214B- keep distance and hit stun nerf buff summon speed to normal..or faster..i'll take anything faster than now George- (my fav compilation) Does NO DAMAGE, can auto oki, can still be winded, keep life and meter nerf, gives off a little positive proration, although george was always used as a pressure tool this kind of says "I help pressure, i give little damage reward aside from positive proration" Lobelia- un nerf B and C lobelias completely make A lobelia plus on block but not enough to keep throwing them safely, something more like 236A> 66 2A etc BBL- unnerf damage a little 6B- go back to normal hitstun on CH but make that bitch prorate so hard that instead of 5K plus corner carry we get like 3K and corner carry, keep normal cancel, stupid nerf 6A- make it uncancelable except for 5B on hit keep range nerf, gve back all guard points, make it a little faster, somewhat less recovery j.b- give it a diagonal hit box, not totally like j.A but like a mix between j.A and j.B Overall- less proration, higher dmg, make her a character that can still switch through good pressure and zoning but not omfg pressure, a character with 3.5K BnB and 4K combos with meter