Jump to content
Dustloop Forums

Toasty

Members
  • Posts

    1,782
  • Joined

  • Last visited

Everything posted by Toasty

  1. It's looking like P4U is finally gonna be the game that everyone plays. I know that everyone who plays BB is getting it, as well as most everyone who doesn't. The last time we all played something, it was late 2010 when we got the scene's feet on the ground.
  2. For what it's worth, I found this:
  3. Completely unrelated but completely relevant:
  4. Yeah same, and this game alone already beats the entire EVO lineup they have this year. :3 Either that or what's in my sig could happen (funny thing about my sig is that it's in reference to EVO 2011, but it's able to hold true for every year no matter what games make it in).
  5. So much truth here that it's kinda funny. There are only three things that live in the UP: Trees (lots of them, and I mean LOTS), wolves, and all sorts of bugs. You might even stumble across a small town if you're lucky.
  6. It looks like the Mane6 dev team will be attending a certain con in Ohio this September, and not only are they going to have a demo of the game, but will also be hosting a tourney for it as well. In addition to that, they're gonna be at EVO too. I can only assume that the EVO build for the game will be a bit earlier given the time, but they will still be there nonetheless. All the info I got was from here: http://www.mane6.com/2012/06/canterlot-gardens-party-plan.html and here: http://www.equestriadaily.com/2012/06/fighting-is-magic-playable-at-canterlot.html
  7. Update #5. Rarity edition: http://www.mane6.com/2012/06/bite-size-update-week-5.html Looks like this one has the concept art for all her normals. Crouching H has anti-air written all over it.
  8. Update #4, featuring all sorts of art, and even lists Applejack's movelist (don't worry, Konami code inputs are just placeholders)! http://www.mane6.com/2012/06/bite-size-update-week-4.html The Pony's Elbow and Buster Hoof are the best names ever. xD EDIT: It looks like EQD is currently using a Fighting is Magic banner right now.
  9. It beats forward rolls as long as you're not too close to them when you input it. If you are using 236C > 214C oki, then try backing up a little (or even backdashing depending on the spacing) when the opponent is falling from a 4D before doing whatever move you use to gatling into 236C. Of course, this is assuming you're using xx > 4D > 2/3C > 236C > 214C oki. Regardless, try backing up before going for your oki if you can get a chance and it should work.
  10. Kinda like this:
  11. The vending machine incident pretty much secured my spot for me.
  12. inb4 Tsukihime 2.0
  13. OK Mort, you used those exact words and link on your FB update. Now you're just being lazy. :3
  14. Update #3. Tons of Applejack in this one: http://www.mane6.com/2012/06/mouthful-update-week-3.html
  15. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." -Niccolo Machiavelli :bad:
  16. Shin AND possibly Mort too? Looks like I have no choice but to not dodge now.
  17. Only two Dustloop tabs? Rookie.
  18. I actually like charge characters. I like rushdown charge characters even better. And I like Pinkie even better. I am torn between who to use...
  19. As far as blockstrings go, your most basic ones would be things like [5B > 2B > 6D > dash 5B > 2B > 6D]xn and [5B > 2B > 3C > 6D/2D > falling jC]xn but with Relius you generally want to leave slight gaps in your pressure to act as frame traps if your opponent tries to poke out. A simple adjustment to the above blockstrings to make frame traps would be to simply slightly delay the 6D and/or the next move you do afterwards. You also want to go for seemingly risky or reckless moves and then cover yourself with Ignis when your opponent tries to punish you. To use that first string as an example again, doing 5B > 2B > 6C > (slight delay) 6D (or an immediate 214A, but you can be punished for this if your opponent is observant, so use it more sparingly). If anyone tries to punish you for using 6C, the 6D will CH them. Basically, the first two blockstrings are a very good place to start, and they both allow for slight variations to give you frame traps and mixup. As for blockstrings with 236D, you could just gatling into it from a normal, but that's very slow and your opponent will almost always see it coming. 214D as corner oki can actually be set up very easily, however: xx > 236C > 214A > 6B > j236C > 2C > 6C > 4D > backdash 3C > 214D > 3C (as 214D hits). This setup will beat everything except for a delay tech or reversals, so it can be very useful as well as allowing you to go right back into a combo (the combo I listed is a good choice for such a setup because it used minimal IC for its damage and should allow you to go for the same combo after the unblockable hits if you weren't too low on meter going into the first combo). If you're still looking for a 236D unblockable, you could do: 632146C (ground hit) > 6C > 236D > jA (~2 hits) > jC (as 236D hits). It's pretty solid, but it's also more situational than the first unblockable and it takes 50 heat. This ended up being a bit longer than I intended, so sorry if it feels a little tl;dr.
  20. I'm trying to picture it right now. It looks doable, but also incredibly painful...
  21. If Fluttershy ends up being a puppet character like I'm hoping, then there's almost no chance of her being a charge character. I can't think of any instance of those two styles being combined.
  22. MI baseball sounds legit. Was it RF that statistically does the least amount of work? If so, I'll take that position.
×
×
  • Create New...