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toanenadiz

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Everything posted by toanenadiz

  1. That damage adds up when you keep fucking up getting out of her pressure.
  2. It's because Tsubaki has good pressure. Makes you scared of pressing buttons
  3. Looks like Mac still can't deal with Hotaru clashing with 2C yet
  4. You say that you rely on 6D a lot but from the matches I watched when you fought Mac, there was almost as much jD. It was about 60/40 for you with 6D and jD
  5. There is less salt when you are watching Mac vs playing against him.
  6. I thought it was because the burst mechanics changed that made people stop doing that.
  7. I could play you for a bit again if you want
  8. GGs to Koopa earlier. Tager mirrors are the best.
  9. Any EC players wanna play?
  10. I know. It is just a matter of timing. I see no reason to not try it out in matches for fun. I have nothing to lose after all
  11. It has 5 frames, which is pretty good against a lot of moves (though it is limited to moves with around 20 or more frames of recovery)
  12. I try to use the invincibility from the backdash to make the move whiff
  13. How do you win neutral without knowing where you are on the screen? Knowing how close I am to the corners and how close the opponent is helps me decide what my options are and what I should do in neutral.
  14. I have no issues with it either. I just think it is an ugly stage.
  15. Am I the only person who doesn't find Tao pressure that good? No. I'm currently on 360 playing Magic and BB isn't good enough to make me stop playing Magic.
  16. Trying playing Tao and see if you still think the same.
  17. ... That was a joke. You really shouldn't be using 4B as a defensive tool. But in Extend, 4B has two hits, one after 9 frames and the other after 17 frames. CP 4B has only one hit at 23 frames. So instead of a 9 frame poke out of pressure like it was in Extend, it would be a 23 frame poke out of pressure.
  18. I've played Tager since CT.
  19. Was gravity well really that great of a defensive tool? I really only found it useful against Tager and Mac and even then, you had to yomi the throw and couldn't use it on reaction. But to answer your question, her options are pretty much the same. You will have to use the system mechanics in place to get away. So you gotta learn to IB and IB barrier as well as mash out of strings with 5A or 2A. 2A did get faster which will help its mashability. IB will be really important due to the overall nerf to heat gain in CP. You also got CA and burst. Luna form has reversal super but since you will probably be spending most of your time in Dia form, that doesn't help much. Overdrive is invincible on startup but it is slow and easy to react to. The more serious nerf in CP for Nu's defensive options would be 4B. It is too slow to mash on netplay now. Such a devastating loss.
  20. I'm not going to go out of my way to play in a west coast to east coast connection on PSN, especially considering that our connection wasn't that good on XBL. You'd have a better chance of catching me on XBL, where I would be more willing to play a coast to coast match.
  21. If gravity well has throw invul, there is no reason why it wouldn't be effective against it. Bang's FRKZ throw is actually a throw (rather than an unblockable) so you would be able to counter it the same way you can Bang's astral or any other throw in the game. However, the mook didn't list gravity well as having any throw invul in either of Nu's forms so gravity well may not actually have throw invul in CP.
  22. 4B lost its foot invul awhile ago. You are just beating moves like that due to hitboxes, not attributes.
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