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Everything posted by pktazn
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[CS1-CSE] Tsubaki Self-Improvement and Critique Thread
pktazn replied to NickExtreme1's topic in Archive
From a combo into 22C I'm starting to do 22C > dash 2B > 2CC > 236C > 214C > 22B if it's in the corner and no charges. Think it does around 2.5k from 5B though I think it's the same damage as just using 6C > 236B > 214B > 22C but it looks stylish. Someone else probably has a better combo out there though. I thought you could go into an IAD from the 2CC but you can't when I was messing around in training mode. They always tech out before the j.C hits. EDIT: You can also go to an air combo from the 2CC which only does a little bit more damage. -
This. If I didn't play a character I didn't enjoy and have fun with I wouldn't keep playing them.
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She did win SBO hah. But yea, I'd wait a bit for more information since they're clearly still experimenting and trying to find changes. EDIT: This doesn't mean we can't discuss what has been found though. Feel free to talk~
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The reason it's labeled as a FC instead of just leaving it as a CH is because there are different properties to them. What happens in a FC is different from if it were just a regular CH so it's important to mention that it's fatal. Not everyone knows that a move's CH is fatal as well so it's easier in the long run to just label it as such. It probably means that if you do 22C > 6C in a combo it will work but if you just try to do the 22C > 6C by itself it won't work.
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Be nice to the Noels they're already hurting. The damage nerf was pretty much universal to all characters iirc. I want to have actual video footage of her right now though because even though it sounds bad on paper she may still have something that may be found by the time they start recording. I'll update the first post with everything so far. EDIT: First post updated. If I'm incorrect about one of the changes as to whether it's a buff/nerf/neutral please feel free to correct me.
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Late but of course it's ok to discuss. That's what this thread is for. I'll add them to the first post when I get home from class since I'm using my phone to make this post atm. I skimmed through the changes and it's really obvious to say this but it looks as though we have to re-learn her somewhat.
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Or you can be appreciative of the fact that he even bothered to tell us some kind of day 1 impressions.
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This is the thread where you can talk about anything pertaining to Tsubaki or Blazblue in general. For off-topic discussion (basically anything else other than Tsubaki/BB) check out this group! Blazblue: Chrono Phantasma Info BBCP News and Information Collapsed: General game system changes: Bursts now regenerate instead of preset number of bursts per match like in Continuum Shift. Using Break Burst completely depletes the OD gauge. Startup is faster. Gold Burst replaced with Overdrive. Overdrive can be used with A+B+C+D when not blocking or taking damage. Temporarily powers up certain abilities. While activated, the timer countdown is stopped, and DDs have altered animations and properties. OD duration is inversely proportional to health, and canceling into OD activation reduces the active duration. After use, 3/4 of the OD gauge is depeleted and the OD icon becomes unusable. The OD gauge recovers with time, and OD can again be used once it has fully recovered. The OD icon starts as usable in Round 1, and carries over to successive rounds without recovering. Both players can go into OD at the same time if it is available to them. Combos done while in Overdrive are un-burstable. Guard Primers removed, replaced with Crush Trigger. Press 5A+B to perform an attack that can break your opponent's guard unless they're using Barrier. On Barrier Block, a large portion of the Barrier Gauge is drained, and the attacker can charge the Crush Trigger to drain more of the Barrier Gauge. Amount of barrier gauge depeleted varies between characters. Crush Triggers costs 25% Heat. Air/Ground teching is now done by holding A/B/C input (like P4U) instead of mashing it. Astral Heat (AH) conditions changed. You only need to have your opponent at low health and have 100 heat now. You do not need a burst or OD to use it. Hitstop has been lessened and combos are intended to be shorter/faster. Repeat proration is more severe, and "same attack combo" appears on the screen when repeat proration is applied. Starter affects the amount of time you have to combo with. When you enter Negative Penalty your barrier gauge will automatically be reduced to zero. It will automatically begin to regenerate like normal when you exit out of negative penalty. Tsubaki Information BBCP [*]Dustloop Wiki Work in progress! [*]Frame Data [*]JP BBS BBCS:EX [*]Dustloop Wiki [*]Frame Data Gameplay Profile Health: 11,000~ Movement Options: 1 Double Jump/Airdash, Running Dash, Can charge-cancel certain moves Drive: Install - Pressing 5D, 2D, or j.D will cause her to “charge” her install meter. Holding the button on 5D, 2D, or j.D will cause charging to accelerate at a specific rate. She can only hold a maximum of 5 charges at any time during a round and any left over charges will not be carried to the next round. Overdrive: Second Install - Automatically recovers charges for as long as OD lasts when activated. Playstyle: Rush-down, mix-up, being able to manage your resources (especially charges) well. Gaining and using charges effectively is key to being successful with Tsubaki. Strengths: Weaknesses: Palettes (1-6): Thanks to Kurushii Collapsed: ] [img: http://kurushii.tv/Dustloop/BBCP/Graphics/Tsubaki/BBCP_Tsubaki_Palettes_1-6.png DLC palettes (7-16): Thanks to jiyuna and Kurushii Collapsed: ] [img: http://kurushii.tv/Dustloop/BBCP/Graphics/Tsubaki/BBCP_Tsubaki_Palettes_7-16.png BBCP Tsubaki Changes Collapsed: Damage and Move Proration: combo rate 70 5A / 300/100/ 75 5B / 520/100/ 84 5BB/ 400/100/ 80 5C / 640/100/ 89 5CC/ 620/100/ 87 2A / 300/100/ 75 2B / 400/ 90/ 80 2BB/ 480/ 90/ 80 2C / 660/ 90/ 87 2CC/ 680/100/ 87 6A / 620/ 80/ 89 6B / 480/ 90/ 92 6BB/ 560/ 90/ 92 6C /250*6/100/94 6CC/300*3/100/84 3C / 720/ 95/ 94 3CC/ 980/ 95/ 84 JA / 300/ 90/ 77 JB / 420/ 90/ 80 JBB/ 570/ 90/ 84 JC / 530/ 90/ 84 JCC/ 680/ 90/ 87 6 Throw /0,1400/100/60 4 Throw /0,1400/100/60 Air Throw/0,1400/100/60 CT /1000/ 80/100 ※Ignores character combo rate 236A/ 600/ 80/ 67 236B/ 700/ 80/ 72 236C/ 800/ 80/ 82 236D/1100/ 80/ 89 Tackle aura/280*7/ 80/ 99*7 214B/ 750/ 75/ 75 214D/1100/ 75/ 87 22B/ 600/100/ 84 22D/ 900/100/ 87 22B(Charged)/ 900/100/ 87 22D(Charged)/1200/100/ 94 623C/ 800/ 60/ 84 623D/550*3/ 70/ 82 J236A/ 800/100/ 89 A Proj/ 300/ 75/ 90 J236D/ 950/100/ 92 D Proj/ 450/ 75/100 J214A/ 500/ 90/ 67 J214B/ 650/ 90/ 72 J214C/ 800/ 90/ 82 J214D/1000/ 90/ 92 Followup ABC Dive/1000/xxx/ 82 Dive aura /240*9/ 90/ 99*9 46C/ 300/ 75/ 90 46D/ 450/ 75/100 Command throw / 0,0,80*12/ 90/100,80,64,80*11 ※960 guaranteed damage 632146B (Blade super)/8 X 450/60/96 (per hit) 236236C/300,700*3/100/ 92*4 ※Guaranteed 60,140*3 D0-236236D/300,2000/100/ 92*2 ※Guaranteed 60,600 D1-236236D/300,2250/100/ 92*2 ※Guaranteed 60,675 D2-236236D/300,2630/100/ 92*2 ※Guaranteed 60,789 D3-236236D/300,3150/100/ 92*2 ※Guaranteed 60,945 D4-236236D/300,900*5/100/ 92*6 ※Guaranteed 60,270*5 D5-236236D/300,690*9/100/ 92*10 ※Guaranteed 60,207*9 D0-236236D(OD)/300,620*4/100/ 92*5 ※Guaranteed 60,155*4 D1-236236D(OD)/300,750*4/100/ 92*5 ※Guaranteed 60,187*4 D2-236236D(OD)/300,590*7/100/ 92*8 ※Guaranteed 60,147*7 D3-236236D(OD)/300,720*7/100/ 92*8 ※Guaranteed 60,180*7 D4-236236D(OD)/300,680*10/100/ 92*11 ※Guaranteed 60,170*10 D5-236236D(OD)/300,810*10/100/ 92*11 ※Guaranteed 60,202*10 Also - Mugen provides a 110% proration bonus the first time any D special hits. Tsubaki Overdrive info [*]Called Second Install and does automatic charge recovery while it is active. [*]you can jump cancel cancel with OD. i.e. 5bb>5cc>OD>5bb>5cc works. [*]6A,6B,6BB,6C,6CC,2C,JCC Can be OD canceled. [*]If you activate Mugen then OD, Mugen will take priority over OD but OD will make Mugen drain slower. [*]Activating OD in the beginning of the round gives her about 2 charges. [*]Charge cancels during OD have faster recovery. From movelist BBCP Tsubaki Movelist Thanks to kidviper for what the highlights mean: Moves in pink are new, moves in blue are revised. [*]236236D only takes one charge. [*]The 214x, 22x, 623x, and j.236x series do not have four versions anymore. 236x and j.214x still have four versions however. [*]214x is now 214B/D [*]22x is now 22B/D [*]623x is now 623C/D [*]j.236x is now j.236A/D (A version also shoots out orb) [*]New Move: [4]6C/D - Shingi: Yami wo Ugatsu Agari (Level 1 projectile; uses orb that travels straight. C version has slower startup and travels about half screen) [*]New Move: 63214C - Shinsa: Mu he Izanau Kusari (Command Throw. Gives 2 charges if not RC'd and causes 960 dmg.) [*]New move: 5A+B - Crush Trigger (uses 25 heat;swings her book over her head. Our new 3CC > RC for more damage.) [*]New Distortion: 632146B - Shinpatsu: Chi wo Hofuru Yaiba (calls 8 blades which hone in on the opponent one after another.) Overall Changes [+]Indicates a buff. [?]Indicates that we are not sure. [-]Indicates a nerf. [+] 6A is a good starter for combos now. [+] 5BB is a faster/tighter Gatling. [+] 6BB causes a slide on opponents in the air, that you can followup from. [+] 6C downs aerial opponents. You can charge in the air while rising, and then connect with j.C afterwards! [+] 3C© has less recovery, fatals and can be followed up without RC on FC. [+] Aerial normals, 22B and j.214X can be charge cancelled. [+] Tsubaki is able to freely charge without being restricted. (From CS1) [+] 22B CH staggers now instead of causing wall-bounce. [+] 214X can be followed up on crouchers and launches on grounded opponents again (From CS1). [+] 22D is safer on block. Fully charged, it is + on block and FCs. Wallbounds on CH & air hit. [+] 623C is no longer a projectile, has invincibility, and has a lot more active frames. Her main DP but still has a dead-zone. [+] During Mugen, a fully charged 22D will guard crush. [+] j.236D > j.214D (aura) hits several times and then launches now, rather than holding in place. [+] (4)6D > 236D releases a ground aura which hits several times like j.236D > j.214D; causes stagger and it is projectile invincible. [+] 236X > 214D moves further (practically full screen). Link [+] The 214x, 22x, 623x, and j.236x series do not have four versions anymore. (Both of us - PK & Keebs, believe this to be a buff) [?] 6B causes float on CH. 6BB causes a slide on airbourne opponents. [?] j.D charge rate seems like it is dependent on height? Barely get any charge from a high jump, but from a normal jump, you do. [?] 5D/2D have the same charge rate. [-] 2C took a huge nerf in hitstop which makes followup 2CC hitconfirms difficult (even a slight delay will result in 2CC whiff as you can see in videos) [-] 2C has less head invinciblity. [-] 2CC floats higher. [-] 5C no longer jump cancellable on hit. [-] 2B > 5B Gatling gone. [-] 3CC bonus proration removed. [-] 22B doesn't knockdown a standing opponent. Hits them like a 5B. Has more recovery. [-] Charged 22D is no longer unblockable [-] 214D lost its invincibility. [-] j.214X has more recovery. [-] Charge speed nerfed. Other Tsubaki Damage Calculator This is a damage calculator for Tsubaki from the jbbs forums (Use at your own risk). You can use it to find out Tsubaki's cokmbo damage potential in CP, however, use it at your own risk. Here is the link. [*]Type 'koromo' into the first box [*]Click the link below. [*]Click the download. Translations: 閃 - 236x 剣 - 214x 槍 - 623x 翼 - j.214x 風 - 22x 光 - j236x 灯 - [4]6x 鎖 - 63214c 球 - Projectile from j.236X 溜 - Charged (e.g. 22x) 特殊翼 - j.236D > j.214D 特殊閃 - [4]6D > 236D 刃 - 632146B 焔 - 236236x 投げ - Throw 衣 - 214214D (koromo) リセット - Reset [*]Charge is hard to get. Hard to start without landing a command throw. [*]Ground Projectile and Air projectile are together limited to 1. If you do an air projectile, you can't do a ground one until it is gone. [*]Jump loop combo gone. [*]Her new super (632146B) is fully invulnerable once she is out of her sword summoning pose but not before. It has full invulnerability during the little "backdash" part of her super.||Lows such as Hazama's 632146C will not catch her during this time. [*]Combos in general are still pretty free form. [*]If you activate Mugen then OD, Mugen will take priority over OD (so it will drain instead of increase her charge gauge) but OD will drain the gauge at a slower rate. [*]Relius AH on Tsubaki: http://livedoor.blogimg.jp/b6bo-blazblue/imgs/d/0/d0fed601.jpg
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Carl and Relius are shit and will become gdlk? I KNEW IT
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Thanks Kiba! Dunno if this really has to be said but once Extend comes out I'm going to make a new video thread. It's a good thing too because we reached the character limit for some of the posts holding videos lololol
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9/22 Alpha Station http://www.nicovideo.jp/watch/sm15791823 http://www.nicovideo.jp/watch/sm15791935 http://www.nicovideo.jp/watch/sm15792084 http://www.youtube.com/watch?v=4KXr-NG5tio http://www.youtube.com/watch?v=wtU1USqafPc http://www.youtube.com/watch?v=5UQngUyEanE 9/29 a-cho http://www.youtube.com/watch?v=NoLDQRDPAMg http://www.youtube.com/watch?v=NoLDQRDPAMg 10/2 Hyougo Koube http://www.nicovideo.jp/watch/sm15791872 http://www.youtube.com/watch?v=5MYHG2KFy1o
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9/24 Nishi Nippori http://www.nicovideo.jp/watch/sm15784128 http://www.nicovideo.jp/watch/sm15784240 http://www.nicovideo.jp/watch/sm15786259 http://www.nicovideo.jp/watch/sm15787008 http://www.nicovideo.jp/watch/sm15791869 http://www.nicovideo.jp/watch/sm15792082 http://www.nicovideo.jp/watch/sm15792210 http://www.youtube.com/watch?v=k_TusNsiNFo http://www.youtube.com/watch?v=GB8x6q3jiI0 http://www.youtube.com/watch?v=n32FYQ_ykLY http://www.youtube.com/watch?v=wLItpaJbfSw http://www.youtube.com/watch?v=AzKHX02dfFg http://www.youtube.com/watch?v=c6_ebyABLd8 http://www.youtube.com/watch?v=qOLghJCmKcQ
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I'm assuming anyone with a small hitbox since that's usually who it doesn't work when I try. And thanks for sharing guys :D
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9/7 Gamechariot http://www.nicovideo.jp/watch/sm15772369 http://www.nicovideo.jp/watch/sm15771884 http://www.nicovideo.jp/watch/sm15772003 http://www.nicovideo.jp/watch/sm15772195 http://www.youtube.com/watch?v=83uHnp7NVmI http://www.youtube.com/watch?v=gh8PBPRREBw http://www.youtube.com/watch?v=I2cLi74X5ps http://www.youtube.com/watch?v=jYdLYyRfGm8 9/23 Okazaki Mise http://www.nicovideo.jp/watch/sm15781382 http://www.youtube.com/watch?v=Av600sni2Rw
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Got it. I'll update the google doc for anyone that's looking at it.
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Rin Toshita Himesama (Rachel) vs Akira (Tager), Masashi (Valkenhayn), Hane (Litchi) *Hane only shows up in the last part* http://www.nicovideo.jp/watch/sm15763842 http://www.nicovideo.jp/watch/sm15764041 http://www.nicovideo.jp/watch/sm15764163 http://www.nicovideo.jp/watch/sm15764311 http://www.youtube.com/watch?v=cZZNFOBtgD0 http://www.youtube.com/watch?v=kdpu_cPE-I0 http://www.youtube.com/watch?v=o0FtzYDSxkk http://www.youtube.com/watch?v=wPfeMshpUYk
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Agreed. I'll make the google doc later from Airk's since it's the most updated and it's in the thread unless someone gets to it before me since I'm not near a proper computer atm. EDIT: Alrighty got it up, I hope this works. https://docs.google.com/document/pub?id=1Hn-YiL7eTA9IqgDpVbuEZ_nezIT3yLpt0JE1sFcxu8g This is the link where anyone can view what's in the document so far. This didn't go as I'd planned it but if you want to edit it I have to send over a different link instead of it being password protected. Any changes made to the document though will be reflected in the link above automatically.
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Then it wouldn't matter regardless if you think about it considering no one really knows the official names for her moves. I do know that everyone who knows about her 214214D refers to it as Tsubaki mugen. However, whatever we call it is inconsequential in the grand scheme of things honestly since we're going to be showing what it is. I personally just think it would just be easier to call it mugen since that's what it's been referred to since CS1.
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It's much easier to call it mugen than it's official name and everyone knows what it is when you mention it as such so I personally don't see a reason to not use it. EDIT: I was thinking maybe we should put the doc in google docs or something so that it's easier to see the most updated version. It'd be password protected though and anyone who wants to add or edit things would get it so we don't have random people doing stupid things to it. Of course it'd be best to get other's approval (by posting what you want to add here) before editing the actual document.
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Definitely. Add whatever you guys feel someone learning Tsu should know but the only thing I'd ask is to try and keep it as short and to the point as possible. We don't want to overwhelm the video with walls of text.
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Not bad I just fixed up some of the grammar mistakes and made some parts shorter like saying it's "One of Tsubaki's lows" is now just "hits low" since they know it's Tsubaki but everything else for information seems fine to me. In my derp-ness I forgot to highlight what exactly I changed though. My bad I think pressure should be shown before combos and I honestly don't think we need to show a mugen combo especially when our IAD and DP whiff combos do the same, if not more damage, than using mugen personally. Here's the document with the proof-reading I made: http://www.mediafire.com/?z5vvwr9ouxwvwq7 Of course I may have missed something so hopefully everyone also checks out what you wrote Dae but good job, and thanks again EDIT: I remembered one of the things I changed. I put all the drives together rather than having it split up in the ground and air normals section that way it's easier to see what her drive.
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9/30 Kohatsu http://www.nicovideo.jp/watch/sm15758740 http://www.nicovideo.jp/watch/sm15759048 http://www.nicovideo.jp/watch/sm15759288 http://www.youtube.com/watch?v=-jEXiYD_p3s http://www.youtube.com/watch?v=1HmhVPg9L6g http://www.youtube.com/watch?v=lD9r5wwYSmk 9/30 Tachikawa http://www.nicovideo.jp/watch/sm15759040 http://www.nicovideo.jp/watch/sm15759147 http://www.nicovideo.jp/watch/sm15759241 http://www.nicovideo.jp/watch/sm15759394 http://www.nicovideo.jp/watch/sm15759473 http://www.nicovideo.jp/watch/sm15759507 http://www.nicovideo.jp/watch/sm15759552 http://www.youtube.com/watch?v=rFbVwfrZ1C8 http://www.youtube.com/watch?v=Pni42UfGyWw http://www.youtube.com/watch?v=ZO6V7NqMWck http://www.youtube.com/watch?v=oqiGKNtEyio http://www.youtube.com/watch?v=1HYHCMxdRas http://www.youtube.com/watch?v=ffma3subDRE http://www.youtube.com/watch?v=Uyoci4sMd_Q
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First post has been updated
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So srz I can feel it through my computer screen going into my soul.
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Filipinos rock