Jump to content
Dustloop Forums

toanenadiz

Members
  • Posts

    3,915
  • Joined

  • Last visited

Everything posted by toanenadiz

  1. Wow. It really does say that. Surprised google translate did so bad on that one.
  2. My net was being ass so I decided to quit. Edit: Wow. 5B > 6A combo'd on standing opponents with Tao. It's a shame more people don't play CS2.
  3. I was actually aiming that at SWD, not you...
  4. That is missing the point. If you have 50 meter, you can just RC 236B to combo after it. We were talking about continuing meterlessly off of 236B.
  5. Tager is the only character that works with. If you land CH 236B close to the corner but are too far away for a 5C follow-up, you can follow-up with 5D instead.
  6. Yes and yes. Be mindful though that Lambda's normals aren't particularly fast. You aren't at advantage after 2B, it is just back to neutral. You are relying on the fact that the opponent will respect your gatlings and won't press a button while you reset your pressure. If you constantly try to start a new string after 2B, they will probably be able to mash you out of it.
  7. Obviously you know some secret tech that causes your 5As to be unblockable. I didn't know that. I will now use that as an excuse for why I try to mash and jump out of your oki, rather than admit it was because I didn't want to block.
  8. I saw quite a few 4B's first hit when I watched a set you had with Mac on XBL. And everyone on netplay has landed overheads that netplay helped them do.
  9. It's netplay's way of leveling the field for all the 4Bs that netplay let you land that shouldn't have.
  10. Errol's a masochist.
  11. Why would you block on Hazama's wake-up?
  12. You guys should add in a spectator slot
  13. If you didn't try so hard for the guard break the round before, you would've won.
  14. You only missed Mac losing a FT10. Even choosing his home stage and power up music didn't help him win.
  15. It's impossible actually. Hotaru can't trade since it is invincible throughout the entire attack. Hotaru is amazing. But I've never seen Tsubaki's DP trade in her favor, even against a 5A, so I assumed it would be unfavorable. Also C DP has no invincibility in Extend (But it is an amazing move though). I've never had that happen.
  16. How could an unfavorable trade be considered beating it?
  17. How do regular characters avoid getting guard broken by Arakune in curse mode? I almost got guard broken and I was using Tager and hadn't bursted.
  18. I think Mac just means that you guys will still be able to outmaneuver Tager with your chains without putting yourself in the situation to get spark bolt'd. Do japanese Hazama get hit with the 45 degree spark bolt a lot?
  19. I was talking about our wiki page, not the combo thread. The wiki page wouldn't have as many combos or be as detailed as the combo thread. As for the combo thread, I assume Overheat (if he comes back) or Hex will make it conform to whatever way that the mods would like it.
  20. Makes sense. Also the CP match-up threads are up. Don't post in them. Hex will lock them when he gets the time and they will be locked until sometime after CP drops so more people actually have experience before they try to discuss strategies and tactics for a matchup.
  21. The Neutral Game Long Range: Your Tools vs His Tools Medium Range: Your Tools vs His Tools Close Quarters: Your Tools vs His Tools Offense Your Offense: His Offense: Defense Your Defense: His Defense: Frame Data: Advantageous, Disadvantageous, and Punishable Moves Neutral/Advantageous Moves: Disadvantageous Moves: Punishable Moves: Gimmicks and Resets Match Summary
×
×
  • Create New...