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Everything posted by Toasty
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Is it possible to go into dash 5B > 6B > j236C > 2C > 6C > 4D > oki out of the 236C in the combo you listed, even with 6C having some repeat proration? It would use just a little more IC and allow for a better variety of oki.
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I'm hoping that Aquaman and the Riddler get announced soon. If either of them make it in, I'll know who to main.
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We've got our second weekly update, and it's featuring Fluttershy: http://www.mane6.com/2012/06/bite-size-update-week-2.html#more Those concepts for Angel look like he's attacking in a few of the images too. I'll be so happy if Fluttershy ends up being a puppet character.
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You have to be in the air and do j214B after j236C. On the ground, you can only follow up 236C with 214A, but in the air you can choose between j214A and j214B.
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Could you please clarify what you're asking? Are you referring to a specific combo or the followup to 236C? If it's the followup to 236C that you're trying to get, it only works in the air.
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Some interesting news here: It looks like we'll be getting weekly updates from now on in addition to the larger updates that we've been getting over a longer period of time (like VA selection, stage music, etc). These updates will be mostly image based, and today's focuses on the development of Twilight's stage: http://www.mane6.com/2012/05/bite-size-update-week-1.html
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After a decent wait (can't exactly blame them due to 100+ auditions) the Fluttershy VA has been chosen. There are two takes of the lines, and idk if that's because the finalists had to submit another take or if it's something else entirely. Lots of AssertiveShy too.
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Congrats to pochp. Abuse your power wisely.
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It sounds like that hospital's food was designed to get them more business with all those fast food-esque meals they offer.
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Mixups after that setup are probably the most common one you'll be doing, but using 6A in a blockstring (with Ignis out) can still be useful for opening your opponent up. It may not be the fastest overhead, but it will still work from time to time as long as you're not being predictable. You can also incorporate delayed throws after 5/2A for a similar effect. Unblockables can also be used, but far less often because they are very slow and can be obvious if your opponent knows what to look for. Other than mixups, going for seemingly risky pressure with Ignis out can let you CH your opponent with Ignis if they try to punish you (something like doing 6C and then going for a delayed Ignis attack to cover you as you recover would be good example of this).
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Just to put some numbers behind what TD already said, Relius' 2C has 25 recovery frames, whereas Tsubaki's has 18, so whiffing Relius' 2C can result in getting hit pretty hard (not to say that you wouldn't for whiffing Tsubaki's, but due to the aforementioned lack of hurtbox, you have less reason to throw it out there as early as Relius would and its hitbox will aid you far more than Relius' would for a mistimed anti-air).
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orly?
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I need to start regularly playing Grendy online again just like the good old days.
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This made me lol.
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That's not the only kind of fraud you'd be by switching mains to Mu.
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I will let you know when they call for her, but I get the feeling that she will be the final character they do since there's not even gameplay footage yet. Sounds like there's quite the competition for these positions too, so I wish you the best of luck!
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Small update: Submissions for the Fluttershy VA position have closed (and with over 100 submissions too, which sounds like quite a handful of work to go through them all). More details can be found here: http://www.mane6.com/2012/05/fluttershy-casting-call-phase-ii.html From what I can tell, this looks like their largest batch of submissions for a VA position so far, so the project must be gaining more popularity.
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Nope, I'm still here hiding in plain sight. Better luck next time!
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You guys have like nothing on your desktops. Throw some shortcuts on there to make your lives easier.
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Fuck logic; he's Axis.
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Garou 2 (as unlikely as that may be) needs to happen and it needs to be in every major ever.
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Grendy, how much time do you have before you move out west? And if you have Skype, you should join the MI chat since everyone's very active there too. Also once GG drops on XBL, we need to get far more than the few matches in that we used to at ranbats/casuals. I'm looking forward to actually having the chance to regularly play people in that game.
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Not much news, but the dev team is looking for a VA for the role of Fluttershy: http://www.mane6.com/2012/05/help-wanted-voice-actress-fluttershy.html This means we'll probably have a voice compilation from who they choose soon.
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You don't need to do a true TK input (2369) to land a j236C in a combo. You can instead simply jump and then immediately input j236C. Your inputs should looks something like 8~236C and it should work just fine.
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