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toanenadiz

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Everything posted by toanenadiz

  1. I was missing my taunt so badly those matches. And I just use his OD to freeze the screen so I can see if I need to 720 or AC. But it looks like it makes his 5D wall bounce midscreen.
  2. They are the best. I love using that new move to punish backdashes. The new air buster and random raw OD into 720/AC is great too.
  3. Luna 3C > 236D will be beat everytime by that. But you can be frame trapped if Nu does 236B instead of 236D. Dia 3C > 236D will CH you if you try to 3C in-between. However, 3C > 236D is a bad blockstring and Hakumen has ways of dealing with it so the Nu will have to mix-up it to stop you from getting a free punish so you will be able to catch them a few times with it. And Nu's damage midscreen from a CH Dia 236D pales in comparison to a Haku 3C so it is a risk you can take time from time if you want.
  4. I can't believe how you can play this well late at night. It is so tough.
  5. The proration values are the same for drives regardless of form. However, Luna drive moves do deal more damage than Dia drive move.
  6. Dang. I had wanted some more Haku experience.
  7. So the patch made it so that your color choice is remembered for the next match. I like this patch. How much do you enjoy fighting Nu?
  8. He OD's at the start of the round to build meter. He ODs through stuff to punish. He manages to hitconfirm into OD before I can burst. He uses agito to prevent me from running underneath him. Overall more patient than you. The way you played the last round was typically how Wander plays all the time.
  9. I'll throw this in here as well The Neutral Game Long Range: Your Tools vs His Tools Relatively the same as Extend. Poke with drives and watch out for IAD or multiple Kishuu in a row. He will most likely be either waiting for you to do something or slowly push forward to try to make you back into a corner. Important thing to note is that his meter gain has been greatly increased. So he will be more willing to through out random Shippu or Yukikaze. He will also be stalling for OD if he doesn't have it. Not much you can do about him stalling for meter or OD. Lay down a gravity if you want to stall for some time or just wait for him to come closer. Medium Range: Your Tools vs His Tools Haku's IAD attack beats anything that beats Kishuu. Kishuu beats anything that would beat Haku's IAD attack. The only exception is IAD back sword which can cover both if timed right. You want to generally either get long range again or get close range on your terms to get him to block something. AAs beat Haku's IAD attack (excluding Agito). Lows beat Kishuu. Avoid being put into the corner in this range and either dash under (watch out for Agito) or IAD over him to escape. Act parser to get away is good as well. Again, note is that his meter gain has been greatly increased from Extend. Watch out for random Shippu or Yukikaze. Close Quarters: Your Tools vs His Tools 5A hits Haku crouching so we don't have to rely on 2A the entire time. Kishuu will go under 5A, 5B, 6B, 4B and 5C. Be mindful of 3C's range. He can easily break 5K with a CH 3C. If they like mashing 3C, you can TK crescent to avoid it and get damage at the same time. You want to basically avoid getting hit by any C move in this range since they all lead to obscene damage. His A and B moves aren't that great and lead to less damage so they aren't that huge of a concern now. Upbacking or back dashing are pretty good at this range. 2B is good poke for Nu at this range. 3C not so much since it can be punished on block by Haku's 3C.
  10. Fixed. I wonder why I have such a hard time punishing 3C then. Need to work on that.
  11. I never did post that write-up I did on this match-up. But most Nu probably already know how to fight Hakumen so it isn't that bad of a concern. I'll at least post this since Mac already posted the above. Hakumen's pressure seems markedly worse in CP compared to CS. The pushback makes him have to hop to close the distance more often and weakens his previously strong throwing game. 2A > throw is out of range if you barrier 2A. Given Haku's lack of gatlings, he typically aims to use normals plus on block to make you afraid of pressing buttons or cancelling into specials using stars. However in CP, he only has 3 normals that aren't negative, 5A, 5B and 2A. 5A can't hit Nu crouching. 5B will whiff if he tries to do 2A > 5B and you barrier blocked the 2A. 2A is pretty good for him though since it self cancels so there isn't a gap in between 2A > 2A. He is still good at frames traps though. His 5C and 2C cause stupid amounts of damage on hit and can be made safe using specials. If he CHs you with 6B, which is foot invul (aka blows up 2A mash) or 3C, you will also be taking stupid amounts of damage. However, 3C can't be canceled at all and 6B can only be canceled into drive so you can either risk the guessing game trying to punish or just ran away. Lows: 2B (gatlings from 5A and 2A), 3C (gatlings from 5A and 2A), Renka (236B, from a special cancelable move) Overheads: 6B - only gatlings from 6A. 18 frames. Can only be combo'd from with CH (and RC possibly). Tsubaki (j214C) - Can either be TK'd or done from a hop. TK is 19 frames. Hop is ?. It does 2.8K by itself. Only combos into Hotaru, which typicaly leads to death from the resulting OD combo. Barrier blocking is pretty good to escape. It prevents tick throw set-ups off of 2A as well as pushes Hakumen out of range so he can't gatling into 5B (it will whiff on a crouching Nu if tries to gatling into it). If he hops towards you, you can upback to prevent dealing with hop Tsubaki (but it will make hop Hotaru hit you and hop Agito to be plus on block). Otherwise IB, barrier and upback to put some distance between you. If you block 6B or 3C, you get out for free. The best thing to do is just upback or backdash when you see a hole. Hakumen can't do much to punish it and you will never be put at risk of a counter hit. 5A is a valid poke out option against Hakumen though since it will hit him even if he is crouching if you want to mash instead.
  12. That's just how it is now. I told you that Hakumen is free outside of OD and random Shippu/Yukikaze. But you keep bursting and never utilize your OD like you should be. You would do better to start using OD a lot more often.
  13. I like the new arcade. That defeats the purpose of the colors though. You are supposed to knock down people the same rank as you.
  14. I don't see what you mean. It just looked like we didn't play enough for you to get warmed up. You always do better the longer the sets are.
  15. You were turtling really hard that last match Mac. Conditioning you with all those overheads earlier really paid off in the last few seconds.
  16. Can't even do basic OD super finisher. I need to play more.
  17. I won. Mac is orange now.
  18. Ached, did you use to fight Skeletal a lot in Extend? Edit: I wanted to watch other Nu play. Why am I fighting?
  19. AchedSphinx has an interesting style. It's a shame Bloodwolf isn't in here. I want to see how they fight as well. Also, you should use 5A to poke out against Hakumen. It doesn't whiff on him crouching and it beats his 6B.
  20. This match-up is so easy for Hakumen. I don't understand Mac's problem.
  21. Be careful about ending a combo with j214D > laying down gravity > mode change. Hakumen can Shippu you out of mode change.
  22. No. I did far better in Extend against Hakumen. Or at least against Wander. My win ratio seems to be the same against other Hakumen. Haven't played Koopa or Soul yet. And I am passing because I can't play yet but I want to see how other Nu go about this match-up.
  23. Nope. I agree with SWD. Haku has it easy. The right thing to do is OD through Yukikaze and set-up a mix-up while Hakumen is recovering.
  24. Agito is body attribute (as well as head, foot and projectile). You aren't gonna beat it directly with anything except a drive. And Nu shouldn't be randomly jumping in on people.
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